Hey all,
Looks like we're definitely headed in the right direction - it still might be a bit before we can get Conquest up permanently but I'll have another update within 2 hours, thanks!
Thread: 6/29 - Conquest Issues [UPDATED]
#676 Hey all,
Looks like we're definitely headed in the right direction - it still might be a bit before we can get Conquest up permanently but I'll have another update within 2 hours, thanks!
Last edited by Elrar; 06-30-2012 at 05:57 PM.
James "Elrar" Nichols
Community Manager // Trion Worlds
www.riftgame.com
www.archeagegame.com
www.defiance.com
"Ha-ha! Oh goodness, these photographs of felines coupled with humorous phrases are just capital! And what's this? Yon gentleman seems stricken with a sort of madness, I shall see what is the matter."
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Ran a second game with no Nightfall stair camping and Nightfall prematurely won and then the game crashed as we were fighting the Colosi
Last edited by JGirl; 06-30-2012 at 05:58 PM.
I believe the faeblight cluster is the same as the wolfsbane cluster?
Camping was going on all day yesterday. There were only 2 crashes that I remember, during the afternoon. Once the servers got back up from the hotfix last night, the crashes started happening constantly.
Crashes started during peak time on a friday night, long after camping had begun. With 1 or 2 earlier in day.
And we, nightfall won every one of these.
Btw, that previous screenshot was alot of my guildy's in there (parabellum) if I check now leaderboards the best parabellum guy is at place 47(!!!), it seems that our legit killing in the beginning placed us up top and then the zerging started.... Do mind that normally we have alot of ppl in top10 pre 1.8, so those are just the most active pvp guys in our team..
Now it seems Lords of War, Archetype and Vengeance are the grieving guilds of EU..... Never liked them tbh....
Oh and to feed everyone: Kills generate XP/Favor, of you have a proper team (like said above by some other bloke. Doing Legit conquest with a strong team will generate alot of everything, same with premades in normal warfronts.)
i'm sure the spawn camping did cause the crashes...but why? surely it wasn't crashing cause it knew we were spawn camping..
i'm sure it was crashing because of the CRAZY HUGE BATTLE going on...in which case..what would happen at the end boss, or anytime the majority of the players in conquest meet at one spot
blameing the spawn camping and acting like if noone spawn camped it wouldn't crash is ridiculous
IdolizeThis of Wasted Talent <> Im a killer and I usually know my victims so I catch alot of bodies on the homie system.
http://www.youtube.com/watch?v=10f2rAzxEF8g
The server seems to have the most trouble when zergs meet each other in tight spaces. 200 people spamming AEs hitting 200 people, and the server has to calculate all that, proc chances, damage, modifiers, etc for each person.
When all 3 factions converge just to get a tag chance at the boss is when it is most problematic.
Matryarch <FoH>
Manabane <The Fallen Sons>
Warrior on Wolfsbane
- A True PVPer has more fun losing 95-100 than winning 100-1
#687 Hey folks,
Great news! We're re-enabling Conquest on all shards right now - we believe the issue was resolved by disabling Corpses in PvP.
We've also changed the way rewards are distributed - you'll now find it more fruitful to capture objectives and win the map then attempting to farm your opponents!
Have fun everyone - and once again a big thanks for all of the patience you've demonstrated while we got this squared away, have a wonderful weekend
Cheers,
James "Elrar" Nichols
Community Manager // Trion Worlds
www.riftgame.com
www.archeagegame.com
www.defiance.com
"Ha-ha! Oh goodness, these photographs of felines coupled with humorous phrases are just capital! And what's this? Yon gentleman seems stricken with a sort of madness, I shall see what is the matter."
Stay Up to Date - Follow Us on Twitter! || Or if you're not into that whole brevity thing - Our Facebook Page is Awesome!
so the problem was farming because bases were not adequately defended and so large groups could camp other groups... so the solution is to nerf the value of kills??
argh, come on... well I guess I should test it before complaining, perhaps the objectives are worth enough to make it worthwhile.
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