Infernal Dawn is almost here, but what of the long wait many months after when ID is finally clear and guilds have it on farm? Many times raiders just need something to break the monotony, not necessarily a new tier but something new and fresh. So the idea I propoise is something actually rather simple for Trion that while still requiring a fair amount of work, is far less than even doing a small filler dungeon.
The answer is raid encounters. Who has played WoW? I know alot of you have. Remember Magtherion? Onyxia? Sartherion? These are what I like to call raid encounters. They are instanced raids but they aren't a dungeon. The usually only have one boss, and typically just a few trash pulls and are usually a room or two (3 at most). They are something 20 man raiders can do fairly quickly so it leads to less fatigue, even if the encounters are more challenging. What I think would be cool, and I'll use HK as a linear example.
So patch after HK, a raid encounter is released. This guy is on par with Zilas difficulty wise. The patch following, another boss comes out that is on par with Rune King, next patch, Sicaron. Yet another patch and we have a guy on par with Grug, and the patch before the next 20 man, we have a guy on par with the end boss, Akylios.
These raid encounters could occur from a lore perspective in much the same way as slivers, accessible by a portal from using a sight ability (maybe even Omen Sight). These powerful raid monsters would be planar or normal Telaran monsters that have grown so powerful that have literally hacked a hole in the Vigil and are living in a space "in between realities". This allows use of existing art assets, so the real effort would be making the boss, there could be 10 and 20 man bosses as well.
I think its a good idea though, something Trion should think about to keep people busy in between large scale instance dungeon releases. What do you guys think?


8Likes



Bookmarks