It seems like sometimes the adds drop in health, sometimes they do not. I know interrupting that first cast was suppose to have been hot fixed, but even when no one is using AP the adds sometimes seem to stay at 100%. We've tried not casting an interrupt at all on the first and second add in hopes that the third will drop, sometimes it worked, sometimes it didn't.
We eventually muscled through it with the third add sticking at 100, but I am really curious to as to if anyone else is seeing similar problems or if it is something we are missing.





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