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  Click here to go to the first Rift Team post in this thread.   Thread: Cure Worse Than Disease

  1. #1
    Plane Walker Arthritis's Avatar
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    Default Cure Worse Than Disease

    Kudos, Trion for cracking down on botters and AFK levelers. They never should have been allowed to run rampant as they were but whats done is done and its nice to see a crackdown.

    However, with regards to the AFK botters at onslaughts your cure is worse than the disease.

    1) Can't level turrets/ springs without getting killed by your cure.
    2) For casters can't fight invasions/ footholds without getting killed by your cure.
    3) Can't pick up OR turn in daily quest at certain locations without getting killed by your cure.

    This is by NO MEANS a major issue for my gameplay as I very rarely do onslaughts but when I do I would rather get killed (if I'm going to get killed) because of something I did wrong, not because I just participate in one.

    You can go ahead and close this if you want but I wanted to take a moment to let you know that it looks like you've gone in the wrong direction with your efforts to make sure that AFKers aren't allowed to benefit from non-participation.

    Thanks!

  2. #2
    Ascendant MoonfireSpam's Avatar
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    It'd probably help if the folks they have working on these anti-botting solutions actually played the game, or at least the portions affected by what they're working on.

    But I guess that's just a pipedream. Game developers who actually use their product! /snort.
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    Quote Originally Posted by MoonfireSpam View Post
    It'd probably help if the folks they have working on these anti-botting solutions actually played the game, or at least the portions affected by what they're working on.

    But I guess that's just a pipedream. Game developers who actually use their product! /snort.
    Pressure from players to "do something" led to getting something rushed out the door without proper testing. Testing it would have delayed the introduction by another week or two, and you'd get to spend all weekend posting "Trion STILL isn't doing anything about the bots! They obviously support them because they haven't stopped them yet!"

    It takes time to do it right. Unfortunately kids today aren't going to give them the time they need, it should have been done yesterday.

  4. #4
    Rift Disciple
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    This is another typical example of Trion taking reactive measures against symptoms rather than proactive measures against the root cause.

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    Plane Walker
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    Quote Originally Posted by FreddyThump View Post
    This is another typical example of Trion taking reactive measures against symptoms rather than proactive measures against the root cause.
    So Trion's supposed to campaign against the innately human desire to get more for less? Or can they write a code for that now? Oh my god, can they write a code for that?!?!
    *grabs tinfoil*

  6. #6
    Telaran Eventide7's Avatar
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    I applaud Trion for being the most reasonable company when instituting fixes. They really do listen to the player base. That being said, I fervently hope they do something about the planar tears making it impossible to melee a mob that is in "summoning" mode and won't move out of it with you, as well as getting rid of the devastating damage that occurs the moment the tear appears. I'm sure they will, but we just have to let them know about it, and this thread does exactly that (as well as in-game feedback).

    Please continue to communicate what you like and what you think needs to be changed, but do it as politely as the OP did. Imagine what it sounds like to others when you gripe and accuse people of being unreceptive to your complaints. It tends to make you look whiny, and makes those in a position to help you feel like they're unappreciated.

    P.S. I will not address flamers to my plea for civility.

  7. #7
    Plane Walker Crisson's Avatar
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    Quote Originally Posted by Eventide7 View Post
    Please continue to communicate what you like and what you think needs to be changed, but do it as politely as the OP did. Imagine what it sounds like to others when you gripe and accuse people of being unreceptive to your complaints. It tends to make you look whiny, and makes those in a position to help you feel like they're unappreciated.

    P.S. I will not address flamers to my plea for civility.
    Indeed.

    Trion did take a harsh measure toward the botters, because the situation kind of asked for something harsh. We had like full raid groups of botters farming invasions for days no-stop and they had to be stopped. It was a surprise for myself too when I died to the sneaky aoe, but I understand Trion will not leave things like this forever, they'll come up with a fix soon, like they said they'd release a long term fix for the bots in a patch. Let's give them time. I much prefer them taking as long as necessary to fix the problem than have any more rushed fixes.

    Meanwhile you guys need to adapt too. It doesn't hurt to strafe a bit between one turret charge and the next. It's like 1 second you'll be losing. About the stationary invasions summoning their foothold, I haven't had any problem so far. How long have you been standing on the same spot?
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    Rift Master BladeDancer's Avatar
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    Quote Originally Posted by Crisson View Post
    Indeed.

    Trion did take a harsh measure toward the botters, because the situation kind of asked for something harsh. We had like full raid groups of botters farming invasions for days no-stop and they had to be stopped. It was a surprise for myself too when I died to the sneaky aoe, but I understand Trion will not leave things like this forever, they'll come up with a fix soon, like they said they'd release a long term fix for the bots in a patch. Let's give them time. I much prefer them taking as long as necessary to fix the problem than have any more rushed fixes.

    Meanwhile you guys need to adapt too. It doesn't hurt to strafe a bit between one turret charge and the next. It's like 1 second you'll be losing. About the stationary invasions summoning their foothold, I haven't had any problem so far. How long have you been standing on the same spot?
    It's losing the charges that are reallly annoying >_>
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    Ascendant MoonfireSpam's Avatar
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    Quote Originally Posted by Ancem View Post
    Pressure from players to "do something" led to getting something rushed out the door without proper testing. Testing it would have delayed the introduction by another week or two, and you'd get to spend all weekend posting "Trion STILL isn't doing anything about the bots! They obviously support them because they haven't stopped them yet!"

    It takes time to do it right. Unfortunately kids today aren't going to give them the time they need, it should have been done yesterday.
    Game's been around for over two years, the issues aren't new. These knee-jerk measures came conveniently after the holidays.

    Seems to me like their office spent a whole lot of time doing nothing during the holidays and are now scrambling to do damage control on pests (bots) that were allowed to multiply unchecked for the better part of two months.

    But hey, what do I know. Maybe giving an automated scripts the capability to ban accounts isn't a terrible idea. Oh wait....
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    Plane Walker AtomicUniverse's Avatar
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    This thread title would make an awesome song title!

  11. #11
    General of Telara
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    what are we talking around here? Ive done alot of onslaught with no problems... Are you talking about the rift attack?

    You got plenty of time to move out of the way even when doing it solo. Perhaps just unlucky? Because i got time to upgrade turrets/wells or even heal the central part but yeah if i stay there too long waiting for an invasion there is that aoe that appear but its no big deal.

  12. #12
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    Quote Originally Posted by MoonfireSpam View Post
    Game's been around for over two years, the issues aren't new. These knee-jerk measures came conveniently after the holidays.

    Seems to me like their office spent a whole lot of time doing nothing during the holidays and are now scrambling to do damage control on pests (bots) that were allowed to multiply unchecked for the better part of two months.

    But hey, what do I know. Maybe giving an automated scripts the capability to ban accounts isn't a terrible idea. Oh wait....
    This particular situation is not two years old, it's two weeks old.

    Trion is staffed by human beings. These are people with families, and they worked hard to get SL ready for release. Yes, they deserve to have a little time off to spend with their familes over Christmas etc.

    This situation is primarily the fault of the players who expect instant solutions to complex problems. It will take a lot longer than people are willing to wait to come up with a real solution.

  13. #13
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    I've done Like 5 onslaughts since change. I upgraded about 40 turrets. I got hit by ae once, which was like 2.5k dmg? The issue is being greatly exaggerated.

  14. #14
    Champion Alistair's Avatar
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    Go to Icewatch shard, then go to Shimmersand, botters are still there. Trion failed with their promises to remove them.
    Shorr the Icewatch God purging bots and exploiters since 2012.

  15. #15
    RIFT Community Ambassador Talila's Avatar
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    Yesterday I did some onslaughts for our guildquest, I did some in City Core and some in Ashora. My experiences of the mechanic is as such:

    I have not died from the AoE mechanic. It lights up the ground around me, which caused me to go "what the hell" and then move. That's become a natural reaction for me whenever anything spawns under my feet.
    At level 60, I took around 2200 damage per tic on average. When being alert and aware, I only received one tick of the damage. When tabbing out whilst waiting for more mobs (I was skyping with the friends I did them with) my friend managed to say "Err Tas.. You might want to move out of that before you die" - I tabbed back in and moved out, I had gone to about 20% health so I could have probably took another tic or so before dying, and I was tabbed out for what felt like about 3 minutes.
    Needless to say in City Core whilst mentored, I took less damage, but roughly the same % of damage as in Ashora.

    So, the mechanic absolutely does not oneshot kill you. For us, it wasn't frequent enough to become annoying, and we had plenty of ground to move around on. I was interrupted in charging up a turret two times, which okay, that's a bit annoying but I could have been interrupted by mobs or a flock of stampeding sheep too.
    I played in a MM/RA rogue spec, which has some semi-long cast time abilities (Like 1,5s ish) and I did manage to complete one of these shots, and move out of the AoE before even reaching close to threatening amounts of health left. When I did die, I died because I forgot to use my fury of the ascended whilst facing off with an elite.

    All in all, I feel that this method gives a reason for more active play, it's something to get used to sure - but there's plenty of time to move and get around, with all of the health-springs activated it's not an issue. I've not experienced the aoe damage spawn near the hand in point for the daily onslaught quests either.

    I think people need to consider what they're asking, when requesting for this to be "nerfed" - especially if they feel that Rift is getting easier and easier. The only reason why I would see it nerfed, is if it doesn't scale properly - Ie, if there's 10 people at the onslaught, does it move around more often? Does it hurt more? How much more? And that if it's otherwise is not scaled properly to levels in the area.
    If it scales up to hurt more, that'd be something that isn't too clever - namely cause afk-bots increase the number of people without actually contributing (we had this hassle with the IA's, so one would think the devs are aware of this).

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