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Thread: How Does Akylios Stack Up?

  1. #46
    General of Telara Relair's Avatar
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    Difficulty aside, it was still one of the coolest 'oh sh*t' moments I've ever had in an mmo the first time you finally see Akylios surface after wiping on jornaru and tentacles and adds for weeks. Almost makes me wish they saved him for last, he looks like he could eat greenscale for breakfast, trion is going to have a hell of a time making maelforge and the rest of them more memorable than aky.

  2. #47
    Shadowlander Andelor's Avatar
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    Quote Originally Posted by Relair View Post
    Difficulty aside, it was still one of the coolest 'oh sh*t' moments I've ever had in an mmo the first time you finally see Akylios surface after wiping on jornaru and tentacles and adds for weeks. Almost makes me wish they saved him for last, he looks like he could eat greenscale for breakfast, trion is going to have a hell of a time making maelforge and the rest of them more memorable than aky.
    They could use my Deathwing idea and we could fight Maelforge in a giant active volcano and have to deal with lava, ash, falling rock, and the such.
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  3. #48
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    Quote Originally Posted by Relair View Post
    Difficulty aside, it was still one of the coolest 'oh sh*t' moments I've ever had in an mmo the first time you finally see Akylios surface after wiping on jornaru and tentacles and adds for weeks. Almost makes me wish they saved him for last, he looks like he could eat greenscale for breakfast, trion is going to have a hell of a time making maelforge and the rest of them more memorable than aky.
    I liked the part where he fought alongside Jornaru.

    Never seen that in an MMO - the chief lieutenant and the big bad boss do the logical thing and team up to take you down.

  4. #49
    Plane Walker Hijati's Avatar
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    This totally should have been tuned for an underwater fight! Killing Akylios while he was in the water would have made this fight beyond EPIC!!!!!
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    Rift Disciple Ympulse's Avatar
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    You ff11 children need to stop replying. Obtuse =/= challenging


    And from my personal raiding experience, Akylios is easily in the top 5 for raidboss difficulty.
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  6. #51
    Plane Walker Araenn's Avatar
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    Quote Originally Posted by Hijati View Post
    This totally should have been tuned for an underwater fight! Killing Akylios while he was in the water would have made this fight beyond EPIC!!!!!
    Having fought the watcher in the water during Lotro I can say that nothing causes quite as much rage as bad post-processing settings and water camera glitches in the middle of a boss fight.

    That said I think akylios started at a pretty high bar difficulty, and has/is being brought down a notch or two to reasonable general pop difficulty now that the really HC raiders have had their super-challenge

    don't think I'll ever forget the fight though, for as long as I play rift and most likely after.
    Last edited by Araenn; 02-26-2012 at 05:57 PM.
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  7. #52
    Shield of Telara Hellebron's Avatar
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    Quote Originally Posted by Ympulse View Post
    You ff11 children need to stop replying. Obtuse =/= challenging


    And from my personal raiding experience, Akylios is easily in the top 5 for raidboss difficulty.
    You are saying that planning and coordination are not dificult.

    Most FF11 bosses were not dificult in the sense you needed quick reflexes and low latency to beat them. They were more logistical challenges. IE, let's send a Thf to pull this pack, have 3 Blm's sleepga this group as they run in, and then peel off this NM and fight him over there. Obviously to the Blm that just has to sit there and Sleepga, its a trivial thing, but as a whole its a complex setup.

    A good example was the Dynamis Lord. Very hard fight from a planning standpoint, hard to figure out, but very easy to execute and repeat. You just needed some odd job layouts (Rdm/Drk), and a plan on how to pull him.

    There's a reason JP guilds guarded secrets so much. Because the strats and composition WAS the whole fight. Execution played a back seat.

  8. #53
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    This thread shows so much about the community in Rift and the serious lack of long term MMO playing by it's members.

  9. #54
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    EQ1: 10th ring war when it was current content.

    EQ1: Rathe council was insane when it was current end game content. Coordinating 72 people across that many mobs for that long. I'm sorry but that's insane coordination requirements.

    EQ1: Bertoxx in his original form, with gear from only 2 lower planes... rough fight.

    EQ1: The first Plane of Fear breaks. With the gear folks had on at the time, this was an epic endeavor.

    All of these were not due to sheer damage to be dealt with but also a large number of additional components of the encounter that needed dealt with.
    Last edited by saddlesick; 02-27-2012 at 12:03 PM.

  10. #55
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    Quote Originally Posted by Terram View Post
    Yogg-saron, with no assistance from the Keepers.

    That fight was, literally, insane.
    Yogg 0 is the clossest I can think of. Maybe prenerf Muru for any of you old school WoW players. Oh and prenerf Apocalypse in DAOC.
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  11. #56
    RIFT Guide Writer rantology's Avatar
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    I would say the most similar boss in terms of difficulty (that I've done) would be pre-nerf M'uru. But to clarify- that is comparing pre-nerf Akylios (no mods, no PAs, pre cleric/rogue buffs in addition to encounter nerfs, etc) to pre-nerf M'uru.
    Last edited by rantology; 02-27-2012 at 01:17 PM.
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  12. #57
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    Someone mentioned Heroic Rag being harder than Akylios. I don't think so. Mechanically they are on a pretty similar level but the Akylios fight is longer and I think gets the edge slightly. Alot of people hate on WoW Cata (for some good reasons) but I did think that Firelands was a pretty good raid, albeit a bit short.

    But honestly aside from Ulduar I don't think WoW has risen to the level of quality raids they set forth in BC. Sunwell, Black Temple, Karazhan (while not especially hard it was alot of fun). And I can't quite pinpoint why. Some of the fights in Firelands particularly were very cool (alot of them in fact) yet it didn't feel even close to as awesome as Ulduar.

    Comparing raids from older games is much harder because they worked differently. One of the biggest challenges of raiding in DAOC and EQ was coordinating huge groups of people. I remember leading sometimes 200+ people for ML 4 Fortress of Storms. Talk about herding cats. But the fights themselves were far less mechanic intensive and it was more about aggro management, sheer numbers and making sure people didn't do stupid stuff and kill themselves or the raid. The only fight that was fairly challenging for a brief period was Apocalypse in Caer Sidi. For probably about a month after Shrouded Isles came out he was just really really tough, he had about 3 additional mechanics, many of which could overlap and lead to a instant wipe. In addition the 4 Horsemen were much harder as well, especially Pestilence (the bugs were much tougher). Caer Sidi in general used to take almost 20 hours shortly after launch. About 6 months later we could do the whole dungeon in 8 with about 80 people. Where as the first time we downed Apoc my alliance had about 150 in the raid with a few stragglers from the other large alliance on the server.
    Last edited by Khelendross; 02-27-2012 at 01:55 PM.
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  13. #58
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    Quote Originally Posted by Zerosum View Post
    Rathe Council.

    And do it during the era it was released. Pre-voice/vent. Before the AAs, levels and gear bumps.
    Yeah I was thinking the same thing. Used to hate this fight.
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  14. #59
    General of Telara Relair's Avatar
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    Quote Originally Posted by Banuvan View Post
    This thread shows so much about the community in Rift and the serious lack of long term MMO playing by it's members.
    How so? I did Vox and Nagafen in original EQ and the Plane of Fear when it was the pinnacle of all online raiding, and people have had stories from all kinds of games and times. What do you want, to be regaled with tales of old text game raids? Ultima and meridian 59?

  15. #60
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    Heroic Ragnaros, Al'akir, Nefarian, Lich King, Yogg-0, and even Spine of Deathwing pretty much make Akylios look like a joke. The hardest fights in WoW are double the difficulty of Akylios pretty much, and that's what sets WoW raiding apart from Rift raiding. It's had a lot more time to develop their raiding scene. Akylios took somewhere between 140-175 attempts (no more than 200). That's including wasted attempts on 4 waves, broken cerebral bore, 15 min enrage, etc. The hardest boss fights in WoW are reaching the 400-550 attempt range (Spine was a little low, around 360 attempts), and that is with addons and the best guilids the mmo genre has to offer. Can't expect Rift to pump out those type of encounters only 5 months into the game, though.

    Using time passed by before an instance was cleared to determine difficulty just doesn't work when comparing Rift to WoW. Top WoW guilds raid 2.5-4x more in one week than Rift guilds do.

    Personally the Akylios fight was easy and it seemed like the only difficult part for others was the length of the fight. The fight was 18-20 minutes long and for many players it was the first time ever experiencing that kind of pressure for so long (going for world first, etc). When the same 7-8 players were screwing up easy mechanics 10 minutes into the fight it was pretty obvious they were inexperienced. Players who played at a competitive level in another game which required focus for a decent amount of time (competitive CS, arenas, super smash bros, sc2, wc3, sc, previous high end raiding, whatever) had no issues during Akylios for us. For example, most of our players who had previous experience have been hit by 5-10 or less waves ever since the first Akylios pull.
    Last edited by Value; 02-27-2012 at 03:18 PM.

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