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Thread: ID Player Testing Failed

  1. #46
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    Quote Originally Posted by Vioarr View Post
    I do not suffer fools. You know absolutely nothing about my guild relative to testing. You do not know when we tested, what we tested, what state it was in when we tested it, or if the issues on live even existed on PTS. In fact, what you do know is buried under a mountain of the things you assume to know. Very few issues "slipped through" the testing process and you have the luxury of running your mouth behind the shield of knowing NDA prevents testers from presenting evidence that you are a sensationalist slinging baseless accusations.

    I am defending the testing process because I actually have a concept of it, you obviously do not.
    Well said.

  2. #47
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    Quote Originally Posted by Gyle View Post
    You are permitted to disagree.
    I disagree and I do not require your permission.



    Quote Originally Posted by Gyle View Post
    No, reading comprehension would be nice. The argument is not that "bugs existed so testing was a failure". It is that the negatives associated with such large scale testing significantly out weigh whatever benefit was gained from it. The manner in which player testing was implemented in ID may have removed some bugs, but not enough to keep multiple encounters from being incredibly broken, and it has caused a lot of problems and divisions within the player base.
    Who was talking to you? I wasn't.

  3. #48
    Champion of Telara mistacrowley420's Avatar
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    Vioarr's posts always remind me of a more polite version of this.

    http://www.youtube.com/watch?v=I9cT_fzYtlo
    Playing Rift(sort of) until a game that doesn't completely suck comes out.

  4. #49
    Prophet of Telara Leif's Avatar
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    Quote Originally Posted by Daayou View Post
    As a former tester, I can tell you that not every possible permutation is used to test encounters. So a rogue or cleric tank MAY not be used by testing guilds. Testing is more about mechanics and fun factor. ID has NO earth shattering, end of world bugs in it that we have seen. Sure, can you cheese a fight? Yep. But that can be fixed. Assuming that the bug is a dungeons issue is that, an assumption. With the release of ID, there was also changes in souls. So who says the guy who set the souls up didn't make the bug?

    As far as a checklist - rofl. They don't want guilds to go through a checklist, if that were the case, they would do it themselves. They are also looking for how people try to solve the puzzle put in front of them.
    Yeah, you missed the point. If they were looking over some form of check list themselves, simple things like enrage timers probably wouldn't have been left off.

    Oh, and as a former tester in other games, I took it as my own responsibility to try those different combinations in them. You know, because it's how you test things.

  5. #50
    Ascendant Vioarr's Avatar
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    Quote Originally Posted by Guipex View Post
    So about Rusila's fight, in all these tests, nobody ever tried rogue tank or bloodstalker? Coz the fact that you can 1shot boss (Rift Barrier) without move one finger, not be fixed before go live, is just depressing.

    Sounds like testers dont care about search bugs, but learn the fight and get ready for world first.
    A limited number of guilds use rogues as main tanks, a limited number of guilds tested Rusila. Sounds like you are yet another person jumping to conclusions.

    You say all testers do not care about finding bugs based on a single bug in a single fight that not every tester tested. When you would like to be taken seriously please think prior to typing.

  6. #51
    Rift Disciple Guipex's Avatar
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    Quote Originally Posted by Vioarr View Post
    I do not suffer fools. You know absolutely nothing about my guild relative to testing. You do not know when we tested, what we tested, what state it was in when we tested it, or if the issues on live even existed on PTS. In fact, what you do know is buried under a mountain of the things you assume to know. Very few issues "slipped through" the testing process and you have the luxury of running your mouth behind the shield of knowing NDA prevents testers from presenting evidence that you are a sensationalist slinging baseless accusations.

    I am defending the testing process because I actually have a concept of it, you obviously do not.
    We know that ID were released with a bunch of bugs, this is all that matters...

    Don't matter when/where/what you tested. If you release a raid with bugs, you failed, your testing process don't work wisely, specially with gamebreakers like Rusilla's fight, and the Maklamos completely filled of bugs, hard to see anything that work properly in this encounter.
    Last edited by Guipex; 05-04-2012 at 06:49 PM.

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  8. #53
    Rift Disciple Guipex's Avatar
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    Quote Originally Posted by Vioarr View Post
    A limited number of guilds use rogues as main tanks, a limited number of guilds tested Rusila. Sounds like you are yet another person jumping to conclusions.

    You say all testers do not care about finding bugs based on a single bug in a single fight that not every tester tested. When you would like to be taken seriously please think prior to typing.
    A single bug in a single fight that is a gamebreaker. Gz

  9. #54
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    Quote Originally Posted by Guipex View Post
    We know that ID were released with a bunch of bugs, this is all that matters...

    Don't matter when/where/what you tested. If you release a raid with bugs, you failed, your testing process don't work wisely, specially with gamebreakers like Rusilla's fight, and the Maklamos fight completely filled of bugs, hard to see anything that work properly in this encounter.
    I would feel guilty responding to you unless English is your first language.

  10. #55
    Champion of Telara mistacrowley420's Avatar
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    Quote Originally Posted by Vioarr View Post
    I value this comment greatly.

    I am smiling. :|
    i thought it was funny.
    Playing Rift(sort of) until a game that doesn't completely suck comes out.

  11. #56
    Rift Disciple Guipex's Avatar
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    Quote Originally Posted by Vioarr View Post
    I would feel guilty responding to you unless English is your first language.
    We're talking about ID raid, and you troll my english.

    Nice troll

  12. #57
    Ascendant Vioarr's Avatar
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    Quote Originally Posted by Guipex View Post
    We're talking about ID raid, and you troll my english.

    Nice troll
    It's not a troll, I genuinely cannot tell if you fully understand the meaning of what you post.

    How did the Rusila bug break the game. Some guilds got a few piece of loot they otherwise wouldn't have? People will forget about this just like they forgot about Greenscale having 1.8 million HP and being completely cheese for ssN, in fact you probably don't even know what I'm talking about. People claimed that was gamebreaking also, that was over a year ago and this isn't even the last boss in the instance.

    It is reasonable to assume a dev would have noticed if a rogue tank had reflected millions of damage from a single ability during testing, very few guilds use a rogue for a main tank and a very small number of guilds tested Rusila. How can you take this information and think that testers do not care about finding bugs is the most reasonable conclusion. It makes no sense. You should be flattered that I first assumed your flawed English was to blame and not the next most likely cause.

  13. #58
    Rift Chaser Sharpshooter's Avatar
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    Its very frustrating for everyone when any mechanic/encounter which is released with new content seems to not work as intended, but I'd like to defend not my fellow, but testers and these who designed the test sets.
    As a software tester for my living and as MMO content tester just out of interest in other past projects I can assure you the following:

    * Software product can never be released bug-free

    * Test design cannot cover 100% of the features / mechanics in every variation as much as we'd like to be able to do so. Project has delivery dates and these cannot be stretched endlessly, also there are investors and users who are waiting for results and need them as fast as possible.
    Compromises will always be made one way or another.

    * Testing environment will always fail to be as intensive as a live environment where large amount of users will
    try to use your product in ways you couldn't predict due to various reasons

    There are better ways of testing content, there are worse ways.
    This way is quite decent way of testing if executed right.

    Not trying to accuse/defend anyone. Just saying how I see it from a perspective of software/content testing.
    Mistakes were made. They are always made.
    Blaming is pointless since we don't have enough information to make accusations.


    P.S: As a rogue I must rage though I think testing 3 different types of tanks for every encounter at least to assure that the damage taken by each type of tank will be on a reasonable level is quite a basic test I'd make.
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  14. #59
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    But people who use ninja tanks tested the fight! Things get missed, it happens. It's not the end of the world they fixed it.
    Be careful of the words you speak. Keep them short and sweet! For you may never know, from day to day, which ones you will have to eat!

  15. #60
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    Quote Originally Posted by Sharpshooter View Post
    P.S: As a rogue I must rage though I think testing 3 different types of tanks for every encounter at least to assure that the damage taken by each type of tank will be on a reasonable level is quite a basic test I'd make.
    Dungeon devs do not balance classes and if there is an imbalance between tanks it is not the dungeon devs responsibility to create encounters around it. If you balance it so that an underpowered calling in tanking can tank it well then you make the best tanking calling that much stronger for that encounter.

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