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Thread: Life Anchors should not Lock you to the Raid ID

  1. #1
    General of Telara
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    Default Life Anchors should not Lock you to the Raid ID

    Tested out some of the new 10-man, but was disappointed to get locked after killing the Life Anchors. This seems like a very unnecessary lockout for players. It doesn't gate you because it's not hard, it doesn't drop any loot, and it doesn't give you any tokens. Basically, for nothing a player can get locked to a raid ID and be "stuck" with the group they started with, or have to wait until the raid lock clears.

    Trion, consider removing the raid ID lock from the Life Anchors. There is zero reason to lock players to this instance when the 1st boss is the first rewarding experience in the zone, and has something of a DPS check.

    It sucks when you bring in players, find out after the Life Anchors, that they have to be subbed to get the right composition and / or geared people, and then those people are now locked to your instance and can't join anyone else when they got nothing from the experience.
    Last edited by Patchkid; 06-28-2012 at 09:19 AM.

  2. #2
    Plane Walker
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    I'm surprised you didn't expect the Life Anchors to lock you.

  3. #3
    Prophet of Telara cwharland's Avatar
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    I think the point of the lock is to ensure you don't have to clear that phase again once you've done it. The alternative might be that people who open anchors but don't kill atrophinius have to kill them again when they try the instance at a later time which would be annoying.

    However, it does seem like locking people to the ID is a little bothersome since killing the anchors with a group that is unable to progress further will, as you stated, stop people from mixing up the group composition. This is not so different than RoTP early on when people would get locked to an instance but not be able to kill silgen. This can be worked around by having PUG groups kill silgen first before continuing to make sure no one gets locked for a partial clear. Looks like this is not possible in PF.
    Last edited by cwharland; 06-28-2012 at 09:56 AM.
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  4. #4
    General of Telara Archemys's Avatar
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    The only issue I see is that it gives no loot or marks.
    Should at least drop something if it's going to lock you
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  5. #5
    Shadowlander
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    I love it, dont wanna waste 20mins redo it again. some rewards? thats will be better.

  6. #6
    General of Telara
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    Quote Originally Posted by cwharland View Post
    I think the point of the lock is to ensure you don't have to clear that phase again once you've done it. The alternative might be that people who open anchors but don't kill atrophinius have to kill them again when they try the instance at a later time which would be annoying.
    I don't honestly see this as a "reason". The anchors are an event, clearing them should still keep the event from having to be "redone", but since they give zero tangible reward -- they shouldn't lock your group to the raid ID.

    Does anyone know if the sacrifice thing (forgot the name) in GP locks you to that instance?

    At least in GP, RotP, and DH - the first encounters that lock you to the instance actually give you rewards.

  7. #7
    Prophet of Telara cwharland's Avatar
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    Quote Originally Posted by Patchkid View Post
    I don't honestly see this as a "reason". The anchors are an event, clearing them should still keep the event from having to be "redone", but since they give zero tangible reward -- they shouldn't lock your group to the raid ID.
    Fair point. I guess I was thinking from a technical standpoint of how the game knows you have or have not completed a task in a location without tagging you with an identifier. I would say the quick fix could be giving one mark for it.
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  8. #8
    General of Telara Archemys's Avatar
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    Quote Originally Posted by Patchkid View Post
    I don't honestly see this as a "reason". The anchors are an event, clearing them should still keep the event from having to be "redone", but since they give zero tangible reward -- they shouldn't lock your group to the raid ID.

    Does anyone know if the sacrifice thing (forgot the name) in GP locks you to that instance?

    At least in GP, RotP, and DH - the first encounters that lock you to the instance actually give you rewards.
    Well, in GP it's pointless to run ahead and piss in the pot since you have to pass a boss to get through the gate it unlocks.

    I personally think w\ ROTP that they need to put a gate up so that you can't pass Erandorn without beating him. Beating him does give the achievement " Gate Keeper " If you can simply bypass him and goto the next bosses that title is a bit false other than gate keeper for the final boss.
    Last edited by Archemys; 06-28-2012 at 01:15 PM.
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  9. #9
    Plane Walker Sunfire's Avatar
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    Quote Originally Posted by AJ911 View Post
    I'm surprised you didn't expect the Life Anchors to lock you.
    I think its fair to expect to get an ID Mark or 2 for downing them since they lock you. Otherwise they are just trash and shouldn't lock you.

  10. #10
    Rift Disciple
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    Quote Originally Posted by Patchkid View Post
    I don't honestly see this as a "reason". The anchors are an event, clearing them should still keep the event from having to be "redone", but since they give zero tangible reward -- they shouldn't lock your group to the raid ID.

    Does anyone know if the sacrifice thing (forgot the name) in GP locks you to that instance?

    At least in GP, RotP, and DH - the first encounters that lock you to the instance actually give you rewards.
    The pot locks you to GP, yes. And you can do it before Anrak.

  11. #11
    Prophet of Telara Xenoheart's Avatar
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    Life anchors either need to drop infernal marks, or they need to not lock you to the instance.
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  12. #12
    Rift Disciple
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    If it dosnt lock you, enjoy doing life anchors again if you dont kill the first boss

  13. #13
    Telaran
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    The mini event is fun the first few times but I can see it getting very old and outright annoying later on. It will probably put people off from running the instance that don't need the gear later on due to this opening event.

  14. #14
    Plane Touched GoldChrish's Avatar
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    I can completely understand what OP is saying. Take for example all the PUG RotP's you see advertised that state 'Silgen first' as to get the hardest boss out the way first and to trial composition/make-up of randoms. Essentially PUG'ing PF will be a lot more difficult.
    Not that I care since I don't PUG, but can certainly see the disadvantage to the early lock

  15. #15
    Ascendant
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    I agree with OP, if it's going to lock you, it should at least give 2 marks or something.

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