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Thread: Gear Inflation come Storm Legion release

  1. #1
    Shadowlander Tyrexas's Avatar
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    Default Gear Inflation come Storm Legion release

    We could be in for a large jump in dps, and assuming that increases, endurance and other stats also.

    This is purely theorycrafting but take a look at this picture taken from the mage soul unveil live stream:
    http://i.imgur.com/YfoEZ.png

    This damage relates to a skill currently on live, combust.
    On live this ability did 614 damge over 8 seconds at 2173 SP.

    Elrar's char has it at 2218 over 8 seconds, which is over 3 and half times the damage, and such spell power.

    Either the new passives in souls trees greatly increase spell power, or the gear he was wearing (assuming it was level 60 raid tier) has a huge increase in stats over current 50 raid gear. Either way, I don't know what to think if the increase is really going to be that great each expansion, I mean look what happened to that other game.

    I hope to god that Elrar was just using lolgm stats, but I don't see why he would of since he has the instant kill gm codes if they are needed for the stream.

    What are your opinions on this?

    EDIT: also just noticed, 412 mana for an instant cast shows the mana pool, and regen must be a lot higher also.
    Last edited by Tyrexas; 08-11-2012 at 05:43 PM.
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    Ascendant intrinsc's Avatar
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    We have pretty much established, in other threads, that the damage was from some sort of buff GMs give themselves for these events. It is show when he opens his abilities window(someone has a link to it on another thread).

  3. #3
    Plane Walker Soulshield's Avatar
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    Omg he tanked and made a tons of dmg in a lv 60 instance...SOLO! MUST BE OP!
    /sacarsm off
    oh it was godmode

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    Ascendant Vayra's Avatar
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    It is 10 levels above what we have now. Compare the damage tooltips from lvl 40 to lvl 50 in raid gear and the difference will be much larger.

    As for the dev abilities he has those do not afaik increase the damage of his regular abilities, those are separate abilities that deal x% of a mobs total health (for example 10%).
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    Shadowlander Tyrexas's Avatar
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    @Intrinsic: ahh, glad to hear thats the case, haven't read that thread yet, i'll have a search for it.
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    Champion millie's Avatar
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    Quote Originally Posted by Vayra View Post
    It is 10 levels above what we have now. Compare the damage tooltips from lvl 40 to lvl 50 in raid gear and the difference will be much larger.

    As for the dev abilities he has those do not afaik increase the damage of his regular abilities, those are separate abilities that deal x% of a mobs total health (for example 10%).
    Hmm, if you look at the deeps a fresh 50 gets and the deeps someone in full ID gear gets then that is the current range. The level 60 range hast to be about the same ratio so that people feel they are getting rewarded for running dungeons and raids etc. Also the fresh lvl60 in quested gear will probably be getting a little more deeps than the lvl50 in ID gear.

    Now my back of the envelope calculation and may experience tells me that a fresh level 60 is going to do more than 3 times the damage of a fresh level 50.

    While that is inflation the game will still be balanced so what is the problem?

  7. #7
    Ascendant Wolfetx's Avatar
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    I have no doubt that at level 60 you will be replacing your lvl 50 raid gear with quested greens and blues.
    This is common in a mmo expansion that has a level increase. It is not just a wow thing.
    Frankly it is a requirement that the gear be better as you advance in the new levels. Other wise you do not feel you are progressing as your level increases.
    In any game it is a let down to complete a level progression quest only to find out that the gear reward is not as good as what you already have.

  8. #8
    Prophet of Telara hardy83's Avatar
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    Why is gear inflation always an issue?

    You play these games KNOWING that gear you get will become outdated at some point, but then throw a hissy fit when that time comes.

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    Ascendant Violacea's Avatar
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  10. #10
    Shadowlander Tyrexas's Avatar
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    Why is gear inflation always an issue?
    It isn't at all, and ya, is needed an new tiers are exciting things, just from my experience a straight up double or quadruple on stats each expansion in games causes mudflation way too quickly. Wheras the more linear approach rift has between tiers keeps things relevant, challanging and fun.

    I expect to change ID relics for level 60 expert dungeon drops if its done right eh.
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  11. #11
    Plane Walker Soulshield's Avatar
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    Btw they said they can say something to gear inflation in a future podcast, because the new endgame equip(new experts and above) is not finished-> pre expert equip is something between T 0 and T 5.
    And also a high gear inflation would result in good dps check in new experts...maybe something like old T 2 experts and I guess most casuals don`t like wipe(or clear)4hours in a expert dungeon
    Throwing old content away don`t suits Trion...they worked hard for it so they sure don`t want to just skip it
    Last edited by Soulshield; 08-12-2012 at 09:36 AM.

  12. #12
    Ascendant
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    Quote Originally Posted by hardy83 View Post
    Why is gear inflation always an issue?

    You play these games KNOWING that gear you get will become outdated at some point, but then throw a hissy fit when that time comes.
    This issue isn't that the gear will be replaced. The issue comes from how that gear gets replaced. Though I'm sure several people don't care where their gear comes from as long as they get stronger, there are several people like me who want to see my upgrades last. I get gear, I replace it as I participate in harder content. But the issue becomes that level 51-55 content just won't be hard. It'd be impossible for a person who just hit that jump from 50 to 51 to continue if it were necessary. Of the content won't require HK gear.

    However, since those levels won't require that gear, why should it give that gear? Wouldn't that just cause inflation that's damaging to the lifespan of the game? The difficulty shouldn't make large jumps. A player shouldn't have to go from mobs with 3-4k health to mobs with 30-40k health in the span of a few levels. Ember Isle counts as a level 52-53 zone, for example, yet the difficulty spike is not even. A player who doesn't do dungeons could possibly find their face smashed in by mobs that hit for 10-15% of their health a hit, yet takes a minute or two to kill.

    What I would personally like to see is an even progression, with GSB gear losing steam around level 54, HK gear around 56, and ID gear around 59. I would like that gear wouldn't be far and above that of ID gear, either, as that would then give players an abundance of content to play with. They could go into ID for additional challenges and wouldn't overgear it to the point of absurdity.

    I suppose it has to deal with keeping the most amount of content available with the least amount of additional work. I remember when I first started out in other games, hearing stories about old zones and instances and always wanting to experience it, but never being able to because it was 'obsolete'. Just because you've done an instance hundreds of times doesn't mean that everyone has.
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  13. #13
    Sword of Telara Rounded's Avatar
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    My perfect world of Telara:

    Stats don't double while leveling from 50->60.
    Level 60 experts would require 500 hit and 300 toughness.
    Raid T4 600 hit, 350 toughness, T5 700+400 and so on.

    For a casual player this would mean a massive jump in quality of gear as they'd be looking at 50 hit items at questing around 52-53 and 65 hit at levels 58-60, maybe normal dungeons. Raid gear would not be obsolete, just a stepping stone into the next experts, everyone would need to match ID-level of hit to get in there, no one would have an advantage.

    But that's just my version of the perfect world.
    Last edited by Rounded; 08-12-2012 at 05:32 PM.

  14. #14
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    Why not just make Raid gear upgradeable to be above lvl 60 dungeon gear? But below lvl 60 raid gear?

  15. #15
    Telaran Annomren's Avatar
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    Quote Originally Posted by SinisterDeath View Post
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    Why not just make Raid gear upgradeable to be above lvl 60 dungeon gear? But below lvl 60 raid gear?
    That seems workable to me. Personally I won't be happy if my ID level gear won't get me into 10 man content i.e. one step above experts. Raiders get gear to raid, not just to grind content for contents sake. Sure, I am going to enjoy the content, I just don't want to have to "enjoy" it 150 times before I get into the first level 60 raid tier. Starting at zero with peeps in greens is not a reward for doing previous raid content (or the various grinds to get there).

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