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Thread: Rift Devs Talk About Conquest at ZAM!

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    RIFT Fan Site Operator Calthine's Avatar
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    Default Rift Devs Talk About Conquest at ZAM!

    ZAM's Paul "LockeColeMA" Cleveland got to sit down and talk to Hal Hanlin, Chris Junior, and Bill Fisher about Conquest! Check it out:

    Conquest Interview with Rift's Development Team at ZAM Rift!
    Calthine
    RIFTHEAD
    Senior Content Manager

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    Rift Master
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    The Raven is obviously platinum.

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    Rift Disciple Moods's Avatar
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    Nice interview, looking forward to testing Conquest tonight.

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    Plane Touched
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    Couple take aways for me. I love the three faction idea, I will have to see it to see how it actually plays out cause it's still a bit vague from that interview. When I see three faction I think DaoC; that's a lot to live up to.

    I wonder about the resource collection goals; seems a bit more of the same. Time will tell.

    The power bar - will have effects in pvp and outside pvp. Hmm interesting. Seems like there should be pve things that function the same way then. I'll be interested to see how that plays out.

    Custom titles - win. See you in testing!
    Last edited by Sularus; 05-24-2012 at 04:42 PM.

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    Quote Originally Posted by Sularus View Post
    When I see three faction I think DaoC; that's a lot to live up to.

    Think of it more as three teams, not factions. Conquest takes place in a bizzaro version of telera where guardians and defiants dont exist. So these teams only exist while you are in the conquest instance. once you step out of it you are back to guardian/defiant.

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    Ascendant tro44's Avatar
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    I like the idea, but I would still like more PvPvE elements in there, as well as some keep sieges and siege weapons.

    vehicles would rock.

    vehicles should be a great counter weapon to zergs.
    Last edited by tro44; 05-24-2012 at 06:44 PM.
    Lets Go Rift. Hope Archeage can do something next. Lets Save Rift

  7. #7
    Plane Touched
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    Quote Originally Posted by Ashina View Post
    Think of it more as three teams, not factions. Conquest takes place in a bizzaro version of telera where guardians and defiants dont exist. So these teams only exist while you are in the conquest instance. once you step out of it you are back to guardian/defiant.
    I can understand that. When I say I think of DaoC I mean I think of how well RvR was done there. Castle sieges were a blast as well.

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    Where the heck is hufflepuff?

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    Quote Originally Posted by Chris
    If you participate in Conquest, at the end everybody gets a certain portion of the contribution to fill out their power bar. As the power bar is filled you start unlocking the buffs, which are massive power boosts to your player that work both in and out of PvP.
    Great, so prep for raid night is now not only "Make sure you have your consumables" but also "Make sure you grind your BIS PVP weapons in Conquest so you have all of your Conquest Buffs and Better weapons that you can get for the content that we're doing unless we have ID on farm" . . . fun fun.

    Quote Originally Posted by Chris
    There are other tangible rewards as well. Players have been asking us for a long time to make PvP weapons better and to give them a reason to choose them over PvE weapons, so we're adding enchantments and runes won through Conquest that can only be applied to PvP weapons.
    Hopefully they only add Vengence or now you'll have to grind them out for PVE too . . .
    Last edited by Sariina; 05-25-2012 at 10:10 AM.

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