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Thread: How Does Akylios Stack Up?

  1. #76
    Plane Walker Lonyn's Avatar
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    The most complex fight I had was in my first MMO Everquest.

    72 man raid and you had to complete hard quests before you even got to the Emperors chamber and that mean't all 72 people in raid had to do this.

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    Groups of the raid had specific jobs to do and the fight lasted forever or so it seemed.

  2. #77
    lgw
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    Quote Originally Posted by Chrissibow View Post
    I believe C'thun broke more guilds then any Boss in WoW. Sadly Trion followed Blizzard's thinking. And HK has ruined just about every guild in Rift. Very poor design when a Boss is such a huge step up and after the first 4 kills he should have been nerfed down to about the level of the rest of the Bosses.
    QQ harder that you couldn't faceroll a boss within three weeks.
    I for a change enjoyed a challenge, even though the... "hard time" some of my guildys had with certain mechanics certainly annoyed me. Still, it's the damn last boss of the game. You don't miss anything but two fancy relics if you don't kill it.
    Last edited by lgw; 02-28-2012 at 06:02 AM.

  3. #78
    Plane Walker Adelea's Avatar
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    Quote Originally Posted by saddlesick View Post
    EQ1: The first Plane of Fear breaks. With the gear folks had on at the time, this was an epic endeavor.
    I remember my guilds first PoF breaks.

    When my monk went from lvl 50, to lvl 45, and was no longer able to zone himself in thru the portal - instead having to get rezzed into PoF...

    Ahhh, those were the days!
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  4. #79
    RIFT Guide Writer Sebb's Avatar
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    Quote Originally Posted by Inixia View Post
    Idk, I think Akylios is great design honestly... he's totally my personal fave of mmo bosses I've seen at least. Its true that he's a step up from the other hk bosses, but I don't think he's so huge of a leap that guilds that put the time in shouldn't be able to pull through (assuming they don't let internal issues hinder them). I had a lot of fun learning the combat mechanics... I think if he is too much easier it would have been worse in the long run without the longer progression buildup goals for guilds.
    I think Akylios is a great design boss, with the exception of phase 2. That was probably the most annoying thing to me. Once we had phase 1 down, phase 2 was easy. But phase 3 took some learning, which meant a lot of time redoing P1 and P2 again. Every pull I just kinda wonder what the point of P2 is. It just seems odd to spend such a larger portion of the encounter not even seeing Akylios.
    Seb - R40 OP PVP Warrior
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  5. #80
    Telaran Freight's Avatar
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    Another vote for Rathe Council.

    No vent, when it was still progression content. To date it's still the one encounter that haunts me. We spent 12 hours locking down all the mobs to finally get it. I never wanted to see a CHeal rotation again.

    Good times!

    Looking forward to seeing the Aky fight soon for comparison.
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  6. #81
    Shield of Telara
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    Quote Originally Posted by lgw View Post
    QQ harder that you couldn't faceroll a boss within three weeks.
    I for a change enjoyed a challenge, even though the... "hard time" some of my guildys had with certain mechanics certainly annoyed me. Still, it's the damn last boss of the game. You don't miss anything but two fancy relics if you don't kill it.
    And that's why Rift took a huge pop hit. Even before The Craptastic SW game hit.

    If you are going in on a Boss every night. 3 hours a night like some guilds and in a month you can't down a Boss that's a epic fail designed Boss. Becvause even a normal guild will kill Bosses after a while. Where Little Raider Boys guilds will kill them first because on mim/max and not caring who you are. They bring exactly what is needed not caring whether you kill the Boss or not. Or whether the other 10 Bosses were killed only because of you. You sit because you aren't the best in slot toon for the fight.

    Or you could do like Blizzard on 25 LK. Without the buff you never killed him. You needed the gear off the Boss to kill the Boss. There's about as bad of design as there was. And yes the first 25 heric LK kill was only done after the buff started.

    You need content to be brutal for a while. Once the top guilds have their kills you retune it for the masses. To just leave a Boss a guild killer for as long as Trion did cost them more money than it should have. And it cost them subs they'll never get back.

    And in todays market. Once someone moves on the chances of them coming back are about none. Moved on meaning they quit because of game stuff not because they were trying out X game. You never get someone back (almost never) if they quit over quit stuff. It's fact.

  7. #82
    Plane Walker Carnefice's Avatar
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    Quote Originally Posted by Chrissibow View Post
    I believe C'thun broke more guilds then any Boss in WoW. Sadly Trion followed Blizzard's thinking. And HK has ruined just about every guild in Rift. Very poor design when a Boss is such a huge step up and after the first 4 kills he should have been nerfed down to about the level of the rest of the Bosses.
    It's hard to say that it's bad design that breaks up guilds. Guild break ups are due to leadership. If the leadership isn't there to keep the raid on course and take the necessary actions to keep the guild together, then that's the fault on the leadership, not the design of the boss. I wasn't there for C'thun as I said before, but I definitely remember M'uru pre-nerf breaking up a good number of top WoW guilds. I love Akylios from beginning to end, although I started the game semi-late and wasn't able to kill him until the nerfs, it was still and is still an awesome fight.

    Boss difficulty is not what breaks up guilds, it's the leadership not keeping the guild together. However, if a guild/guild members just decide that they don't like/don't want to play the game anymore for whatever reason and a majority quit, that's a different story. The difficulty of Akylios was perfect and so were the nerfs because they weren't so insanely drastic than he became a loot pinata to anyone who stepped in.

    Quote Originally Posted by Chrissibow View Post
    I've raided everything from Naxx40 in WoW to Heroic 25 LK. And I'd say HK would stackup very well against WoW raiding. And HK is very nice looking. Nothing in WoW looks as good.
    WoW looks like crap, but blizzard has never been known for graphics (at least not my knowledge). They've always been "okay" graphics so it could run on even the oldest PC, but made up for it in their gameplay.


    <Addiction> Retired from Rift - Off to Diablo 3 and GW2 or possibly Tera

  8. #83
    lgw
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    Quote Originally Posted by Chrissibow View Post
    And in todays market. Once someone moves on the chances of them coming back are about none. Moved on meaning they quit because of game stuff not because they were trying out X game. You never get someone back (almost never) if they quit over quit stuff. It's fact.
    Selfowned...

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    SWTOR was such a disaster that I signed up to RIFT for 1 year

    ... hard.


    The rest of your post was just as much nonesense, finely mixed with more QQ and some GIMME GIMMEEE as topping.

  9. #84
    Plane Touched Plavem's Avatar
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    I have been playing MMO's for close to 17 years. I started in UO, then went to what I consider the first MMO, Everquest, which I played for 7-8 years before moving on to World of Warcraft.

    Everquest wasn't a hard game, it was nothing more than a grind fest, with time sink after time sink. The bosses in the game were not extremely hard. What was hard was that you didn't have ventrilo, or any addons. Everything in the game was explained through text, which lead to most guilds having hotkeys that would inform the raid what was going on. Later teamspeak was introduced and for the very first time guildies and raid leaders were able to lead raids using more than just text.

    Everquest had 2 hard encounters that I consider the hardest, keep in mind I had gotten the chance to do everything in the game up to Vishmitar. With that being said vish, and over lord mata muran where the 2 hardest encounters in the game. Personally, I feel these 2 fights were the first 2 fights that made all 40 people in the raid pay attention to what is going on.

    Then I started playing World of Warcraft very hard core like. I even joined a top 100 world guild. Someone from voodoo said earlier that the WoW fights were harder than anything rift had to offer, that rift only made akil a 20 minute fight which doesn't make it a hard fight, but a long boring fight. At this point in time Im going to call BS.

    I raided everything in World of Warcraft. And honestly nothing in my opinion was as hard as akil. You say the length of the fight doesn't make the encounter harder? Really? That is an ignorant statement. It is a proven fact the longer you do anything the more prone you are to making a mistake, even in this case where you may know all of the mechanics. Unlike WoW there are so many factors in the akil. fight. Though the mechanics are alike the mechanics in wow, they are not always 100% on time.

    Then you go to say we killed it prenerf. It wasn't much harder before the nerfs. You will argue. What I have found is though something might be nerfed stupid people will still die to mechanics. While good people won't be getting hit by mechanics in the first place, so the nerf will not effect them.

    If I left my guild today and created another guild and during our first week we killed akil, you would say oh you didn't do it prenerf. So?

    Either way, I do not think that the akil fight is the hardest boss fight in any game. I think each boss has its on unique difficulty. But, I would say that I consider akil to be at least in the top 10 of hardest fights. Not to mention the entire fight keeps you on your toes.

    The only thing that could make the fight really funny, is a ninja nerf to way of the warrior that no longer makes you immune to waves, then you will see all of the warriors just plop off the ledge.

  10. #85
    Shield of Telara Kutiel's Avatar
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    Heroic HK was hard with me in the raid. Why? I used my rocket boots and dropped the puddle of black poop in the air which made it spread all across the room and you couldn't avoid it.

    I did the 1% from the kill.

    ._.
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  11. #86
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    The issues with Rift:
    - Encounters are scaled around DoL & insane raidhealing. It's getting up to a point where mechanics either oneshots you or you get healed true. It's sad to see how little classknowledge is needed compared to the amount of stress provided by avoiding silly game mechanics for 20 minutes straight.

  12. #87
    RIFT Fan Site Operator Xillean's Avatar
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    May not compare to Aky but for me the most annoying but fun fight to this day remains Venirl Sathir in EQ2 screw that big ugly lizard and his statues, and every time someone failed keeping their power up or making sure it didn't fall below at certain stages made me want to gouge my eyes out. And lastly double screw someone dying and getting those damned ghosts to span, you saw that prenerf it meant you were screwed. Really you failed any part of that fight prenerfs it was gg take the wipe and reform for another pull.

    When we finally killed him it was when we had him at 5% someone died, ghosts popped near about insta killed 2 people and the raid leader shouted "I dont give a **** who you are, EVERYONE attack that mother****er NOW! and everyone did in near about perfect unison and killed his *** then promptly wiped to the gallion epic ghosts rampaging around but we got the server first and luckily for us the ghosts depopped so we could loot the chest lol.

    Good times
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  13. #88
    Prophet of Telara cwharland's Avatar
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    I'm surprised no one has mentioned any of the Gates of Discord content from EQ1. Even after many expansions Uqua type content was so unforgiving and Overlord Mata Muram was a similar situation to Akylios. Bugged initially but even after a fix was quite an encounter. Also, original C'thun with eye beam and positioning was quite a challenge. I think as raid sizes shrink the encounters seem easier which is why so many people that have gone from 72 -> 54 -> 40 -> 25 -> 20 person raids think Rift is somewhat easier than past MMOs. Given all that however, for a 3rd raid instance I would rate an end boss like Akylios as challenging but not crippling as I've seen in other places. ID should bring that level of difficulty imo =)

  14. #89
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    Quote Originally Posted by Plavem View Post

    Then you go to say we killed it prenerf. It wasn't much harder before the nerfs. You will argue. What I have found is though something might be nerfed stupid people will still die to mechanics. While good people won't be getting hit by mechanics in the first place, so the nerf will not effect them.
    You clearly never dealt with the original Akylios encounter. So please dont comment on it.

  15. #90
    Plane Touched Plavem's Avatar
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    Quote Originally Posted by Kokie View Post
    You clearly never dealt with the original Akylios encounter. So please dont comment on it.

    Yes we know you are the best at the game bro. Good job on the prenerf kill? Lol I can speak about anything I like. Simply because you want to think you rise above the rest doesn't mean you do. But say what you like, it doesn't really matter to anyone but you and your guild.

    You are merely talking down to other for your own gratification, and your own personal insecurity of being someone in the game and no one in real life.

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