I love the five minute edit timers.
The first line of the above post should read, "Firstoff, I absolutely
agree all of these would need to be addressed..."
Second, regarding loot in the above system, because I have a hunch many of the folks on this thread will ask about that first:
We can have fortresses, citadels, outposts, major, and minor rifts drop either different armor set pieces, quantities of currency, straight up
drops, etc. Tons of flexibility's present in this system to allow for organic loot progression with an "ascended fury" like stat that's necessary and helpful in this particular kind of subzone but useless elsewhere, like Toughness is useless in PVP, and Valor is useless in PvE. Lots of room for working out loot so that given the fact that you
can spend a ton of time out here, just like you
can spend a ton of time in PVP, we'll need to have loot and currency acquired very, very, very slowly and drop in tiny amounts from given size content. Have larger battles drop either a higher form of currency within that subzone's currency level (that you can use, for example, for trinkets or weapons) from citadels and fortresses, meaning there's always a good incentive for players to always want to merge together when possible, but you can also still do things in smaller groups. Have the return on time invested scale exponentially given larger content, also incentivizing going after bigger and harder stuff.
Example: generic tier token, generic "uber planarite", tokens for weapons, tokens for trinkets, tokens for armor. Fortresses drop all of the above, lots of tokens and uberplanarite. Citadels/towers drop less, and no trinket tokens. Outposts drop still less, but no weapon tokens. Major rifts occasionally drop armor tokens (random chance). Minor rifts have a chance to drop items, forty of which can be stitched together with a ton of planarite to create an armor token. All of this occurs within a given tier.
For example:
- Fortress (20-40): Planarite, many Armor Tokens, many Weapon Tokens, some Trinket Tokens
- Citadel (10-20): Planarite, many Armor Tokens, Weapon Tokens
- Outpost (5-10): Planarite, Armor Tokens
- Major Rift (4-5): Planarite, rare Armor Tokens
- Minor Rift (1-3): Planarite, Armor Fragments (40-->1 Armor Token)
T3 Fortress drops T3 Planarite, T3 Armor Tokens, T3 Weapon Tokens, T3 Trinket Tokens.
T4 Minor Rift drops T4 Planarite, T4 Armor Fragments.
T1 Outpost drops T1 Planarite, T1 Armor Tokens.
T2 Citadel drops T2 Planarite, T2 Armor Tokens, T2 Weapon Tokens.
P.S. Major credit to Goldenwing for the "organic" grouping idea above!

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