Closed Thread
Page 2 of 5 FirstFirst 1 2 3 4 5 LastLast
Results 16 to 30 of 63
Like Tree22Likes

Thread: average player

  1. #16
    RIFT Community Ambassador the_real_seebs's Avatar
    Join Date
    Jan 2011
    Posts
    13,424

    Default

    Quote Originally Posted by MoonfireSpam View Post
    So... you're saying exactly 0% is average? XD

    Kinda flies in the face of the word, doesn't it?
    Not really. There's never a family with an average number of kids.
    You can play WoW in any MMO. You don't have to play WoW in RIFT. Oh, and no, RIFT is not a WoW clone. Not having fun any more? Learn to play, noob! I don't speak for Riftui, but I moderate stuff there. Got ideas for improving the RIFT community? Feel free to PM me. Just came back? Welcome back! Here's what's changed. (NOTE NEW URL)

  2. #17
    Ascendant RoughRaptors's Avatar
    Join Date
    Feb 2011
    Posts
    2,326

    Default

    What would you consider "average" though? That word and description is very subject to change based on who you ask it to. You would need a more accurate description with conditions and breakdowns of analyses previously done over the playbase, good luck getting that..

    ie. Ask a top world guild what "average" is, and they will probably say something you don't agree with.
    Ask a low ranked guild what "average" is, and they will probably say it is something that is still a low ranked guild and bad. but to them it is superior, although they do not know the true difference between a top ranked guild and an average guild. Therefore their definitions are mixed.

    Get a definition, then find answers.

    But if you want it based off of my definition, I'd say <1% are top, 29.xx% average, 70.xx% bad.
    MT for the no longer <Breaking Bads>... R.I.P.
    NA First Crucia and Regulos: #1 NA Raiding Guild
    Biggest Dimension Slide EVER Built! ||| Warrior Tank Guides
    http://forums.riftgame.com/image.php?type=sigpic&userid=497972&dateline=13646  96859

  3. #18
    Ascendant Primalthirst's Avatar
    Join Date
    May 2011
    Posts
    4,237

    Default

    This is one of the most subjective questions I've ever heard.

    In my mind the vast majority of players are genuinely bad and the good players are few and far between. But this is based off comparing them to me.
    I'm sure there are people who consider me godlike and some who consider me to be a useless scrub.

    The distribution is almost certainly negatively skewed, at least in my mind.

  4. #19
    Shadowlander TheBFB's Avatar
    Join Date
    Feb 2011
    Posts
    25

    Default

    Just for the record I believe pvp is broken in rift. But here are my thoughts.

    Keep in mind I am only stating my opinion, but when it comes to pvp there are a lot of people that like to give the impression to others that they are better than anyone else. Trying to state how many are above average, average or below average is very random not knowing who will be in the pvp warfronts at any given time. I dont consider myself to be above average and I know that there are some like myself that frequent pvp. Those that are actually skilled at what they do might not have the best gear in pvp but they get sent to respawn over and over because they dont have enough valor or vengeance.

    I believe that the players that think that they are the better players are always full of themselves and have no life beyond playing games. The average players are those that like to use something like rift as a form of entertainment and nothing else. The players that might need help to become your average player are probably new to the game in whatever content it is they choose to play.

    This is a hard one but thinking that I see so much troll chat I would think that there are more than 25% that are good or better than average (skill not just the gear).

    I would think the majority is average when it comes to pvp. Those that like the community and like to have fun while playing and not take it too seriously.

    Bottom line in pvp you are only as good as your team.
    It's true that we don't know what we've got until we lose it, but it's also true that we don't know what we've been missing until it arrives.

  5. #20
    Telaran
    Join Date
    Aug 2012
    Posts
    50

    Default

    Precisely BFB.

    An above average pvpér on a below average day will get owned by a below average person on an above average day.

    The average person though pays to have fun

  6. #21
    Shadowlander TheBFB's Avatar
    Join Date
    Feb 2011
    Posts
    25

    Default

    Multiboxers and others that exploit to gain rewards should be banned from pvp and In my opinion.

    I consider them to be bad players.
    It's true that we don't know what we've got until we lose it, but it's also true that we don't know what we've been missing until it arrives.

  7. #22
    Shadowlander TheBFB's Avatar
    Join Date
    Feb 2011
    Posts
    25

    Default

    Quote Originally Posted by regall View Post
    Precisely BFB.

    An above average pvpér on a below average day will get owned by a below average person on an above average day.

    The average person though pays to have fun
    SO TRUE!!
    It's true that we don't know what we've got until we lose it, but it's also true that we don't know what we've been missing until it arrives.

  8. #23
    Rift Chaser
    Join Date
    Nov 2011
    Posts
    315

    Default

    Quote Originally Posted by Glamour View Post
    50% above average 50% below average
    that's median.

    "Average" is usually taken as µ±σ for a standard normal distrbution. For a standard normal distribution, σ ≈ 34% of the total sample size; so µ±σ ≈ 68% of the total sample size.

    Thus, "above average" > µ+σ , or approximately 17% of the standard normal distribution; ie, 17% of all people in any sufficiently random sample are 'above average'; and equally, the remaining 17% of the sample is < µ-σ, thus 'below average'.

  9. #24
    Ascendant Glamour's Avatar
    Join Date
    Aug 2011
    Posts
    1,474

    Default

    Quote Originally Posted by Naesraen View Post
    that's median.

    "Average" is usually taken as µ±σ for a standard normal distrbution. For a standard normal distribution, σ ≈ 34% of the total sample size; so µ±σ ≈ 68% of the total sample size.

    Thus, "above average" > µ+σ , or approximately 17% of the standard normal distribution; ie, 17% of all people in any sufficiently random sample are 'above average'; and equally, the remaining 17% of the sample is < µ-σ, thus 'below average'.
    Ima just goin with the common usage of average = mean and in a normal distribution mean = median = mode

  10. #25
    Rift Disciple Kysiel's Avatar
    Join Date
    Jan 2011
    Location
    Newcastle, England.
    Posts
    156

    Default

    before you can decide what is 'average' you need to deffine all of your variables, which for PVP would be things like; damage done, healing done, Kill to death ratio, (-which are all easy enough to track), general survivability, ability to play as a team and/or suplement other players skills, ability to use skills and psychology to play a game of more than just achieve x objective (i.e if I alone run across a bunch of enemy players but away from the objective there's a very high likelyhood that most, or all of them will chase me, every second I can spend delaying them gives x seconds for my team to reach/fortify the objective first, regardless of if I actuall survive...) these are almost impossible to track, making your question a somewhat pointless one, because it cant be answered with any empirical evidence.
    ~Kysiel@blightweald~
    <Specialisation: my mace, your face.>

  11. #26
    Plane Touched actionvapor's Avatar
    Join Date
    Mar 2011
    Posts
    294

    Default

    Quote Originally Posted by Kysiel View Post
    before you can decide what is 'average' you need to deffine all of your variables, which for PVP would be things like; damage done, healing done, Kill to death ratio, (-which are all easy enough to track), general survivability, ability to play as a team and/or suplement other players skills, ability to use skills and psychology to play a game of more than just achieve x objective (i.e if I alone run across a bunch of enemy players but away from the objective there's a very high likelyhood that most, or all of them will chase me, every second I can spend delaying them gives x seconds for my team to reach/fortify the objective first, regardless of if I actuall survive...) these are almost impossible to track, making your question a somewhat pointless one, because it cant be answered with any empirical evidence.

    I'd like to propose another variable, the ability to enjoy the game.

  12. #27
    Ascendant
    Join Date
    Apr 2011
    Posts
    1,984
    Unofficial Rift Forums!
    Want small scale organized PvP every weekend? Click Here for 5v5s or Here for 10v10s.
    Read my PvP guides for all classes here! HERE
    NEW as of 04/21/2013! Cleric Healing Specs Miniguides!

  13. #28
    Shadowlander Ophelya99's Avatar
    Join Date
    Jun 2012
    Posts
    36

    Default

    This might be a bit of a rehash of what others have said, but there are too many variables to really determine who is an "average skilled" player. Considering that PvP 1) is often a team effort and 2) can change based on what your team composition is, it's kind of a difficult thing to quantify. Not to mention this: I'd like to see how a truly elite player would do if you stuck them on a $300 computer with dial-up internet.

  14. #29
    Plane Walker
    Join Date
    Sep 2011
    Posts
    485

    Default

    lots of games require skill. this one requires time, gear, paying attention, a great computer and internet connection, common sense with a bit of smarts, and lack of distractions from the outside world.

    this is why epeen is so ****ing funny in rift, btw

  15. #30
    General of Telara Goodberry's Avatar
    Join Date
    May 2011
    Posts
    988

    Default

    Quote Originally Posted by RoughRaptors View Post
    What would you consider "average" though? That word and description is very subject to change based on who you ask it to. You would need a more accurate description with conditions and breakdowns of analyses previously done over the playbase, good luck getting that..

    ie. Ask a top world guild what "average" is, and they will probably say something you don't agree with.
    Ask a low ranked guild what "average" is, and they will probably say it is something that is still a low ranked guild and bad. but to them it is superior, although they do not know the true difference between a top ranked guild and an average guild. Therefore their definitions are mixed.

    Get a definition, then find answers.

    But if you want it based off of my definition, I'd say <1% are top, 29.xx% average, 70.xx% bad.
    mmm... I don't think ANY serious definition of "average" can support THAT. 1-29-70, LOL? Sometimes the eagerness to make a point (in your case, the usual elitist point that most players are "bads") leads to disastrous results.

    P.S. Nice signature, though, made me laugh.
    Last edited by Goodberry; 09-22-2012 at 11:03 AM.

Closed Thread
Page 2 of 5 FirstFirst 1 2 3 4 5 LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts