i agree with the OP
Last edited by Zaiana; 05-27-2012 at 12:13 PM.
"If the young are not initiated into the Village, they will burn it down just to feel it's warmth"
When warriors get a dps spec that actually requires some skill to play then they can start complaining about having to deal with more mechanics because they are melee.
Signed, a mage.(I have hk geared alts and know how to play them)
"If the young are not initiated into the Village, they will burn it down just to feel it's warmth"
Last edited by Aguni; 05-27-2012 at 12:32 PM.
Do melee warriors really expect to be top DPS hitting 111 then a finisher? Dont argue about managing 1-2 extra dots in the 13/2. Ask your dev for some better class tuning.
If so that disgusts me.
Ituziel you can have a very melee friendly strat where melee have to move on one wave. Thats the only ST epeen fight in the game, so i wouldnt be mad.
Ituziel/Maklamos/Rusilia/Conclave EZ mode/Laethys are all melee friendly.
However I do agree with your QQin on Maelforge though. Not sure why Trion would isolate one calling on the most fun..probably most challenging boss in the current state of the game. Maybe wait until all stages of the fight are seen? I doubt it would change anything.
I don't know why this thread is thought to be warriors wanting top dps, shows how uncontructive it has gotten. The topic from the op is about melee dps being a liability in raids, not OMGIWANTTOTOPDACHARTS. It has gotten lost in arguments and I am partly to blame for that. For those of you posting now though that is the topic in the thread.
I don't understand how guilds are tanking emberlord that makes it impossible for melee to get uptime on him... I would estimate my up time at around 70%, which is by no means great but it's much better than 0% melee up time and having to rely on ranged attacks. Not gonna bother arguing with rogues in this thread, they rarely experience what we have to and so know little to nothing about it.
Admittedly there are a fair amount of anti-melee mechanics in ID, disproportionate to that of anti-ranged, but to sit warriors for bosses because of these mechanics is ridiculous because I've never not been at least close to the top parsers in every fight. Despite anti-melee mechanics a warrior can be used in every fight in ID, sitting warriors just loses them marks and gear and I wouldn't raid with a guild who sat me because melee has a tougher time than ranged.
Xenotheos - 8/8, 1/4 (Kept the bench so warm I had to leave it)
Dynitia - 7/8
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