Saying you are a top ten world guild is like saying I can tank Plutonus. Everyone knows it's not true and is meaningless.
but grubs are top 10, for real.
guardians have had many disbands. ;)
I was thinking about this after some more attempts on Ituziel. As it currently, in most single target fights warriors are a liability. Consider the following thought exercise, if you could replace a warrior with a different class of equal skill and gear would you.
Drak -- Probably, maybe leave 1-2 warriors.
Ituziel -- Definitely
Mak -- No. We have everyone stack an a ranged tank for orbs, so no movement, and all melee.
Looking at the bigger picture, warriors need a dedicated ST spec with approximately +10% more ST damage than current. In an AoE situation, the extra DPS is great and balanced by the melee penalty. For ST, warriors are balanced against a target dummy, but mechanics cause them to quickly fall behind.
Caelem -- Warrior Tank/DPS
Carinae -- Mage Alt
Greybriar -- <Last Attempt> 4/4 ToDQ, 4/4 FT, 3/5 EE
In the end, as mista says, good warriors stay competitive (flame wave? Honey badger don't give a ****!!), and good raid leads know how to use their warriors well.
ID is generally not melee friendly though. Ask yourself, if you could choose between range or melee, which would you want on each fight. Or just give warriors a full range dps option that is competitive and we will let the population decide naturally.
And lazor, get some better trolling. Your failing miserably and the only person laughing at your trolling is you.
Retired Warrior Class Lead for The Grubs. No longer playing but still following the game.
The fact alone this has been at the top every time I've looked at it for 2 days tells me that regardless of what people may or may not think, it's a hot enough issue that people feel strongly about one side or another.
It reaks of bad world design that it would even be a hot topic of discussion that 1 of 4 possible classes may be a liability in a top tier zone. If you ask me, a good simple fix is to give Warriors a solid ranged spec.
I'd be happy even if that ranged spec was behind the current ranged classes. But then again, it should be on par with the ranged classes. That's how we're doing things these days right? Normalization?
Greybriar: Rikko (Warrior) / Mizcreant (Rogue) - Defiant
As a side note we did akylios progression with 1 warrior in raid sometimes 2 none as tanks and we have been killing him for months. Not only was warrior DPS not needed in Hk its not needed in ID for the same reasons
Any class can do what we do, as well or better w/ less risk(other then BM buff we do that the best)
The only case ive seen on all the forums is something like you need it for 30 seconds on laythis (so far).
Calm As A Bomb
trion just make flamespear have no cd in PVE only
that way specs that are not dw can have some decent- ranged dps
its not a solution but its a pretty good band aid if you ask me
Last edited by faxE; 05-29-2012 at 05:33 PM.
Executor and Forum Warrior Extraordinaire of Addiction.
World First - Duke Letareus, Lord Greenscale, Alsbeth the Discordant, Laethys, Breaking Babies Up In This Piece, Primeval Feast, Progenitor Saetos, Kain the Reaper
NA First - Inwar Darktide, Triumph of the Dragon Queen, Gelidra, Zaviel, Kolmasveli and Toinenveli, Crucia, Matriarch of Pestilence, Dread Lord Goloch, Regulos, HM Gelidra
Then it got washed away in a cascade of tears about plate wearing, shield toting 10k hp warriors doing as much as, if not more, ranged dps in pvp than actual ranged classes with less hp and without the option to block.
And now they don't.
I suppose if you're really looking to solve it... there's one of two options.
You can either make the skills work differently in PvP and PvE (which is a programming nightmare in the case of PvPvE stuff like world pvp and scion.)
Or you'd have to design mechanics that are equally punishing for melee and ranged... which is easy to say, but lol... I wouldn't want to be the guy who has to make an entire raid zone equally punishing to both.
... though I guess a third option would be to bump their dps up half a notch and just call it a day... and ignore the people qq'ing about how every class ought to do equal dps.
Ive actually been making the OP's argument since a couple months after release. If you look at literally all of the boss fights in the game it pans out that 85% or better melee DPS, (not neccesarily warrior melee, but melee DPS) either has it A. Worse off, or B.Equal/roughly equal to ranged.
When i say all of the boss fights i mean all of the raids, all of the dungeons, etc.
I've always felt that Trion either hated Melee DPS or at least had a shield of apathy when it came to our plight. Personally i'm not really surprised though, Warriors are always the least thought of least looked at class in any MMO. They're the class everyone expects to be there and always end up the most generic and underdeveloped because of that.'
The sad part is that most of the people in this forum who don't get it need to understand that at is very core, very base, the issue is this:
All other things considered equal, would you rather have a ranged DPS or a warrior melee dps...
In almost all situations the answer is a resounding, yes pls, give me the ranged dps.
I personally don't think everyone should do equal DPS, but I tire of the one-way street balance seems to take. Everyone is constantly being brought in-line with Warriors, but why isn't there more focus on bringing Warriors in-line with everyone else?
I frankly don't want a healing spec, and I don't care for a support spec. I just want to feel like I bring enough value to justify my class taking up 25% of the raid. I think each class really deserves as much.
Things aren't in terrible shape imho, but they certainly need some improvement.
Greybriar: Rikko (Warrior) / Mizcreant (Rogue) - Defiant