Yeah ever since HK any trash you design has pretty much had either an instant death mechanic on melee (im looking at you MCR) or just massive mana drains on melee so clerics can't even step in melee, even as shammy.
Yeah ever since HK any trash you design has pretty much had either an instant death mechanic on melee (im looking at you MCR) or just massive mana drains on melee so clerics can't even step in melee, even as shammy.
Instant death mechanic on melee in mCR?
... you mean you got cleaved? or tried to brute force a mechanic you didn't understand? =P
must be trollin'..... but ... what if it's true?
Also playing that annoying twink in Bloodiron battlegroup
He does have a valid point in mCR. The stone golems (can't remember the name) has an instant cast, PBAoE, that hits for about 9k on a dps. As far as I can tell, there's no warning.
Rogue TankRaid Tier 1: 4/4 Conquerors | Raid Tier 2: 2/2 Conquerors
Infernal Dawn: 5/8 (HM) | Primeval Feast: 0/?
Prestige: 40/40
He definately has a point as far as mana drains on shammies are concerned. They were annoying in HK with 20 people. In mcr they are beyond a joke
Those golems near Molinar you mean? Shatter Bomb?
It has a cast time.. Start running before he finishes.
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Allillos - Mage - Bloodiron
None of the trash has "Instant death" mechanics unless you're bad. Or you're melee and get crit by one of those HK mages' non-interruptable AOEs a few times.
Maza the Mage <Damaged PvPness>
Not playing a warrior anymore because it's boring.
11/11 HK | 4/4 ROTP | 0/8 ID
MCR trash is great...
Sure, it feels like a pain when you're doing it... but when I was there the other day I realized that's a good thing.
I think thats what alot of people have been looking for. MCR trash behave alot different from your standard tank and spank mobs. With as much dumbing down that's going on in areas of the game, it's a really good feature to have to find which mob is healing or debuffing you, etc.
mCR trash is a challenge! My guildies and i went in there for the first time last week and had a blast! EZ mode it aint! :P Just what the game needed. mDD is getting quite tame these days.
<Bloodiron> shard
Thekurgan - Level 50 Warrior
Macleod - Level 42 Mage
Kensai - Level 14 Rogue
The critical damage % for each progressive tier will need addressed. What's the damage modifier for ID going to be? Can't keep multiplying things out of control if HP doesn't do the same.
As a warrior, I like the ability to take a few hits from T2 raid mobs, and in fact it increases my AP if I get criticalled, by more than two tiers of gear. However, it's incredibly dangerous without toughness rating.
I actually have a DPS role saved with toughness gear on now. The small fries just crit for way too much.
They designed tanking and damage this way so tanks are never rendered wastes of party spots like they often were in FFXI. However, it's created a ridiculous arms race, where in ID, even a pygmie trash skeleton will crit you for 9k unless you have 250 toughness.
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