
Originally Posted by
darkchicken
I would like to have a discussion about the combat in rift. Its not a QQ so please try to be constructive
Everytime i play rift for more then 3 hours,i get sleepy and have to take a break. In all the mmos i played (been doing that for 13 years now) , its the only one where this happen ... you know, getting bored. Ive played rift at launch up to GP release (got some server first in it) then came back at the launch of 1.8 (well a little bit before) end of 1.7
Dont misunderstand, i think rift is great and got the most "interesting" content to do but i cant help it, i cant play rift for too long before getting bored and have to take a break.
So it came to me while playing Guild Wars 2 and talking to my wife about it. Rift combat is clunky and dead. Ok lemme try to explain that.
Pay attention that english is not my mother tongue, im trying to express a feeling i got about the game, it may vary with others
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Combat IS the game. If you remove fight, there is no rift. I cant help but feel in rift that the combat (as a warrior) is clunky. When i press the button, it doesnt feel smooth. Like if my character was delaying then deliver the skill in a fast manner then it stop again, the transition between attacks feel stiff. If you compare it to whatever other mmo (lets take wow or aion just as exemple). If you do an heroic strike, it goes out by itself at the next attack and it feel smooth or with aion, the responsivness of the attack is right on the spot. Like when i charge is where i hate my life or just after a riftwalk or trying to do the riftwalk. The clunkyness of it make me feel like not wanting to use these skills. It doesnt feel smooth, it feel hard, like it was not supposed to happen.
Second thing is, most of the stuff is tank and spank going from expert to just random stuff around, not talking about raid right now. I jump in a pull, do my threat, they die, move to the next and repeat for every dungeons. Nothing ever change, nothing is special. Like if you know the dungeon, well every pulls will be like that forever! There is no reaction or gotta move in all the trash and most of the bosses their mechanics can be ignored or are really weak. I really miss the old expert before i left, they were more challenging but still dead, tank and spank but mobs were hitting harder. Not saying that others mmo are doing it better (some are in my opinion) but i just feel so bored when going into an expert, no surprise, nothing to watch for, just steamrolling.
The game focuses too much on rotations then instinct. What i mean by that is, you use your skill in a certain order to maximise damage (which is logical) where as using your skill for a situation depending on what is happening. Like with my tank, i run toward the group, press my maccro, spread my dots , promise of steel then just 111,2,111,2,111,2,111,2,111,2. Every single pull is like that, monsters or bosses no difference, i do that and i win. I just feel like we should use, time the abilities and them being more mobile and/or objectives specific, you know, you do it for a goal other then damage.
So lets take AP for exemple. Every pull i do the same stuff up to the first boss. There i tank and spank until pillar, hide rinse and repeat. Go to falcon boss, tank and spank. Go to the next boss, do the same thing every pulls, no differences, no secrets. I tank and spank the blood boss, healer gotta dispel. Then i go to the next boss doing the same stuff. Tank and spank it. We go to the last boss, tank and spank it while someone dispel once in a while. There you go, if you do it again, you do the SAME EXACT stuff everytime.
It just feel like its too rotation centric. You do a boss mechanic then come back to your rotation. I dont feel like im in a fight, i feel like i play guitar hero sometime, doing a perfect on a tune if i hit my rotation flawlesly. Often its mostly, i stand in front of the mob and whack him until he die, nothing happen else then that for 90% of the mobs in this game
Another thing is most of the melee attacks are not flashy. I dont say that i need a nuclear explosion every time i hit but other then the riftblade, its hard to tell what the warrior is only by looking at him. Whatever spec i play, when i look at the scree i seem to do only the 2 same animations for hours and hours.
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When i talk about the combat i dont talk about the souls and the synergy, i really love the system but i think this is why the games are growing AWAY from the talent trees. Like WoW:MoP, D3, GW2 because they see the problems its give, you become static.
I dont have a particular suggestion ... i came here to see if some people had the feeling too or if people had great ideas. Perhaps smoothing the skill queuing would make it better? You know, if Rift could have lets say Tera kind of gameplay ... man i would be on Rift all day long!
Now i know it is a mmo, it is like that yadiyada, ive been around for quite a while and i tried most of the stuff that is out right now. Dont think i HATE rift, i love it and im here to give suggestion or gather ideas to make it even more awesome. Everything in rift i love except that part. I love doing rifts, ember isle is awesome, instant adventures etc. But the combat being the thing you do the most often is the point lacking in this game
Rift have so much potential and with the upcoming expension, im pumped! I would just like to be able to play it longer and not getting bored by repetitive/dead combat.
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