Harmil is:
Mev - 50 Mage (Archon, Pyrolock, Pyrocell) Faeblight
Pso - 50 Rogue (MM, Bard) Faeblight
Gaming blog: http://ajsgaming.blogspot.com/
Give it a week (or even just after this weekend) and everyone will have so many beads that their bag will be full and you'll see balloons with 90 stacks of teh debuff that you are critting for 100k and you're the only person on it.
Trion have said the event will go on for WEEKS. Calm down.
P.S. I only got to tag 5 out of the ~15 that I went for yesterday... but this happens pretty much every event.
Ok, for one thing the main reason is all that drops is one per region. Which in itself beyond lazy and dumb on Trion fault? I spent three hours trying to get one and just gave up. It’s the dragon eggs all over again and im just starting to lose faith in triton in get anything right. It makes people wonder why spend money on a game. When the things you want to do is taken away by other people because Trion did not do the right thing in first place. At least make it spawn three or four at a time. Dang or make the beads drop off raids and invasion. Yet again its this really short sightedness on its part that once agin it failed.
Peace out
Let freedom ring and all trolls hide under the bridge
Hopefully they will fix this so that you only receive prizes from pinatas in zones within ~15 levels of your own.
I've been doing perfectly fine in Ember Isle at level 50. Get a raid group and watch the map. Move with the raid. I got almost 1,000 of those beads in a 3 hour span.
I have two level 50 cleric tanks, and a level 50 rogue tank. <3 tanking... ... oh, and a 50 healer mage... though he can't tank so he sucks!
You long for the days when your social anxieties could be ignored or repressed, and you could instead build 'meaingful relationships' in a secure and ultimately anonymous online atmosphere? Hey, spergy internet guy, I am not the sum of my character's actions.
Silverwood and Gloamwood both appear to be lower on the number spawned...I'm playing my new Guardian alt and in the past 2 days I've yet to see more than 2 at any time in either zone, usually zero active or one...with two be occasional....just my experiences around 6:00am to 8:00am MST.
I was on when they started popping (no pun intended) last night. I was in Stillmoor, and I couldn't even get a quarter across the map before it was gone.
Logged in this morning before work for about 10 minutes, hit 2 with another guy in "public group" mode, and got a couple hundred beads, and one of those "Rudy" pets with the silly nose.
I will bet that in a few days people will have all the beads they need for their prizes and they will be like the dragon motes that sat for hours before anyone killed them.
Personally, I am waiting for the "other" activities so I can get my tokens for the mounts and that nifty wind-up horse minipet.
"If you argue for your limitations, you get to keep them" - Richard Bach
"Never make the mistake of confusing kindness for weakness..." - Anonymous
Great list of help for new players! Click Here!
So this. We can argue the whole pinata thing (Okay, so you don't want my 50 taking your Silverwood pinatas, but it's entirely okay if I log into one of my L15 alts stationed at a spawn point and hit the pianta?), but that's all a side issue:
You don't need to kill the stupid pinatas to get the toys. It would be a non-issue in most zones if people would take the prerequisite half-dozen hits, and then back off, go back to questing, whatever.
I look at it this way: The 50 can get to safely and kill ANY pinata, with fresh 50s possibly running into a some difficulty on EI. The lowbie cannot get to high level pinatas safely, or land attacks on them (miss galore). The lowbies cannot compete with how quickly a 50 can get to and destroy a low level pinata. The 50 doesn't even get as much reward/time if they go around EI and tag every pinata as listed after the second quotation below. So basically, a 50 in silverwood popping pinatas is there for one purpose: to grief lowbies and make it so that they can't get any reward. They may have some other justification for being there, but honestly, going around IPP at level 50 popping pinatas is more rewarding/time and filled with lower level mobs you can shrug off. When people are confronted with that fact, then they choose: do I continue to knowingly grief lowbies, or do I go to someplace where I get more reward/time?
What we really need is a debuff that pops on people for killing one below their range, that informs them if they continue to kill event treasure items of grey con, they will be automatically reported for griefing. The debuff should last a ridiculously long length and persist through death, so that they can be reminded not to kill grey conning event treasure spawns. If that would get implemented, the griefing would stop itself. People that "didn't realize" would become informed, and people intentionally griefing would get suspended, like they should.
Yup, I use 10 ability presses and mount up and ride back to a portal to tag the next. I've only intermittently received credit from 4, so I've been using the safer number. But it's just presses, not even damage. I'll be spamming 10 vexes with mien of leadership up, and do a total of 800 damage, and get credit. As more people realize this, pinatas will last a minute or two longer, giving more people a chance to tag them and get loot. Yesterday, I got over 1k beads using my tag and leave method, including having lost some rewards trying to test for a lower limit of ability presses.You don't need to kill the stupid pinatas to get the toys. It would be a non-issue in most zones if people would take the prerequisite half-dozen hits, and then back off, go back to questing, whatever.
I think you're being a bit melodramatic. I have zero issues with a L50 politely taking a few hits and walking away when I'm on a L10 alt.
Plus, we've had Christmas Trees and Motes before that operated in the exact same fashion as pinatas. Within *a week*, nobody cared, especially once the currency became available from a dozen other outlets. This really isn't a serious issue, and if we'd all just be polite, everyone would be happy.![]()
The mechanic of HP to population doesn't work very well and the burning out debuff stacks too quick.
The ones on Ember Isle I've seen as low as a few 100k and so far, as high as 2.5m.
The thing is, while scaling to zone population is a great concept, if there are only 15 people in the zone but every one of them is pinata chasing, ~5 people are going to near 1 shot the pinata before 10 get there.
Conversely, when one pops near the end of a zone event with a packed out EI and again only 15 are chasing pinatas, the system works, but only because of the false population scaling.
Being tight on the HP is a strange thing to do while adding a stacking debuff, the debuff alone negates the need for low HP. It's almost as though there is a purposely designed 'got to get there in time' factor to make it more appealing. I personally ignore anything that's beating the clock, it isn't enjoyable for me, Pinatas are taking a good bit of that mechanic that I don't like.
That said, we will be seeing them up several at a time soon, being ignored by most people and easy pickings for anyone and everyone. Personally I look forward to these times for three reasons.
1) No beating the clock.
2) Bolt of Depravity loldot on a 99 stack debuff.
3) Pack of Squirrels on a 99 stack debuff.
Last edited by Anuhart; 02-25-2012 at 03:30 AM.
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