It isn't the old players that are the issue, I do think we will all keep playing either way. What I think though is that new players may be turned off by the lopsidedness twink PvP is. I have seen what twinks can do to the playerbase by hollowing it out. If they ranked it somehow I would say leave it but if its going to be the way it is now, it's just the older and better geared players beating on the naked noobs. That won't grow the base.
It isn't my preference, I'm just saying how it is. If you want to make 1-49 more meaningful, then you'd have to convince the devs to make 1 to 49 take a lot longer to progress through. Rift is simply designed to expedite the leveling process. Players, by design, spend a very tiny fraction (somewhere well below of one tenth of one percent) of their time below level 50. I'm not everyone, but on my mage, I made 50 in about 60 hours. I now have 3800 hours logged. That's a 60 to 3740 hour ratio. A casual player can very easily make level 50 in 2-3 weeks time. In MMOs past, that took months unless you did some serious damage to your health by playing 20+ hours per day. Some MMOs even prevented that by making massive boosts to rested XP and non-rested XP gain was so bad that it would take you 8 hours to farm enough XP that would equal 10 minutes of rested XP gain.
Rift is simply not the kind of game that focuses on lower level content. The leveling curve is very short with all of the game's forward focus centered on the L50 players. I consider myself a hardcore MMO player (I like longer leveling grinds, stat loss on death, lootable corpses in PvP, gear damage/breakage etc). I would like to see more MMOs without the Candyland style of gameplay... but that's not going to happen in Rift and I'm fine with that. I have my other MMOs for a more difficult challenge.
Last edited by Laeris; 05-30-2012 at 05:31 PM.
I believe the developers and brainiacs behind the game need to realize that the content between 1-49 (and if the expansion ads 10 levels, then 1-59) needs to be greatly improve and the exp curve needs to be slow down at least at the moment players hit level 39, ad more content with quests that connect areas, for example
Yesterday I did one of these low quests that I had in the back burner and the quest took me from Sanctum to the North, then more to the North, then to the West, then to the South, it was a fun experience finding areas that I have overlooked in the past. Chains of quests that connect different areas of the game are fun and full of surprises.
There are not Powers above the Earth, on the Earth or beneath the Earth that can separate us from His love.
OP was a lil tldr as he said, but i tried to get the main point.
XP locking i consider to be a good idea, but twinking in low level brackets, while annoying, is also bad for the community. A lot of people xp lock in pvp to save up for 50 pvp equipment, because honestly starting the 50 pvp grind, is worse than constantly going up against an army of twinks, the community is NOT large enough for the 50 bracket system, or the system is broken, meaning constant r1s against r40s, a much bigger gap than a 9 lvl difference <50. I have 2 lvl 50s, i also have alts, an undergeared lvl 10 has a better chance against lvl 19 locked characters than my r20 has in most wfs. BUT the thing about xp locking in the lower brackets? It makes new players hate pvp, they hit lvl 10 on their first character, join a warfront, and get slaughtered and lose the warfront before they can really land an attack.
XP locking provides a lot of options for players, the only problem with it, is locking for pvp, and the lower brackets are the biggest problem. Getting rid of xp locking? Bad idea, this game has already been changed to streamline you to 50, meaning you get there with minimal game experience, minimal gear, and minimal currency. The leveling system was ALREADY SHORTENED, on my first character, i needed about 3x the experience you need now, seems that was changed sometime during my couple months without internet last summer? Anyway, right now people are hitting 50 with crap to their name, they try to pvp? Against people with twice their stats, try to pve? No one wants to run with them because of a lack of gear and experience. If 1-49 is meaningless, get rid of it, rushing people through it just screws up their endgame experience.
XP locking should stay, and Trion should figure out a way to prevent it from being a problem, i don't care if it's separate wfs for locked characters, but right now 1-49 is screwed, which makes 50 screwed as well. My first 49 needed almost 1.5mil xp to 50, now you need like 450k? If you want people to rush to 50 in a few days fine, their loss, but the players that want to learn the game and know wtf they're doing, need something.
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I've skimmed through this entire thread and with mentoring available I don't see one valid excuse to keep XP locking. Period. Good riddance. Mentoring may not be a perfect solution but it will be leaps and bounds better than what we have now. Anyone who leaves the game will be someone we didn't want to have around anyway. And as for the economy there will be changes but after the ebb and flow i seriously doubt that anything substantial will happen. There will always be ways to generate moolah. Heck, I wish there were more ways to SPEND it.
Actually for a game that has only 250k subs you want to keep everyone that you can. I do not XP lock i lvl through pvp and at every level i try to get the best for my char. I use my 3 other mains to gather, craft, augment, rune, i move essences through boa sigils and trade marks for planarite. And the only time i have fun in a WF is when i run into twinks on the other end.
Cause also just going through scores of green geared chars who have no idea what to do in a WZ is not fun at all.
And yes once i am done with this char i will quit. I would have stayed if i could make twinks later on for diferent brackets and enjoy a bit of low lvl pvp but without it there is nothing left. I was in a top lvl raiding guild we cleared HK among the first on my shard. They are gone, look at the top guilds from 6 moths ago... they are gone as well. PvE only and a bug one at that does not keep players playing a game for to long. people need other things to do, gathering and crafting are useless as there is no items better than a master mode item. PVP is useless as after you get to rank 8 or what is it now 40 there is nothing left... There is no Arenas or competitive WZs...
Taking twinking out will ruin this game for a lot more people than you think, and with conquest being a big fail a lot of the pvp community will in fact leave (what little is left). So next time you say you dont want those people here, remember that you are in a fairly small community and cant really afford to bleed out any more people if you can prevent it.
Removing the level lock is fine as long as:
Mentoring your level down allows you to enter lower level WFs.
Gear that fall under or equal to the mentoring level still equate to full stats.
The 2nd point I make is because I tried instant adventures on the PTS whilst mentoring myself down... it automatically made me level 12. At level 50 I have 2249 SP... at level 12, I had... 65! So the gear I was wearing was actually worse than what you can acquire at level 12 and i'd rather be rocking some decent low level gear to farm IAs than taking just as long to kill level 13 mobs than it takes me to kill level 52s in EI (bad English there I think but meh).
One great thing about the mentoring system would be going back to level 45 (wish 49 was an option though) so I could farm warfronts on my rank 4 warrior, without just getting smashed to pieces over and over.
I just wish they'd make it compulsory the way GW2 will.
Low level events are ruined by a few level 50s nuking the boss in seconds before the players at the actual zone level can even get there.
XP lock will lose more subs than removing it. It ruins low level pvp which is the only place decent pvp happens with the state of max level gear dependant pvp in this game.
I laughed at this. Why lock for greying quests? So you can get XP? Oh wait..
Mentoring doesn't replace XP Lock. I think XP Lock was more of a RP mechanic to try to get back some of the immersion Trion tries so hard to steal from us. Now lowbie content won't matter until you hit 50 and can Mentor down to do it properly. Makes sense.
Anyways, farewell to XP Lock. Maybe all the crying about twinks won't eat up so much bandwidth now and we'll get less server lag.![]()
Keeping a chance that maybe, if you do too many mistakes, you might die? Of course, that means stopping long before the quests turn grey, when they are still at the same level as you, or higher.
Some people only do quests for the improvement that gives to the character. But some, and they are not that few, actually do quests because they enjoy the doing, rather than just the outcome. That part typically goes away completely when outleveling the quest too much.
Real stupidity beats artificial intelligence every time.
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