There as been a quite a bit of talk about how easy I.D. is, how Trion really dropped the ball. Honestly I think it is you the community who has dropped the ball.
I remember when I used to be like the people in Voodoo. Yeah I was playing Everquest, back then they didn't have instances everything was open world. You didn't have set hours to raid. You formed up and raided when a mob spawned, or you had a treaty with other guilds on the server with who you set up a rotation with.
I remember when we got world first on lady vox. We went at it for hours. And more hours. And more hours. But you see back then we didn't have an emote telling us what was about to happen. We had to figure everything out on our own. We had stop watches telling us when aoe's would go off. We also had to work together. After it was all said and done and the boss went down there was no loot. The devs created a boss they didn't think could be killed and the player base killed it. This would be the start of competition in MMOs.
Now days you have 20 man raids. There is only so much you can do with 20 people. How hard is it to lead 20 people. I remember in EQ1 we had HUGE RAIDS without vent mumble or team speak and you had to type instructions.
Then you slap an enrage timer on that mob. Give it a few mechanics. And really expect it to be hard? These mobs aren't hard. Dodging a mechanic is not hard. Once you learn all of the mechanics its even easier. But wait, now you want to complain because as soon as Infernal Dawn comes out you zerg it for countless hours and then want to say how easy it is? Not to mention some of you tested it which even adds to the time spent on a said boss.
Now some may say that they are the best at their class they pull the top numbers. Cooties to you bro? I heard its really hard to set up a macro and figure out a rotation? Whats that you say no one can duplicate your numbers? Yeah, because you have access to that information. Ever stop to think not everyone is a show boat like you. That other people are proud and know they are good they don't have to come here to the forums to prove it?
Fun isn't making a boss challenging. Its not even making a boss hard. Fun is learning a new mechanic or group of mechanics. Then taking these group of mechanics making sense of them then executing. Take Ituzial or however you spell it for example. Hes not hard. He just makes sure the healers know what they are doing. That is not hard. Its more frustrating than anything. Its idiotic to tune a mob so fine that if a healer sneezes you could lose the main tank. But, what is fun is the tank swap. Fine tuning a tank swap to where dps doesn't need to move, to maintain up time. Dodging waves is fun. This is what the game is all about, fun.
The last boss of HK was fun because of the mechanics. The tanks didn't take an unhealable amount of damage. Though the fight wasn't easy, it wasn't hard because you had to worry about every mistake made. It was hard because some SOME mistakes would cost you a player. But once you made it through all of the phases, learned all of the mechanics, it became a masterpiece, every person being a tool of a finally tuned machine.
You may or may not argue. It doesn't matter honestly. But, if you take the number of guilds that have cleared all current content versus the number of guilds that haven't its obviously not "easy". Not to mention most of the content out right now was broken. Some of the guilds that killed the broken mobs are going to be wiping for hours now.
Casual doesn't mean you are bad, hardcore doesn't mean you are good. Casual simply means you can't sacrifice the time to play as much as you want. Hardcore means you sacrifice the important things in life to be something in the world.


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