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What would you consider "average" though? That word and description is very subject to change based on who you ask it to. You would need a more accurate description with conditions and breakdowns of analyses previously done over the playbase, good luck getting that..
ie. Ask a top world guild what "average" is, and they will probably say something you don't agree with.
Ask a low ranked guild what "average" is, and they will probably say it is something that is still a low ranked guild and bad. but to them it is superior, although they do not know the true difference between a top ranked guild and an average guild. Therefore their definitions are mixed.
Get a definition, then find answers.
But if you want it based off of my definition, I'd say <1% are top, 29.xx% average, 70.xx% bad.
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This is one of the most subjective questions I've ever heard.
In my mind the vast majority of players are genuinely bad and the good players are few and far between. But this is based off comparing them to me.
I'm sure there are people who consider me godlike and some who consider me to be a useless scrub.
The distribution is almost certainly negatively skewed, at least in my mind.
Just for the record I believe pvp is broken in rift. But here are my thoughts.
Keep in mind I am only stating my opinion, but when it comes to pvp there are a lot of people that like to give the impression to others that they are better than anyone else. Trying to state how many are above average, average or below average is very random not knowing who will be in the pvp warfronts at any given time. I dont consider myself to be above average and I know that there are some like myself that frequent pvp. Those that are actually skilled at what they do might not have the best gear in pvp but they get sent to respawn over and over because they dont have enough valor or vengeance.
I believe that the players that think that they are the better players are always full of themselves and have no life beyond playing games. The average players are those that like to use something like rift as a form of entertainment and nothing else. The players that might need help to become your average player are probably new to the game in whatever content it is they choose to play.
This is a hard one but thinking that I see so much troll chat I would think that there are more than 25% that are good or better than average (skill not just the gear).
I would think the majority is average when it comes to pvp. Those that like the community and like to have fun while playing and not take it too seriously.
Bottom line in pvp you are only as good as your team.
It's true that we don't know what we've got until we lose it, but it's also true that we don't know what we've been missing until it arrives.
Precisely BFB.
An above average pvpér on a below average day will get owned by a below average person on an above average day.
The average person though pays to have fun![]()
Multiboxers and others that exploit to gain rewards should be banned from pvp and In my opinion.
I consider them to be bad players.![]()
It's true that we don't know what we've got until we lose it, but it's also true that we don't know what we've been missing until it arrives.
that's median.
"Average" is usually taken as µ±σ for a standard normal distrbution. For a standard normal distribution, σ ≈ 34% of the total sample size; so µ±σ ≈ 68% of the total sample size.
Thus, "above average" > µ+σ , or approximately 17% of the standard normal distribution; ie, 17% of all people in any sufficiently random sample are 'above average'; and equally, the remaining 17% of the sample is < µ-σ, thus 'below average'.
before you can decide what is 'average' you need to deffine all of your variables, which for PVP would be things like; damage done, healing done, Kill to death ratio, (-which are all easy enough to track), general survivability, ability to play as a team and/or suplement other players skills, ability to use skills and psychology to play a game of more than just achieve x objective (i.e if I alone run across a bunch of enemy players but away from the objective there's a very high likelyhood that most, or all of them will chase me, every second I can spend delaying them gives x seconds for my team to reach/fortify the objective first, regardless of if I actuall survive...) these are almost impossible to track, making your question a somewhat pointless one, because it cant be answered with any empirical evidence.
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Don't forget this:
http://en.wikipedia.org/wiki/Dunning...3Kruger_effect
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This might be a bit of a rehash of what others have said, but there are too many variables to really determine who is an "average skilled" player. Considering that PvP 1) is often a team effort and 2) can change based on what your team composition is, it's kind of a difficult thing to quantify. Not to mention this: I'd like to see how a truly elite player would do if you stuck them on a $300 computer with dial-up internet.
lots of games require skill. this one requires time, gear, paying attention, a great computer and internet connection, common sense with a bit of smarts, and lack of distractions from the outside world.
this is why epeen is so ****ing funny in rift, btw
mmm... I don't think ANY serious definition of "average" can support THAT. 1-29-70, LOL? Sometimes the eagerness to make a point (in your case, the usual elitist point that most players are "bads") leads to disastrous results.
P.S. Nice signature, though, made me laugh.
Last edited by Goodberry; 09-22-2012 at 11:03 AM.
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