
Originally Posted by
ClericRet
Handle loot the same way you handle loot in any form. Look at rotp, it had similar and complimentary loot to HK. The fight can have a loot table similar to any other boss, drop marks of the same teir, etc.
Difficulty wise isn't hard to describe. I think Magtheridon is a perfect example of this kind of encounter. He was pretty difficult early BC, had about 15m of trash. The zone wasn't huge either.
Now releasing 10-11 encounter between instances doesn't make sense I do agree, but 1-2 in between tier changes? I don't think thats impossible.
A good example would be if Dormant Core in EI was an instance and tuned to about T2 raid difficulty. It would make a great raid encounter.
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