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Thread: Warrior DPS WOFTAM on Grandmaster Atrophinius

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    Plane Touched GoldChrish's Avatar
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    Default Warrior DPS WOFTAM on Grandmaster Atrophinius

    So, warrior DPS how to play on this boss?, we ran 2 and they were unable to effectively DPS for the most part of the fight. Certainly to a point where we will never reach the enrage timer requirements.
    Im not gonna start QQ'ing cos I could be missing something and completely derp'ing.

    Help or fix?

    If im right in saying warrior are a waste of time in the encounter, I don't understand why warriors cant be given a buff when in melee range of the boss (like in King for mage tanks), that makes them immune to Song of Solitude debuff to make them effective.
    Last edited by GoldChrish; 07-02-2012 at 06:57 AM.

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    Quote Originally Posted by GoldChrish View Post
    So, warrior DPS how to play on this boss?, we ran 2 and they were unable to effectively DPS for the most part of the fight. Certainly to a point where we will never reach the enrage timer requirements.
    Im not gonna start QQ'ing cos I could be missing something and completely derp'ing.

    Help or fix?

    If im right in saying warrior are a waste of time in the encounter, I don't understand why warriors cant be given a buff when in melee range of the boss (like in King for mage tanks), that makes them immune to Song of Solitude debuff to make them effective.
    It is a hindrance having multple warriors on this boss but not impossible. Have them on casks until 75 and have them be dw so they can go range right before sos goes off. If you have someone call it out they should be able to avoid it.
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    I've only seen this fight for a couple of pulls, but it seems like you would want to do this:

    Warrior DPS WOFTAM on Grandmaster Atrophinius-gm-atro.jpg

    and just call out as he casts his charge thing so that the warriors can get the ____ out. Not sure how well it works in practice, my experience is just in a pug, and only for about 5 pulls.
    Last edited by Sariina; 07-02-2012 at 07:22 AM.

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    Plane Touched totinhas's Avatar
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    not that hard, and he cast hes charge for about 4 seconds or something, you have enough time to move backward
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    Last edited by totinhas; 07-02-2012 at 07:38 AM.
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    Quote Originally Posted by totinhas View Post
    not that hard, and he cast hes charge for about 4 seconds or something, you have enough time to move backward
    Now I see where our pug went wrong, we assumed he just went to the two farthest, not the farthest and then the farthest from that point . . . and also you use round people, where we used square, so it's easier to deflect an incoming impact ;)
    Last edited by Sariina; 07-02-2012 at 07:44 AM.

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    Prophet of Telara Leif's Avatar
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    Have your tank put Atro next to the middle cask, facing the middle, and have any melee cleave off the boss. With two ranged in proper position at the other casks, this forms a triangle, where melee and the tank are on the outside of the bottom angle. Melee won't eat charge here, and they'll be doing a bit more overall DPS by cleaving the cask down.

    Aside from that, the charge instakill line is very narrow, so your warriors can drop a bladefury finisher or two on Atro while he's charging if they time it right.

    Also, as long as 7 people (believe that's the magic number) are at ranged, Song of Solitude doesn't hit melee.
    Last edited by Leif; 07-02-2012 at 09:11 AM.

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    Quote Originally Posted by Leif View Post
    Have your tank put Atro next to the middle cask, facing the middle, and have any melee cleave off the boss. With two ranged in proper position at the other casks, this forms a triangle, where melee and the tank are on the outside of the bottom angle. Melee won't eat charge here, and they'll be doing a bit more overall DPS by cleaving the cask down.

    Aside from that, the charge instakill line is very narrow, so your warriors can drop a bladefury finisher or two on Atro while he's charging if they time it right.

    Also, as long as 7 people (believe that's the magic number) are at ranged, Song of Solitude doesn't hit melee.
    We seem to be seeing the (7 people at range thing) to be working for us. We used 3 warriors, 1 tank/2dps warriors and had no problem. We do however tank him more to the left, for us it seems easier to ge the warriors inthere without ever having to worry about being ran over with his charge or death
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    Even though you -can- make it work with warrior DPS, their uptime on DPS won't be very good regardless with how often he charges. We used 2 warrior DPS and it requires your range to make up for it, no matter how good your warriors are...they will be a slight hinderence on this fight. Actually, 1 warrior DPS works out well, any more is where problems come into play.

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    Prophet of Telara Leif's Avatar
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    Quote Originally Posted by Bluelightt View Post
    We used 2 warrior DPS and it requires your range to make up for it, no matter how good your warriors are...they will be a slight hinderence on this fight. Actually, 1 warrior DPS works out well, any more is where problems come into play.
    Not really. The fight can be done with 1 healer and 1 tank. 8 dps only need to pull ~2k each to beat enrage with that and if you're HK geared, your warriors should have no problem pulling that.

    The fight could really be done like Galenir if the raid was able to coordinate spreading for Solitude.
    Last edited by Leif; 07-02-2012 at 09:49 AM.

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    Plane Touched Aubie's Avatar
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    Quote Originally Posted by Leif View Post
    Not really. The fight can be done with 1 healer and 1 tank. 8 dps only need to pull ~2k each to beat enrage with that and if you're HK geared, your warriors should have no problem pulling that.

    The fight could really be done like Galenir if the raid was able to coordinate spreading for Solitude.
    bucket runner dps would be rubbish, better to have a bard or archon who does it, as buffs/debuffs easy to keep up between buckets. we used a bard to take a little pressure off me. dps needed only 2.3+ still, with one warrior we managed.

    I wouldnt want to take more then one melee dps.
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    Prophet of Telara Leif's Avatar
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    Yep, that's my mistake. Bard inclusion skipped my mind.

    Anyway, up to 2 melee dps and the fight is mechanically the same as with 0 melee dps. More is even doable with good dps, but for every 1 melee over 3 (including tank), a person has to run out for Solitude to not drop in melee.
    Last edited by Leif; 07-02-2012 at 01:11 PM.

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    Rift Master McWaffles's Avatar
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    We actually used 2 warrior dps that were both almost 3k dps on this fight.

    We tanked the boss INSIDE the middle cask (you can walk right throught it at any time with no LoS issues) with the 2 warrior dps on his back right leg in that little rock crevice.

    For the rest of our raid we had bard in normal well spot, a dps on opposite side of well in case the bard ended up dancing, 2 ranged dps near casks on opposite sides for charge, 1 dps between bard and ranged on the near cask to bard, chloro on center of the hill, and one other dps on that hill.

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    Plane Touched GoldChrish's Avatar
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    Appreciate the feedback, will attempt some suggestions from here tonight and see what happens.

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    Plane Walker Domey's Avatar
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    We 9 manned this with 3 warrior dps...

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    Plane Touched GoldChrish's Avatar
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    Quote Originally Posted by Leif View Post
    Have your tank put Atro next to the middle cask, facing the middle, and have any melee cleave off the boss. With two ranged in proper position at the other casks, this forms a triangle, where melee and the tank are on the outside of the bottom angle. Melee won't eat charge here, and they'll be doing a bit more overall DPS by cleaving the cask down.

    Aside from that, the charge instakill line is very narrow, so your warriors can drop a bladefury finisher or two on Atro while he's charging if they time it right.

    Also, as long as 7 people (believe that's the magic number) are at ranged, Song of Solitude doesn't hit melee.
    15.8K DPS @ 5:55 was very tight well tuned fight for our groups gear level. We had about 7 members with 4 set HK and 3 with T1/2 gear no set. No aky relics or ID items other than maybe 1 mark item to a couple of people; to give new groups an idea of gear level for this encounter.
    tyvm for your tips guys. We ended up tanking/executing it as per Leifs post and it was highly effective and also our melee didnt get hit by song of solitude like I kinda of assumed Trion .

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