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  Click here to go to the first Rift Team post in this thread.   Thread: Thank you trion!

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    Ascendant Byona's Avatar
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    See you all in Wildstar!

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    Someone thought this was appropriate to link in our mumble last night. I shall now link it in reference to Trion. Thanks Bubblez.

    http://www.youtube.com/watch?v=yr_Rpk9HR1g&feature=plcp
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  3.   This is the last Rift Team post in this thread.   #18
    Rift Team Decoy_Trion's Avatar
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    We knew, of course, that changes of this magnitude had inherent balance and tuning risks... but we were also unwilling to let the entire "melee job" of p1 continue to have little to no relevance to the encounter. So, we will be making some adjustments to the adjustments in an upcoming hotfix! Yay!
    Last edited by Decoy_Trion; 06-14-2012 at 05:03 PM.
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    Quote Originally Posted by Decoy_Trion View Post
    We knew, of course, that changes of this magnitude had inherent balance and tuning risks... but we were also unwilling to let the entire "melee job" of p1 continue to have little to no relevance to the encounter. So, we will be making some adjustments to the adjustments in an upcoming hotfix! Yay!
    Yo dawg, I heard you like adjustments so we will adjust your adjustments so you can adjust your strategies while you adjust to adjust. /end troll

    Thanks for the quick response, it's appreciated.
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  5. #20
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    rift where bosses get harder every week next generation mmo

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    5 minute phase 1 still leaves you with 10 minutes for the other 3, so it will be killed, just very close and more min maxing will have to happen such as some raids allowing warriors to leave maelforge and demon in p2 and p4. Also, some ranged will need to move from Maelforge to help with add, if not all, to get it down quickly(he has over half a million HP). P3 will also need to be a lot faster and therefore more hectic. But, hey, this is the sort of fight they wanted in the beginning. It just sucks that this fight is going through live testing, basically, after world first and second were already achieved.

  7. #22
    Prophet of Telara Sharogy's Avatar
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    Quote Originally Posted by Decoy_Trion View Post
    We knew, of course, that changes of this magnitude had inherent balance and tuning risks... but we were also unwilling to let the entire "melee job" of p1 continue to have little to no relevance to the encounter. So, we will be making some adjustments to the adjustments in an upcoming hotfix! Yay!
    Intended Melee Purpose:
    Melee => Kill adds => go to boss do dps => Go back to adds => Repeat

    Currently:
    Melee => Kill adds => go to boss, o wait, new adds => Repeat.

    Most productive way with current patch:

    Melee => Kill adds all the time, o wait, sabs/SC does it better, does not need dispeller to babysit, does better in p2/3/4. ok thx.

    Conclusion: Ranged > Melee in all phases, we managed to meet enrage in p3-p4 transition due to extended periode needed for P1 and P2 and P4. thankx, we can still kill this thing given some more practise, but there wont be melee dps present.

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    Conclusion to Sharogy's conclusion: Give warriors a ranged DPS soul
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    Either the adds need to have their hp completely sliced in half, or their spawn rate needs to be cut in half. Only then will warriors not be on add duty 100% of the time and have SOME uptime on Maelforge.
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  10. #25
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    Well said Sir.

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  11. #26
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    Quote Originally Posted by Darklady View Post
    Conclusion to Sharogy's conclusion: Give warriors a ranged DPS soul
    Conclusion to whiteladys conclusion: Buff cleric dps.

    See you all in Wildstar!

  12. #27
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    Quote Originally Posted by Paulmage View Post
    rift where bosses get harder every week next generation mmo
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  13. #28
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    Quote Originally Posted by intrinsc View Post
    5 minute phase 1 still leaves you with 10 minutes for the other 3, so it will be killed, just very close and more min maxing will have to happen such as some raids allowing warriors to leave maelforge and demon in p2 and p4. Also, some ranged will need to move from Maelforge to help with add, if not all, to get it down quickly(he has over half a million HP). P3 will also need to be a lot faster and therefore more hectic. But, hey, this is the sort of fight they wanted in the beginning. It just sucks that this fight is going through live testing, basically, after world first and second were already achieved.
    fined this post really hard not to troll. The problem with the fight as it stands now is warriors are even more undesirable because the dps race has become harder. we can easily kill this boss with no warriors if we can change specs between p1 and p2 (witch we can).

    what p1 really needs is a massive dps buff for warriors or a massive damage taken reduced/immune to dots or simply give warriors a buff that makes them do more (a lot more) damage to the adds. because atm there is no reason to take them.

  14. #29
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    Quote Originally Posted by RoughRaptors View Post
    Either the adds need to have their hp completely sliced in half, or their spawn rate needs to be cut in half. Only then will warriors not be on add duty 100% of the time and have SOME uptime on Maelforge.
    Seriously this. We carry 2 DPS warriors on MF and it took me the whole phase to kill ONE with single target(rough was there). Re-nerf add HP, make them run faster or something, make them come out less frequently.

  15. #30
    Prophet of Telara BrownsMageNerfDelivery's Avatar
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    Quote Originally Posted by intrinsc View Post
    Seriously this. We carry 2 DPS warriors on MF and it took me the whole phase to kill ONE with single target(rough was there). Re-nerf add HP, make them run faster or something, make them come out less frequently.
    And make the jump buff less...annoying. I quietly guessed that the buff wouldn't last long enough or that the adds would have enough HP (as others guessed as well) to make it pointless for melee to kill the adds since they'd end up jumping to another set of adds.

    This is why I'm glad they scrapped something like the original plans for Arakhurn in RotP where you had to use grappling hooks to stay on a platform suspended above lava. Good idea on paper does not always translate into a easily codeable encounter people actually have to do.

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