Actually I think I was the only one who said that, and what I really said was that I learned early on that in these kinds of games ranged attacks are better than melee because most of the enemies you face rely on melee. So for extra survivability if you attack from outside of melee range you get several "free" attacks before they get close enough to hit you, and thus enemies are easier to kill as a result, and you die less often.
This is common in the Fantasy Role Playing Game genre, especially those that have friendly-fire effects turned off so you don't bbq your friends with your own fireball. Also common in any game that is in some way based on real world physics or tactics. If you're standing 50 ft away from me with a knife, and I've got a gun, I can shoot you at any time while you need to run 50 ft towards me while getting shot at in order to stick me with the knife. Melee-focused attackers are clearly at a disadvantage in most situations.
So by choosing to play a melee-focused character, you are making an informed choice to adapt to a more difficult and dangerous kind of combat. Good luck finding the game where bashing your opponent in the head is easier than attacking from a safe(r) distance. Maybe they'll make a new Mortal Kombat game...
The First Person Shooter genre would like to have a word with you. 20 years later and it's still Doom with better graphics.Games that only cater to one playstyle don't survive.