I disagree with the previous relics being equal to upcoming relics. I know this isn't WoW or EQ, but in every game in which I have acquired relics they are one of the first pieces to replace because over all dps stats are not carried over to keep up.
Case in point in WoW I got the Hammer of Rag in MC that pretty much lasted me even through BWL, but when BC came out even the blues had better DPS than my orange relic. At the time I thought it was time to retire the piece anyway seeing it was one of the only "old school" pieces I had left, but as I started looking down through my gear hoping it would give me an edge into the new raid content most of my Epics where replaced by trash gear. The frustration of going through BC left me unwilling to go into WOTLK, and my days of WoW came to an end.
So considering how most companies formulate progression is how (depending on each player) will respond to upcoming expansions and their will to participate.
The point im making is even with that gear , it was still usable til level cap where it needed to be replaced and should be replaced since its a 10 level diffrence.
The items we have now ie ID hex or ID gear in general will more then likely still be viable for the leveling grind til cap and allow you to start farming the new dungeons right off the bat.
This is being compared to if you didnt have those items and where forced to progress with basic quest items then enter dungeons. The bottom line dont quote me but it should be easier progression wise.
There's no reason to think that the difference between level 50 and level 60 will correspond in any way to the difference between the raid tiers.
The difference between 50 and 60 will be very much like the difference between 40 and 50.
How do you think you would fare against level 50 mobs if all of your gear was level 40 or below? If it was the absolute best level 40 purples all around? Not very well, right?
It'll be the same with the xpac. The absolute best-in-slot level 50 gear will be a joke well before you hit 60.
I play with the same mindset. I like raiding and I like killing bosses, I like the struggling on progression content. However, one thing that I do hate, is when a people decide to stop raiding when an expansion is announced (happened in one of my guilds in WoW), cause they felt it wasn't worth the effort. That would be a reason why I would leave a guild, and the other reason would be people who only show up for farm content, but "mysteriously" disappear for progression nights. I want to be able to say, "I struggled with this guild to kill this boss for the first time."
Last edited by Adastra; 06-05-2012 at 12:44 PM.
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