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Thread: Grugonim Spiderants

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    Ascendant intrinsc's Avatar
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    Default Grugonim Spiderants

    Simple question: Are the spawning spiderant adds on a timed basis? Can they come out during the tower phases? We have been running into instances where tower phase will initiate with a bunch of adds around and they pick off our people. Suggestions besides going together to the closest tower and nuking them? Thank you.

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    Ascendant No_Exit's Avatar
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    Quote Originally Posted by intrinsc View Post
    Simple question: Are the spawning spiderant adds on a timed basis? Can they come out during the tower phases? We have been running into instances where tower phase will initiate with a bunch of adds around and they pick off our people. Suggestions besides going together to the closest tower and nuking them? Thank you.
    Im assuming your having trouble on the second tower phase with the 6 towers. First off... yes you often have adds during tower phase. It can especially be a hassle on the 6 tower phase due to the fact that the group is usually split. However there should be no reason your going into the tower phase with a whole mess of adds up or a whole mess spawning. They should be dead, and any additional spawns during the phase should be picked up by someone who can take the hits and then aoe'd on the move. Mirrored for each side of course.

    Your not trying to save adds through the tower phase for the final burn are you?
    Last edited by No_Exit; 11-09-2011 at 08:41 AM.

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    Ascendant intrinsc's Avatar
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    We aren't trying to save adds at all. They are just a nuisance sometimes and decided to come to those with more experience for tips. Some attempts they are a lot of them and sometimes there aren't. Our next few attempts this week will include having a good AOEr or two with a tank that can take the ants and pwning them on the first tower.

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    Rift Master drizzt459's Avatar
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    Just burn them down if they come during tower phase, takes 3 seconds.
    Old school raid

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    Thanks for the answers, gentlemen.

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    Rift Disciple Protoskull's Avatar
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    One saboteur with the slow bomb can make all the difference if you are having trouble with adds killing people on the tower and/or underground phases.
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    RIFT Guide Writer Sebb's Avatar
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    Your tanks don't pick them up?

    We have one melee assigned to take down ants while the ranged is getting the towers. They go down quick at 60+ stacks

    That said - I'm curious if there's a timer. I was estimating around every 45 seconds.
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    Champion Nefaruis's Avatar
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    Cabicars in r8 gear make ants a non factor. and yes they are timed with the timer starting after the 2nd breath. 2nd wave ALWAYS comes around the 4th breath of the fight.

    Not to derail the thread but have yall ever noticed grug continue his underground goo after he has resurfaced?
    Last edited by Nefaruis; 11-09-2011 at 10:54 AM.

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    Quote Originally Posted by Nefaruis View Post
    Not to derail the thread but have yall ever noticed grug continue his underground goo after he has resurfaced?
    yes, this bug happened to us on one of our attempts last weekend, it was pretty much an instant wipe

    what is this splitting thing mentioned about the 10% tower phase? we've been trying to do it like the first tower phase where our whole raid stays together the whole time, is there a better way?
    Last edited by Redcruxs; 11-09-2011 at 11:47 AM.
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    Champion Nefaruis's Avatar
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    Quote Originally Posted by Redcruxs View Post
    yes, this bug happened to us on one of our attempts last weekend, it was pretty much an instant wipe

    what is this splitting thing mentioned about the 10% tower phase? we've been trying to do it like the first tower phase where our whole raid stays together the whole time, is there a better way?
    We dont split i can imagine ranged/melee splitting but the phase is just as short as the first one with ant buffs rolling

  11. #11
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    There are definitely ants during tower phases; but far less than during the usual phases.

    We have recently begun toying with the ants to see how high we can get the buff stacked, which has lead to some analysis of the spawning mechanics behind the bugs.

    The first wave of ants comes towards the second half of the second breath of the first phase (Right after pull).

    The second wave of ants will come during the first breath of the second tanked phase (After 1st burrow).

    They proceed on a fairly regular, measurable basis (Not sure on exact timer). UNTIL tower phase.

    During the tower phase, bugs do not spawn; the residual bugs from your previous spawn have not had the time to DESPAWN, and thus they are up and un-aggro'd until your raid goes within ~50 meters of them, at which point they natively aggro.

    The Grugo bugs spawn all across the arena, in small chunks of 2-4. What happens is that if you're tanking Grugonim on one far corner, bugs will spawn in the opposing corner and ultimately never aggro unless you have to kite/tower; usually you won't see these bugs at all because before the next burrow/tower phase, they'll despawn natively (Shortly after the next wave of bugs comes).

    During the towers, however, you're bypassing the normal timers and therefore running into the residual bugs from the previous spawn (Or two spawns, if you're lucky); this is easily resolved by having one of your tanks assigned to just grabbing them, or again, just killing them. They are paper.

    If you're trying to get the stack to 100 for most of the fight, these are very key to doing so, as you must keep your buff through the tower phase, meaning having an assigned bug manager, and a very tightly blobbed raid.

    There is no reason to do this except entertainment value and to see how big you can get the perdy yellow numbers.

    A bit long of an explanation, but i thought i'd give you all potential input i might have for you.
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