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Thread: One Crafter all Professions

  1. #1
    Plane Walker Lonyn's Avatar
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    Default One Crafter all Professions

    Back in the good days of EQ1, you could have one player that could take all professions this I thought was great, you would level all professions to 300.

    The reason you could spend all day crafting that uber piece.

    Now you are totally reliant on other people or have to make other players up to level 50 to be able to farm all the recipes or herbs, ore, cloth, skins that you need.
    Last edited by Lonyn; 03-12-2012 at 07:04 AM.

  2. #2
    Rift Chaser Algrim's Avatar
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    Quote Originally Posted by Lonyn View Post
    Back in the good days of EQ1, you could have one player that could take all professions this I thought was great, you would level all professions to 300.

    The reason you could spend all day crafting that uber piece.

    Now you are totally reliant on other people or have to make other players up to level 50 to be able to farm all the recipes or herbs, ore, cloth, skins that you need.
    Yeah. This is absolutely intolerable! The whole idea of interacting with other players in MMO is just lame...
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    I dunno, I usually stand in the middle of the pond screaming 1v1 me noobs.

  3. #3
    Soulwalker
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    Default Q

    *cough* Someone does not know how an economy works. The limiting your trade skill model works for MMOs in this day and age. You have someone who plays a vital role in providing services to other players. This encourages community involvement with the market and in turn rewards individual players for doing some basic economics. EVE does this in a more in depth way, so much so that people have gone to RL jail for fraud or trolled so hard. [Insert Cracked Article here]
    Remember to kill all Guardians

  4. #4
    Ascendant Machiko_Naguchi's Avatar
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    It's not that hard. Of the 4 level 50s listed in my sig, only 3 of them have crafting skills, and between those 3, I have ALL crafting professions covered. Not to mention harvesting skills. On my Warrior, since I already have all the crafting professions maxed out (and all the 1.4 and even EI recipes gotten), he is a "triple gatherer" ... as are my 2 other level 3x characters not listed below.

    The ONLY think that would make my life easier (and cheaper) is if Trion would add a bank slot in my bank that ALL of my characters could access. That way I could easily swap crafting materials between my characters without having to spend money mailing it. But then again, the up side of having crafting professions spread out over multiple characters is that your bank won't be TOTALLY filled up with nothing but crafting materials, you can partly fill up 3 banks. ;)
    Invictus - Faeblight
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  5. #5
    Champion of Telara Redius's Avatar
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    While I loved the EQ model (since I don't really care for alts), the biggest thing you're forgetting is how hard it was to max professions in EQ1.

    Took somewhere between 40-50 combines per skill point (averaged, as it was easy for the first few points, and damn near impossible to go from 299 to 300...so total, you had roughly 12000-15000 combines to max out 1 of the 7 crafting skills), so that you ended up having to forage/obtain/whatever a LOT of mats. Unlike in RIFT where it's trivial to max out a skill.

    That was what made having a maxxed crafter cool (sorta) in EQ; you had to be a bit masochist and a lot driven to accomplish the feat. You'd never dream of having more than one character with any given tradeskill; it was just too difficult to manage that.
    Lemming (formerly Mrhyde@Belmont), Guild Leader of Black Company on Greybriar
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  6. #6
    Rift Disciple Rhiss's Avatar
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    Personally i would like 4 professions available. Just 4, nothing more. We would still have an economy...but I would have more vesatility. Making armor...which i worked hard to get to master seems to yeild boring results for my cleric.

  7. #7
    Rift Disciple
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    Quote Originally Posted by Lonyn View Post
    Back in the good days of EQ1, you could have one player that could take all professions this I thought was great, you would level all professions to 300.

    The reason you could spend all day crafting that uber piece.

    Now you are totally reliant on other people or have to make other players up to level 50 to be able to farm all the recipes or herbs, ore, cloth, skins that you need.
    You could not run all crafts to max (300 originally then boosted up) in EQ1, the first craft over 200 was that characters only craft that could be maxed. Much later the game was changed and you could, using Alternate Advancement points, earn the ability to max additional crafts. I don't remember how many.

    I played from April '99 to early 2011 pretty much every night.

  8. #8
    Shield of Telara
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    Quote Originally Posted by Lonyn View Post
    Back in the good days of EQ1, you could have one player that could take all professions this I thought was great, you would level all professions to 300.
    I know that was untrue 'back in the good days'. It was several expansions in which added the ability to AA additional skills.

  9. #9
    Champion of Telara Redius's Avatar
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    Quote Originally Posted by Cladari View Post
    You could not run all crafts to max (300 originally then boosted up) in EQ1, the first craft over 200 was that characters only craft that could be maxed. Much later the game was changed and you could, using Alternate Advancement points, earn the ability to max additional crafts. I don't remember how many.

    I played from April '99 to early 2011 pretty much every night.
    LDoN? iirc was when they added it. And yes, you could buy enough additional points through AA's to get all the professions up to 300. I did it so I could do the Coldain shawl 2.0 quest with Underfoot.
    Lemming (formerly Mrhyde@Belmont), Guild Leader of Black Company on Greybriar
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  10. #10
    Ascendant -Swag-'s Avatar
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    Put your gathering skills on your main and crafting skills on two level 15 alts.

    Done.

  11. #11
    Rift Disciple lunatuna's Avatar
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    Quote Originally Posted by -Swag- View Post
    Put your gathering skills on your main and crafting skills on two level 15 alts.

    Done.
    This ^^

    /10char

  12. #12
    Telaran
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    Quote Originally Posted by Cladari View Post
    You could not run all crafts to max (300 originally then boosted up) in EQ1, the first craft over 200 was that characters only craft that could be maxed. Much later the game was changed and you could, using Alternate Advancement points, earn the ability to max additional crafts. I don't remember how many.

    I played from April '99 to early 2011 pretty much every night.
    You can run all of your TS's to 200 and one to 300. For each skill past the first that u wanted to run 201 to 300 it would cost you 5 AA points in New tanaan crafting mastery

    <<< Master Artisan all trophies fully evolved....and sitting to rot on an inactive account
    Last edited by Phelis; 03-19-2012 at 02:22 AM.

  13. #13
    Sword of Telara
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    Quote Originally Posted by -Swag- View Post
    Put your gathering skills on your main and crafting skills on two level 15 alts.

    Done.
    Why bother waiting until 15? I started at level 7 and my alts were 15 or 17 by the time they hit 300 in all six crafting professions, and that was due mainly to me being lazy some days and only doing crafting dailies instead of grinding out the professions themselves.

  14. #14
    Telaran
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    my opinion is to allow 1 crafting profession but allow all 3 of the gatheing skills

  15. #15
    Soulwalker
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    Quote Originally Posted by lunatuna View Post
    This ^^

    /10char
    if you are an achievement ***** like myself .. then puting 3 crafting on one char, 3 gathering on another would not work if you want to get both achievements.

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