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Thread: Rift on Mac?

  1. #1
    Soulwalker
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    Red face Rift on Mac?

    Hi Guys,

    Will Rift be released to run on Mac? Wow was released on both platforms and just wondered if this will be too. I know i could run it in Windows on a Mac using boot camp but would be nice if they catered for a pure Mac install.

    I have had the usual " Mac, lol don't waste your money on that crap , get a new PC. Wasting your money on a Mac PC's are better etc...... " conversations in Rift Beta so please don't repeat them here.

    Cheers

    Dead

  2. #2
    Ascendant rabb1t's Avatar
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    If you don't want those replies repeated you'll get no replies. Seriously, the question has come up several times before. Searching would reveal that the only non-insulting answer you'll get is that you should expect to run it through boot camp. Outside of 11 million plus user games like WoW you really aren't likely to see a game be Mac OS native ever again. Since the launch of boot camp developers have a quick out to not make a Mac native game. Since they are such a small portion of gaming (I've heard 10% of total systems, so I'd expect an even smaller figure for gamers) you can put bets that development money would go into much higher population areas, like DX11, EAX coding, etc. before a Mac native OS.

    The official word, I believe stated in the FAQ, is that no Mac client is planned.
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  3. #3
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    an Apple Macintosh Computer IS a PC (PC stands for Personal Computer).. The whole calling it a Mac is just a marketing gimmick by apple..

  4. #4
    Soulwalker
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    Quote Originally Posted by rabb1t View Post
    If you don't want those replies repeated you'll get no replies. Seriously, the question has come up several times before. Searching would reveal that the only non-insulting answer you'll get is that you should expect to run it through boot camp. Outside of 11 million plus user games like WoW you really aren't likely to see a game be Mac OS native ever again. Since the launch of boot camp developers have a quick out to not make a Mac native game. Since they are such a small portion of gaming (I've heard 10% of total systems, so I'd expect an even smaller figure for gamers) you can put bets that development money would go into much higher population areas, like DX11, EAX coding, etc. before a Mac native OS.

    The official word, I believe stated in the FAQ, is that no Mac client is planned.
    Just for Clarity, a few games have native Mac clients, EVE online and Warhammer. Plus WoW launched with a native Mac client but that has more to do with Blizzard launching all their games that way.

  5. #5
    Rift Disciple Eoblaed's Avatar
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    Quote Originally Posted by rabb1t View Post
    Outside of 11 million plus user games like WoW you really aren't likely to see a game be Mac OS native ever again.
    Simply and demonstrably inaccurate.

    EVE Online, Warhammer Online, and City of Heroes all have native Mac clients, all of which are recent additions and developed after the games were first launched. There are likely others, but with the current growth in Mac adoption, I'd expect to see more native Mac MMO clients, not less.

  6. #6
    Soulwalker
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    There are actually a lot mmos for mac. Some I have heard before, some haven't... I know it isn't in the list but Fallen Earth has a mac client as well.

    You can check out this link

    -7

  7. #7
    Prophet of Telara Jorun's Avatar
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    Quote Originally Posted by Deadringer View Post
    Hi Guys,

    Will Rift be released to run on Mac? Wow was released on both platforms and just wondered if this will be too. I know i could run it in Windows on a Mac using boot camp but would be nice if they catered for a pure Mac install.

    I have had the usual " Mac, lol don't waste your money on that crap , get a new PC. Wasting your money on a Mac PC's are better etc...... " conversations in Rift Beta so please don't repeat them here.

    Cheers

    Dead
    I play WoW on native Mac and EQ2 on WIN7 of my IMac. They both run awesomely and in both games I have the graphic settings as high as possible. They run beautifully. The only glich is that I seem to have more problems with WIN7 than Snow Leopard. As for the games themselves, they both run very well.

    I don't except any problems in running Rift on WIN7 of my IMac even if the game isn't native to Mac.
    Last edited by Jorun; 12-19-2010 at 07:14 PM.


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    Rift Master Hachre's Avatar
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    Quote Originally Posted by LordOberon View Post
    an Apple Macintosh Computer IS a PC (PC stands for Personal Computer).. The whole calling it a Mac is just a marketing gimmick by apple..
    Thanks for clearing that up.

    Quote Originally Posted by Firebreak View Post
    Just for Clarity, a few games have native Mac clients, EVE online and Warhammer. Plus WoW launched with a native Mac client but that has more to do with Blizzard launching all their games that way.
    The EVE Online client is not native.

    Quote Originally Posted by rabb1t View Post
    If you don't want those replies repeated you'll get no replies. Seriously, the question has come up several times before. Searching would reveal that the only non-insulting answer you'll get is that you should expect to run it through boot camp. Outside of 11 million plus user games like WoW you really aren't likely to see a game be Mac OS native ever again. Since the launch of boot camp developers have a quick out to not make a Mac native game. Since they are such a small portion of gaming (I've heard 10% of total systems, so I'd expect an even smaller figure for gamers) you can put bets that development money would go into much higher population areas, like DX11, EAX coding, etc. before a Mac native OS.

    The official word, I believe stated in the FAQ, is that no Mac client is planned.
    The installed base doesn't matter. The fact is that a majority of Mac owners are willing to pay for Games while a majority of PC users are not. Valve has also proved that the Mac Games business is a lot larger than people like to admit.
    Last edited by Hachre; 12-19-2010 at 08:52 PM. Reason: Merged multiple posts.

  9. #9
    RIFT Fan Site Operator Delith's Avatar
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    I know they won't have a Mac client at Launch, but they may add one in the future. Or at least that's been my impression.
    Last edited by Trion_Community; 01-05-2011 at 12:12 PM. Reason: Reply to posts that were removed

  10. #10
    Ascendant rabb1t's Avatar
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    Quote Originally Posted by Hachre View Post
    The fact is that a majority of Mac owners are willing to pay for Games while a majority of PC users are not.
    lolwut?

    Valve has also proved that the Mac Games business is a lot larger than people like to admit.
    It is? November survey Mac OC is 4.71% of all OS. Not sure I'd define that as "a lot larger" than the commonly referenced 10% insalled base of Macs for overall (gamer and non-gamer) systems.

    Is there another figure to which you are refering?
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  11. #11
    Plane Touched
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    Quote Originally Posted by Deadringer View Post
    Hi Guys,

    Will Rift be released to run on Mac? Wow was released on both platforms and just wondered if this will be too. I know i could run it in Windows on a Mac using boot camp but would be nice if they catered for a pure Mac install.

    I have had the usual " Mac, lol don't waste your money on that crap , get a new PC. Wasting your money on a Mac PC's are better etc...... " conversations in Rift Beta so please don't repeat them here.

    Cheers

    Dead
    For now I don't see much hope in that unless they want to outsource it. Keep your eye on crossover games, I'm sure more than a few people will be messing with it after release.

    Quote Originally Posted by LordOberon View Post
    an Apple Macintosh Computer IS a PC (PC stands for Personal Computer).. The whole calling it a Mac is just a marketing gimmick by apple..
    Wrong. It's a "Mac" because it runs Mac OS X. I call my linux box a "linux box" similarly.

    Quote Originally Posted by Firebreak View Post
    Just for Clarity, a few games have native Mac clients, EVE online and Warhammer. Plus WoW launched with a native Mac client but that has more to do with Blizzard launching all their games that way.
    Warhammer is a great example of our best bet. Their client actually isn't native, it's a cider port. Basically it's a Mac binary that launches a wine bottle created specifically for the game. It's really low on cost, so if Trion wanted to they could certainly go that route and only benefit from it.
    Last edited by jarland; 12-20-2010 at 07:25 AM.

  12. #12
    Rift Master Hachre's Avatar
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    Quote Originally Posted by rabb1t View Post
    lolwut?

    It is? November survey Mac OC is 4.71% of all OS. Not sure I'd define that as "a lot larger" than the commonly referenced 10% insalled base of Macs for overall (gamer and non-gamer) systems.

    Is there another figure to which you are refering?
    Yea the point is: It doesn't matter how many customers have which OS. It matters who pays how much money for games. And some recent numbers from Valve that got published said that the Mac OS users make up 30% of the revenue already - while being only 5% of the total installed base. That means that statistically people with Mac OS seem to buy a lot more games than people with Windows on average. That is what I was saying when you asked "lolwut". And that is also the larger number I refered to...

    I have been trying to find the report but I don't know where I read that. Might have been a rumor, I don't know... :/

    On the other hand Steam for Mac OS is still new so a lot of people might have bought a lot of games intially and it might die down eventually. We will see how it pans out. Anyway, offering a Mac solution isn't such a bad thing, and with technologies like Cider, it isn't even that hard to do for a company.
    Last edited by Hachre; 12-20-2010 at 01:19 PM.

  13. #13
    Ascendant rabb1t's Avatar
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    Quote Originally Posted by Hachre View Post
    And some recent numbers from Valve that got published said that the Mac OS users make up 30% of the revenue already - while being only 5% of the total installed base. That means that statistically people with Mac OS seem to buy a lot more games than people with Windows on average.
    You are going to have to pull up a reference there. Searching I find this Valve announcement from October which states they had an increase in growth due to Mac users (who only just got access to Steam games in May of this year.) Without a reference your conclusion is completely false and unsupported. If I can't play a bunch of games for whatever reason, but I have money to buy them, then all of a sudden I can play, of course I'm going to buy a bunch of games. This will spike the figure. The conclusion that 'therefor Mac owners buy more games' is likely highly inacruate, as they are 'catching up' to PC players. If you counted Steam sales from the very beginning for all users and devided by years, then compared to the Mac users for the span of time, maybe, maybe, then you'd have an accurate comparison.

    I have been trying to find the report but I don't know where I read that. Might have been a rumor, I don't know... :/
    Likely a distortion of the printed article. Someone probably saw '30 million total users' and somehow converted that to '30% of users'. But no, I see nowhere in that article which references any accurate measure of what Mac users have purchased compared to PC users. Even if it did, that would still be an inacurate statement to say 'Mac users are more likely to purchase while PC players don't', as this doesn't take into account that this figure would only represent Steam games. Steam games are not all games. Trust me, I was there back in the day when Apple was pretty big but had very few games. If there were any games for the Mac I'd buy them, because I didn't really have a choice. If, say like now, people want to play FPS games on Mac, and I'm saying this without doing the research, very likely they will buy every Steam game they can because there really aren't other FPS games available. That doesn't lead to a conclusion of 'they are more likely to buy' because they aren't allowed access to the full pool of games on the market.
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  14. #14
    Rift Master Hachre's Avatar
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    Quote Originally Posted by Hachre View Post
    On the other hand Steam for Mac OS is still new so a lot of people might have bought a lot of games intially and it might die down eventually. We will see how it pans out. Anyway, offering a Mac solution isn't such a bad thing, and with technologies like Cider, it isn't even that hard to do for a company.
    Quote Originally Posted by rabb1t View Post
    Trust me, I was there back in the day when Apple was pretty big but had very few games. If there were any games for the Mac I'd buy them, because I didn't really have a choice. If, say like now, people want to play FPS games on Mac, and I'm saying this without doing the research, very likely they will buy every Steam game they can because there really aren't other FPS games available. That doesn't lead to a conclusion of 'they are more likely to buy' because they aren't allowed access to the full pool of games on the market.
    Yea that's what I meant with my own last paragraph. Anyway, I still hope a Cider-Version of the game might come out after its release. If it's successful that is. EVE released their Cider-Client 6 years after the original game after all... And I don't think the amount of work you as a company have to put into a Cider based client is great enough to offset the benefits of the additional market you gain.
    Last edited by Hachre; 12-21-2010 at 07:49 AM.

  15. #15
    Soulwalker
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    Default Right on.

    Mac is where it's at. When is rift going to get on board?

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