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Thread: Warrior DPS, a useless liability in raids.

  1. #91
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    Quote Originally Posted by Sebb View Post
    Ranger on it's own is fine I agree. It's well balanced against other class dummy parses. Having an abundance of range dps however is a crutch that allows guilds to remove a lot of difficulty from a fight through spread strategy. Imagine how much fun Silgen is with 7 melee dps.
    Eh? basically the same as it is now. Proper placement is your friend.

  2. #92
    Plane Touched
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    i agree with the OP

  3. #93
    Prophet of Telara Zaiana's Avatar
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    Quote Originally Posted by Durango View Post
    No actually. Rogues currently do not have a useful competitive melee spec.

    NB is below warrior melee specs and really isn't competitive. Its AoE is also very bad.
    BD is the same.
    Bloodstalker is non-viable in almost all fights in ID. It insta gibbs on Ituziel and Rusilia. It has worse range damage than warrior on conclave and no AoE. It is non-viable on Laethys due to mechanics. Boulder mechanic forces rogues to ranged Mak unless you attempt to cheese the fight in which case it has no AoE. no AoE also puts it way subpar on Drak and other fights in ID.

    Viable rogue DPS builds ATM are Ranger and Sab.
    You could be completely correct about this, I don't know enough about Rogues to say, but my point was more the rogue melee dps builds SHOULD do more damage than the ranged dps builds.
    Last edited by Zaiana; 05-27-2012 at 12:13 PM.
    "If the young are not initiated into the Village, they will burn it down just to feel it's warmth"

  4. #94
    Plane Walker Domey's Avatar
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    When warriors get a dps spec that actually requires some skill to play then they can start complaining about having to deal with more mechanics because they are melee.

    Signed, a mage.(I have hk geared alts and know how to play them)

  5. #95
    Champion of Telara mistacrowley420's Avatar
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    Quote Originally Posted by Domey View Post
    When warriors get a dps spec that actually requires some skill to play then they can start complaining about having to deal with more mechanics because they are melee.

    Signed, a mage.(I have hk geared alts and know how to play them)
    Because rogues doing 4k with 2 macros from a 30m range is srs bizness.
    Quote Originally Posted by Ehxon View Post
    you dont play to win you play to pocket heal a monster warrior that likes bashing in peoples heads 20-30x every game. even if your team loses points wise and wreck goes 20 or 30-0 it is still a win.
    Wreckoning

  6. #96
    Champion of Telara mistacrowley420's Avatar
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    Also i've seen bloodstalker on Ituziel, it's not an instagib. You say there are no disadvantages to melee when it's warriors but go on to list them for your calling. Ironic.
    Quote Originally Posted by Ehxon View Post
    you dont play to win you play to pocket heal a monster warrior that likes bashing in peoples heads 20-30x every game. even if your team loses points wise and wreck goes 20 or 30-0 it is still a win.
    Wreckoning

  7. #97
    Prophet of Telara Zaiana's Avatar
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    Quote Originally Posted by Domey View Post
    When warriors get a dps spec that actually requires some skill to play then they can start complaining about having to deal with more mechanics because they are melee.

    Signed, a mage.(I have hk geared alts and know how to play them)
    Err, you can master a rotation just fine at a high skill level, on any class. Mechanics that simply prevent you from doing damage for X amount of time in every fight, are somewhat of a greater handicap.
    "If the young are not initiated into the Village, they will burn it down just to feel it's warmth"

  8. #98
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    Quote Originally Posted by Zaiana View Post
    Err, you can master a rotation just fine at a high skill level, on any class. Mechanics that simply prevent you from doing damage for X amount of time in every fight, are somewhat of a greater handicap.
    says the warrior.

  9. #99
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    Quote Originally Posted by mistacrowley420 View Post
    Because rogues doing 4k with 2 macros from a 30m range is srs bizness.
    I think he was referring to mages who don't use macros.
    Defilemancer is the most difficult spec to master.

    Oh what's that? Need to move? Risk losing combust stacks, lose 15% damage t all spells.

    Makes me missing building storm.
    Last edited by Aguni; 05-27-2012 at 12:32 PM.

  10. #100
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    Quote Originally Posted by mistacrowley420 View Post
    Also i've seen bloodstalker on Ituziel, it's not an instagib. You say there are no disadvantages to melee when it's warriors but go on to list them for your calling. Ironic.
    Doubtful. Port puts on top of Ituziel which means you take the tank puddle which means you die. Have a nice day.

  11. #101
    Champion of Telara mistacrowley420's Avatar
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    Quote Originally Posted by Durango View Post
    Doubtful. Port puts on top of Ituziel which means you take the tank puddle which means you die. Have a nice day.
    Ask other rogues, they've done it.
    Quote Originally Posted by Ehxon View Post
    you dont play to win you play to pocket heal a monster warrior that likes bashing in peoples heads 20-30x every game. even if your team loses points wise and wreck goes 20 or 30-0 it is still a win.
    Wreckoning

  12. #102
    Prophet of Telara Berzz's Avatar
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    Do melee warriors really expect to be top DPS hitting 111 then a finisher? Dont argue about managing 1-2 extra dots in the 13/2. Ask your dev for some better class tuning.

    If so that disgusts me.

    Ituziel you can have a very melee friendly strat where melee have to move on one wave. Thats the only ST epeen fight in the game, so i wouldnt be mad.

    Ituziel/Maklamos/Rusilia/Conclave EZ mode/Laethys are all melee friendly.

    However I do agree with your QQin on Maelforge though. Not sure why Trion would isolate one calling on the most fun..probably most challenging boss in the current state of the game. Maybe wait until all stages of the fight are seen? I doubt it would change anything.

  13. #103
    Champion of Telara mistacrowley420's Avatar
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    I don't know why this thread is thought to be warriors wanting top dps, shows how uncontructive it has gotten. The topic from the op is about melee dps being a liability in raids, not OMGIWANTTOTOPDACHARTS. It has gotten lost in arguments and I am partly to blame for that. For those of you posting now though that is the topic in the thread.
    Quote Originally Posted by Ehxon View Post
    you dont play to win you play to pocket heal a monster warrior that likes bashing in peoples heads 20-30x every game. even if your team loses points wise and wreck goes 20 or 30-0 it is still a win.
    Wreckoning

  14. #104
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    I don't understand how guilds are tanking emberlord that makes it impossible for melee to get uptime on him... I would estimate my up time at around 70%, which is by no means great but it's much better than 0% melee up time and having to rely on ranged attacks. Not gonna bother arguing with rogues in this thread, they rarely experience what we have to and so know little to nothing about it.

    Admittedly there are a fair amount of anti-melee mechanics in ID, disproportionate to that of anti-ranged, but to sit warriors for bosses because of these mechanics is ridiculous because I've never not been at least close to the top parsers in every fight. Despite anti-melee mechanics a warrior can be used in every fight in ID, sitting warriors just loses them marks and gear and I wouldn't raid with a guild who sat me because melee has a tougher time than ranged.
    Xenotheos - 8/8, 1/4 (Kept the bench so warm I had to leave it)
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  15. #105
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    Quote Originally Posted by mistacrowley420 View Post
    Ask other rogues, they've done it.
    Mechanics seem to elude you.

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