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Thread: Sicaron Raid DPS Req For No Movement

  1. #1
    Rift Disciple
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    Default Sicaron Raid DPS Req For No Movement

    From what I gather it's ~60k. Is that true?

    Thanks for all of your infinity wisdomz.
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  2. #2
    Shadowlander
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    depends how far out you run the contracts
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    Quote Originally Posted by Hummelmose View Post
    depends how far out you run the contracts
    Well all you need to do is place them along the back wall.. then as you can fit them in.. run them up the side walls.

    60k should do it..... at 70k+ Trinity fills the back wall and 1 or so on each side and by that time hes dead.

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    Thank you for the heads up.

    I think I'm going to suggest doing two rows in the back then start filing the sides/corners closest to the entrance before we even move once. Perhaps that will help out a little bit.

    I know ID is out and everyone is pushing through that currently but I'm still trying to optimize things in HK to make the runs faster than they currently are for our guild.
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    Quote Originally Posted by Tekkaman View Post
    Thank you for the heads up.

    I think I'm going to suggest doing two rows in the back then start filing the sides/corners closest to the entrance before we even move once. Perhaps that will help out a little bit.

    I know ID is out and everyone is pushing through that currently but I'm still trying to optimize things in HK to make the runs faster than they currently are for our guild.
    1 primary purger w/ a backup for sub 20%, 1 tank, 1-2 cleansers, and as much dps as possible without sacrificing heals.

    If you execute..... it should be easy to hit a high enough number to not move.. provided you have good initial placement.

    Good luck!

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    Hmmm interesting. I'll see about us solo tanking it. Currently we run something like this:

    2 Tanks
    1 Chloro
    1 Bard
    1 Archon
    1 Senticar w/ Cleanse + Purge backup if need be - Have had no issues with healing/cleansing/purging
    1 Cleric Healer - Spec depending on who else comes
    14 DPS - 4 of which are good and 10 of which aren't too fantastic

    I think if we drop that second tank we can also move the Cleric healer to DPS or at least some form of DPS Icar. We'll see.
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    Shield of Telara Kutiel's Avatar
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    1 tank
    1 archon
    1 bard
    1 51 cholo mage
    1 icarlike thing with aoe dispell/purge

    rest deeps

    Have two of your inq clerics help purge towards the end. There you goes.
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    I feel like there's a good balance between "Fast DPS, solid group but not on the razor's edge" and "Must have 16+ DPS."

    If you have the optimal setup where almost everyone can DPS but you wipe even once because your single purger missed or a tank dies because you're using two healers, you've lost far more time than just having one extra tank or healer.

    Seems like whenever the guild tries to push it too far we end up wasting more time than just going with a solid high-DPS group without using only two purgers or healers.
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  9. #9
    Shield of Telara Kutiel's Avatar
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    I think we've messed it up a total of... 4 times? It's a waste to run so many healers when you really only need 1-2 tops. Hell run some icars... if it will make you fell better.
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    Ascendant No_Exit's Avatar
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    Quote Originally Posted by MajPayne21 View Post
    I feel like there's a good balance between "Fast DPS, solid group but not on the razor's edge" and "Must have 16+ DPS."

    If you have the optimal setup where almost everyone can DPS but you wipe even once because your single purger missed or a tank dies because you're using two healers, you've lost far more time than just having one extra tank or healer.

    Seems like whenever the guild tries to push it too far we end up wasting more time than just going with a solid high-DPS group without using only two purgers or healers.
    Your right.. there is a "balance"... and you certainly dont have to push too far since 16+ DPS is not necessary to still make the "no move" minimum and even go above it.

    And then theres what you classify as "dps". Archon, Bard, Tank, Chloro, and cleanser/s are all going to be your lowest dps numbers, but several of them... Archon, Cleanser/s.. even the chloro to a lesser extent will still be outputting ok dps. Your purger/s should (most likely) still be outputting tremendous dps. I usually purge solo until 20% and last time i did so on Sicaron i hit 4400 dps w/ 1 contract.

    In the end as bad as it may sound... it still depends on skill, and to a lesser extent gear. I cant speak for others skill and gear levels. Maybe there isnt a purger in a guild that feels comfortable solo purging. Or maybe there isnt a tank geared enough to single tank it.. or a cleanser able to cleanse well.
    Last edited by No_Exit; 05-19-2012 at 12:44 AM.

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  11. #11
    Prophet of Telara BrownsMageNerfDelivery's Avatar
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    The cleanse should be trivial at this point, the archon can solo it if they watch cast bars and run a timer.

    And if your clerics are DPSing, they should have a purge in 51 inquisitor (a necessary spec for any raid with the two magic damage debuffs) or inquis/shaman (joltisitor, Jolt 'n Bolt, whatever you call it).

    If you are comfortable with it, a chloro should be able to solo heal the raid and tank with any clerics throwing out healing breath on the tank if the chloro gets a contract during Moldering Decay and didn't plan appropriately for it.

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    Quote Originally Posted by BrownsMageNerfDelivery View Post
    The cleanse should be trivial at this point, the archon can solo it if they watch cast bars and run a timer.

    And if your clerics are DPSing, they should have a purge in 51 inquisitor (a necessary spec for any raid with the two magic damage debuffs) or inquis/shaman (joltisitor, Jolt 'n Bolt, whatever you call it).

    If you are comfortable with it, a chloro should be able to solo heal the raid and tank with any clerics throwing out healing breath on the tank if the chloro gets a contract during Moldering Decay and didn't plan appropriately for it.
    Your assuming a fully geared Tank/Chloro with the skill matching to boot, and so on and so forth.

    It is a trivial fight for those that have been doing it for months and months.... but keep in mind most of the people asking questions like the OP are either still working on making it a smooth fight and trying different strats.

    Im not saying the OPs guild is new to the fight, but never assume that a fight is trivial to others... just because its trivial to you.

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  13. #13
    Prophet of Telara BrownsMageNerfDelivery's Avatar
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    Quote Originally Posted by No_Exit View Post
    Your assuming a fully geared Tank/Chloro with the skill matching to boot, and so on and so forth.

    It is a trivial fight for those that have been doing it for months and months.... but keep in mind most of the people asking questions like the OP are either still working on making it a smooth fight and trying different strats.

    Im not saying the OPs guild is new to the fight, but never assume that a fight is trivial to others... just because its trivial to you.
    True, but my point stands on the cleanse being trivial. The archon can handle it, but if the OP's guild feels comfortable having another healer with some DPS, a senticar can handle the cleanse and gives you a bit more leeway on tank healing with a chloro (a supplemental DoL, HI spam, Healer's Haste, HC, Reprieve off the top of my head).

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    Yeah I'm just trying to find ways to make it even faster. We've been downing him for quite some time.

    I'll definitely have them give it a go with just a single tank and Chloro. That should be fun to play with. I hope our Archon is competent. We've been cycling out our Archon for a while now.

    Our Chloro averages about ~4.5k due to DoL cutting some of their heals out. More than likely they can hit that 6-7k mark so long as everyone's healing themselves well enough with high DPS yeah?
    Last edited by Tekkaman; 05-21-2012 at 11:57 PM.
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  15. #15
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    You can "Entomb" yourself with far less then 60K dps.... at 60K youll blow it out of the water.

    E: Way back i think the magic number was 40K but thats bare minimum IIRC.
    Last edited by MRFabulouss; 05-22-2012 at 12:44 PM.
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