Silgen may be the hardest fight to ping elitists. I suppose it is the new litmus test they'll use for bads versus pros since it's true that not every player has a buffer when heat funnel gets put down (and they like it that way). Then again, like someone else said, they might as well replace their sig achievements with computer specs if they're going to posture like that.
Silgen is a personal awareness check, but it has next to no team dynamics. Only thing the team has to do:
A. Don't steamcleave your group as a tethered tank.
B. Don't stand on someone else's tether pad and give them a nice friendly heat funnel there.
If Silgen is your brand of hard, you just like to play that familiar blame game. Akylios is a much more complex raid fight. Devs won't follow you out on that limb if you're going to posture about how silgen is the final boss now.
Even with the nerfs, Akylios is a sound endgame boss for a sophomore season MMO.
Last edited by PFalcon; 03-07-2012 at 10:32 AM.
I'd agree that Silgen is a personal awareness check - a skill that's pretty important imo. So is sicaron. In both cases, one person screwing up can wipe a raid either immediately or through the dps check.
Grug on the other hand is the team dynamic check. Darktide somewhat as well.
Seb - R40 OP PVP Warrior
Solo Tanking Akylios - But I hate tanking Plutonus.
New WF Idea for Rift
SAVE THE VK!!!
P1/2 are still pretty unforgiving, and have more mechanics that are easy to die on now IMO. The waves are still instant kills in phase 1 (although you can still res people unless you're unluck and they die right at the end of the phase), you're likely to have two separate sets of adds up at once unless you're pushing very good single target DPS, there's one/two different adds up at once which must be interrupted reliably or they'll kill a few people each time, there's geysers which can spawn just about anywhere in range... and of course there's the incredibly difficult mechanic of "jumping across a small gap" which still manages to kill people on a hilariously regular basis. And there's the general irritation of there being a whole mess of crap all over the place and a much smaller area to work in.
The main thing is that most of the tricky stuff in terms of splitting your DPS between lashers/stingers and stacking for Suffocating Orb is introduced in phase 2. Phase 3 onwards is pretty much more of the same plus Mind Decay (just need to pretend it's Orb and stack in the same place), breaths (which are now telegraphed by a raid warning) and tidal waves (which don't really do much at all now).
This is by far my favorite part of the fight. We've also had a mage get Suffocating Orb, not realize it for 3 seconds, then PANIC and think he's running out of time, so he flickered to try to get to the melee group.... Well, he flickered a little too much and ended up flickering OFF the platform. We LOL'd, but then we 1% wiped to Akylios that attempt after the enrage timer, so it was sort of lame.
We also have melee occasionally run off the edges while fighting lashers. There are actually a few spots where the terrain will make you "mini jump" if you run full speed off of a high spot, and you can have just enough momentum to carry you off the edge, which is also hilarious.
In other news, we pulled Jornaru for the first time two weeks before the nerf. We got 3 attempts on him, didn't get out of P1. The next week we got to P3 several times, then the nerf came out and we downed him yesterday.
I can say with absolute confidence that we would still be on P4 with wave wipes over and over again if the waves knocked people off. The other nerfs we could handle, but people just autopilot through the waves now because they know they can.
I got Bane of Madness from our first kill though, so I'm happy enough.![]()
Tenethar -- Cleric -- Justicar Tank/Inquisicar/DPS
Officer of <Static> -- 11/11 HK -- Wolfsbane PvE
We were really happy, considering we didn't spend too long progressing on him. The nerfs were kind of upsetting because we wanted to feel like we had fought the "OG" Akylios instead of the nerfed version, but I know it would have taken us a month to get through P4 with original waves.
We cleared 10/11 tonight, so hopefully we'll down him again tomorrow night.
Tenethar -- Cleric -- Justicar Tank/Inquisicar/DPS
Officer of <Static> -- 11/11 HK -- Wolfsbane PvE
Proud Officer of <Realm Guardians> on Greybriar, and R65 Heal Slave
KRG-[TotDQ-4/4] [FT-4/4+1HM] [EE-5/5] ARG-[TotDQ-4/4] [FT-4/4] [EE-4/5]
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