Please revert back to having T1 and T2 dungeons seperated. Getting very old to get T2 dungeons with people who are undergeared for the place. Three days in a row to be in a T2 random with people in greens and a few blues pulling sub 500 dps.
Please revert back to having T1 and T2 dungeons seperated. Getting very old to get T2 dungeons with people who are undergeared for the place. Three days in a row to be in a T2 random with people in greens and a few blues pulling sub 500 dps.
Yeah this was a really dumb change. People don't want to do Chronicles and regular 5mans for gear before hopping into Experts.. and now people in Experts that want a fast run / maybe achieves get people who have no experience and no gear...
queue with guildys
"problem" solved
In my guild, we usually do, but sometimes we have to PUG a spot or two. Since the combine, we find we are usually having to carry undergeared players through.
There are few things better than a burning zombie, am I right? ---Lotham Darkmoon
What they should have done, IMHO, is create T1 and T2 versions of all of the dungeons.
trion believes they meet minimum requirement
and doing old T1 dungeons is good fun too!
As long as they meet the requirements, they're no less geared than we were when we did those dungeons months ago. Heaven forbid you actually play with a player less geared than you.
Regardless of what happens, people will always be unhappy. Be thankful for what you have and always be constructive.
This quote offers insight into why there are so many perceived balance issues. To some, it doesn't matter how good something is; if it isn't the best, it isn't worth using.
Doesn't even bother me a little, we all have to start somewhere. Plus most were skipping T1s anyways.
After you have about half of the regular posters in the PvP & Warfronts on ignore it becomes a decent part of the forums.
Whatever the problem is I'm sure it can be fixed by nerfing Rogues.
I love MMOs but I hate their players.
1.8 -- Further pointing out the mistake of making a Rogue my main instead of a Warrior
It's possible that if he is using LFG that it's letting people in with low stats. Now the gear changes mean blues and greens are worth a lot more than they used to be, but if people are poorly geared and getting into runs, something isn't quite tuned right. If the dungeons are all pitched at what was T2, people need that gear. If they have that gear and someone's upset they can't faceroll clear it in 20 minutes and feel like it was a relaxing run, that's the hazards of LFG and if they're queuing with people then that's their fault too.
isn't that how it's supposed to happen? people gear up buy running for gear and gear currency. how would that be any different from people like you complaining in t1 dungeons about people with normal dungeon gear? get over it, you're not better than anyone so deal with it.
ppl with greens and sub 500 dps are really the "extreme" and its not so common as you make it sound.
the problem is that most "experienced" players just want a fast and easy run with totally overgeared ppl.
They dont want to share their experience with new players, they want to exclude new players from "their" game completely.
i see this all day running expert randoms, always overgeared ppl who cry around because theres a new player who doesnt know the dungeons, but are to dumb and lazy to explain anything.
If you want easy farm runs, do it with your guild or friends..
i got the same flames/crying when i started tanking some weeks ago and was new to all dungeons (started tanking experts with 12k hp 100tough/100hit... but it was not enough for the "elite" although we never wiped or i losed aggro, cause i can spam the aoe aggro buttons..)
but now i use my experience in dungeons to help new players out, and if someone flames them for being NEW to the game (we want new players right?) i tell them they can leave and wait 1hr for new invite.
the problem is not a change to the game that makes equipping easier, its the community too ignorant to help new players (if you dont want that, just form your own group and dont join randoms where "some" ppl just cant know the dungeons, because they are NEW).
Last edited by Mili; 02-21-2012 at 10:28 PM.
Yeah I tried doing a t2 dungeon earlier and it was a nightmare. I thought the tank lost his mind running up and gathering every mob possible. I was healing as much as I could but I barely kept him alive (I have a mix of T2/T3 PvP gear). We got to the boss and he would suck me in while I tried to heal the tank. I tried to get away but I couldn't. We wiped, the tank left, and rather than do something useful like give me advice on what I need to to next time so I don't get sucked in I was kicked. Of course I plan to go back and continue filling out my PvE gear as a healer, but *** hats like those people make it pretty discouraging. It's as though I'm supposed to enter the dungeon as some sort of PvE master who already knows every boss and layout.
On the other side after that I stuck to normal dungeons and healed a bunch of groups, seeing a lot of people hit 50. Amazingly those groups were very helpful; giving new players advice as necessary. It was actually a fun experience. I ended up with enough marks to get a t1 chest and a hammer, and with the stuff I bought off the AH I now have a crappy PvE suit with 98 focus and toughness. Hmm, maybe I should go try to tank for one of these speed runs, see how long it takes for them to kick me.
Harrow (because it was the only one I could select) - Wicked, Dead, Atheist, Grunt.
i agree it was truely a nightmare to go trough the expert dungeons.
and in my case it had nothing to do with the dungeons itself, only with the elite ppl queuing up for random experts.
after the first 2 experts i wanted to give up on tanking in this game because of the ppl i got groups with.
but then ive read some expert guides, because even if i asked questions in group its just "gogo pull".
i adjusted my pull speed to the group, and as i know now i was really good geared to just start experts (ember isle pants, water saga epics, some t1 pieces i got from marks in normal dungeons)
i got never kicked from a group or something, maybe they feared to not get a new tank fast enough.
but joining an instance and getting "omg only 12k hp tank...." "oh no" was really discouraging.
i couldnt understand all the flames, cause we cleared the dungeons with fast clear achievement and i havent taken much dmg even in big pulls, we never wiped and the healer had nothing to do just standing there, telling us "sry was typing" after a big pull (i nearly had to use a cooldown, but the pack was down before my health got to 30%.. pew, it was close i could have finally needed an cooldown in those easy dungeons!)...
players make the community, and the dungeon browser shows how bad it is 60% of the time.
all t1/t2 experts are really easy now i just dont get it why those raid equipped elite players cant be a little more helpful to new players.
and i dont get why they queue up for random dungeons, they should clear the dungeons solo with this ignorant attitude.
Last edited by Mili; 02-21-2012 at 11:07 PM.
The big problem, and there isnt an easy solution to this, is that dungeons are treated as a chore by many people. They dont enjoy them, they just want to get through them as fast as possible so they can get their marks.
Maybe Trion can take a look at the expansion that innovated the grind dungeons for currency trend, EQ1's lost dungeons of norrath. What LDoN did was create 5 'themes'...there was an icy theme, an undead theme, a goblin/orc theme, etc....each theme had 6 or 7 possible map. There were 4 different types of crawls you could do (mob kill count, item collection, specific boss kill, rescue mission) and the dungeons were somewhat randomized each time you went in. It took people quite a bit longer to get sick of them because there was more variety, plus there was a time aspect that kept people going (though was rarely a factor, but when it was it was exciting)
A big plus is Trion can get more use out of each map they create, and players might not know what they are getting going in. Pulling LDoNs was a blast because you didnt always know for sure what was around the corner.
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