So it's more immersive to have NPCs be totally invisible on your screen and then 10 seconds later just "appear"? If you want to really be immersed, you need a top-end machine to run the game.
Removing a few NPCs will not kill lag. It could, arguably, reduce lag but it also might not do anything. The reason that cities get so laggy is because they're packed with players, which means there's a huge number of queries and checks with the server happening every second. Note how the same thing happens in Ember Isle when people are waiting for Ochrin. Is it NPCs making the lag there? No, it's the people.
What will improve performance is finding and removing memory leaks, or just modifying a code structure so that it requires less resources to run.
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Rift has a significant fps problem for me, because of throughput, Rift is a cycle wh-... it leiks dem cycles long teimz.
Rift uses about 40% of my cpu, 90% of my GPU on MAX settings (I play on low), about 200mb of my VRAM, almost none of my RAM and only about 100B/s of my network.. I get a little over 20fps in the middle of nowhere doing nothing.
NOW THIS STATEMENT IS FROM A LOGIC PERSPECTIVE, NOT A LITERAL TECH PERSPECTIVE.
Rift is trying to do to much at once, it's like it thinks it only needs a bit of your hardware, and then massively overloads that small amount. ( If you want a tech perspective, I'd guess Rift utilizes CPU too heavily in base operations causing a huge bottleneck for those with out monster core speed)
I can play Skyrim on this computer, almost all settings maxed + HD texture and lighting mods, nice and smooth. My computer's not great, but it can sure as hell play games.
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Skyrim is a single player game. It has a lot less to deal with, though probably more intensive vidcard wise. Also I'm curious what kind of processor you're running. I don't know exactl specs (mostly going off my cpu meter on my comp) but I have an AMD hex core and rift uses maybe 20-30% of my processing power, with no more than 40% in two cores at a time (in the middle of sanctum
You had me going there until..
lol, then I knew for sure you were being sarcastic
I'd notice. The whole Faeblight shard would notice. Eventually, people like you would find something else to gut because it serves no purpose. Just because you don't find it valuable, doesn't mean it isn't. Removing characters from a world that is based on story and not just load, kill, reload, kill is destroying the feel of the world; Thereby, making it self-defeating. Find another way to fix the problem, don't destroy the world because you are inconvenienced.
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Out of date yes, still viable if you're not wanting top of the line gaming. A lot of MMOs still only use a single core, unless there's been a huge change in the last year i didn't care to find out about.
(I'm working to build a new pc, mine is crappy yes, but should be able to handle an mmo, hell my onboard graphics handle most mmos at high settings just fine.)
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Considering that, according to Laeris, the only way to run Rift "lag free" is to use a server grade processor, I think that's the main cause of your lag issues. From what I've heard, rift also falls into the "top of the line gaming" category. Don't ask how.. I personally think GW2 looks much better, and even in beta I lag less than in Rift.
Was lagging less than an EI event on MIN settings. AND everyone was loaded.
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