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Thread: Armorsmith Plaques - 200+ Platinum later

  1. #16
    Plane Touched
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    Quote Originally Posted by Bagadur View Post
    I am only getting one daily for each profession, which sucks, so I guess the chances are going to be lower that someone that has more dailies to do.
    Not really, since the non-master dailies can't drop a Plaque. So effectively you're only getting less Artisan's Marks because of that (which is still silly, though).

  2. #17
    Shadowlander Toccs's Avatar
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    Some of you will hate me for saying this but...

    After 2 weeks of Armour crafting dallies i have managed to gain 5 Plaques, on the other hand 2 weeks’ worth of weapon smith dallies has net me 0 plaques.

    So yeah complelty random.
    Till now i have found that only 2 things are infinite:
    The Universe
    Human Stupidity

  3. #18
    Rift Chaser Brell's Avatar
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    Quote Originally Posted by Toccs View Post
    Some of you will hate me for saying this but...

    After 2 weeks of Armour crafting dallies i have managed to gain 5 Plaques, on the other hand 2 weeks’ worth of weapon smith dallies has net me 0 plaques.

    So yeah complelty random.
    We don't hate the players who get them (at least I dont). We just hate the system that doesn't make sense. Besides, it's not like you did anything to us. After all, ITS RANDOM :P

  4. #19
    Rift Master Buho's Avatar
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    Quote Originally Posted by Xii View Post
    Even if he farmed 200 plat worth of mats, he "lost" 200 plat by not selling it on the AH and instead investing it in dailies. The loss is the same. Just because you farmed something, doesn't mean it is free.
    Thank you! People who don't see this are the same ones who think everyone should give them materials because they are "free" anyway...

    Majuk & Maju Bhi'bri

  5. #20
    Rift Master Buho's Avatar
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    Quote Originally Posted by Brell View Post
    We don't hate the players who get them (at least I dont). We just hate the system that doesn't make sense. Besides, it's not like you did anything to us. After all, ITS RANDOM :P
    I, for one, think all the "random" in this game is broken. When you see the same people consistantly winning on rolls ( the people you've leveled with since level 6!), getting plaques, rare drops, etc. It may not be an intentional "luck" stat, but something in the way they draw numbers really looks to be biased by the character pulling the random number. Some of my groupmates are embarrased because they win all the time, and have started passing just so the rest of us stand a chance at winning loot. They can't do that, unfortunately, with plaques or rare drops or they would!
    Last edited by Buho; 03-31-2011 at 04:35 PM.

    Majuk & Maju Bhi'bri

  6. #21
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    Quote Originally Posted by Buho View Post
    I, for one, think all the "random" in this game is broken. When you see the same people consistantly winning on rolls ( the people you've leveled with since level 6!), getting plaques, rare drops, etc. It may not be an intentional "luck" stat, but something in the way they draw numbers really looks to be biased by the character pulling the random number. Some of my groupmates are embarrased because they win all the time, and have started passing just so the rest of us stand a chance at winning loot. They can't do that, unfortunately, with plaques or rare drops or they would!
    This is the funniest thing I have read today.
    Do you think we never landed on the moon?
    Do you think dinosaurs were a hoax?
    Do you think people who win the lottery multiple times have magical powers?

    Spend some time playing craps or better yet, take a coin out of your pocket and flip it a bunch of times. I bet you will find some sort of "bias" if you flip the coin while standing on one foot or something similarly stupid.

    It amazes me how people have such a hard time understanding the concept of random numbers. Someone could win every roll they ever click on, and the system would still be perfect. Its random...you have the same chance of rolling any given number as anyone else. Past outcomes do not influence future outcomes.

  7. #22
    Shadowlander
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    They showed already they got no clue about crafting and just put it in as a lure (since many people like to craft).

    If they fix the drop rate from plaquettes like they fixed the rare ore spawns then good night. Orchialkum Ore spawns like cookies now and you cant even grab all nodes at a place since they spawn so quick (At least i got the quest item finaly after 200 ores today and 60 lightstones). In 2 hours i got double the ammount of ori ore today then in last 2 weeks. Making the ores in instances unreachable is fubar since why go there stealthed for ore when you can get them outside easy now.

    Best Thing imho would be a trade off for artisan marks 150 or 200 will be ok so you still can get 1 plaaquette a week if you do your quests.

    Yes in 25 days doing master quests i got 1 Armorsmith plaquette and 6 kinda useless runecrafter plaquettes i wish it would be the opposite.

  8. #23
    Shadowlander
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    Quote Originally Posted by MatAuric View Post
    This is the funniest thing I have read today.
    Do you think we never landed on the moon?
    Do you think dinosaurs were a hoax?
    Do you think people who win the lottery multiple times have magical powers?

    Spend some time playing craps or better yet, take a coin out of your pocket and flip it a bunch of times. I bet you will find some sort of "bias" if you flip the coin while standing on one foot or something similarly stupid.

    It amazes me how people have such a hard time understanding the concept of random numbers. Someone could win every roll they ever click on, and the system would still be perfect. Its random...you have the same chance of rolling any given number as anyone else. Past outcomes do not influence future outcomes.
    Actually, this has been a problem in games past. Turbine (AC1/AC2/D&D/LotRO) admitted publicly that their random number generator wasn't quite random, and that certain players were flagged with "bad luck" that required a major patch and apology to fix. This was back in the AC1/AC2 days, but it wouldn't surprise me if this could happen again. Also, no computer random number generator is actually random. It's one of the first things you learn in a basic programming class.
    Last edited by Black_Shade; 03-31-2011 at 09:52 PM.

  9. #24
    Soulwalker Warandpeace's Avatar
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    All I can say is that the RNG is completely stupid in this game. I hit 300 armorsmithing on march 10th, I've done my dailies every day and have gotten 1 plaque. My wife got her runcrafting to 300 at lvl 24 and gets plaques on her toon almost every other day.

    And to the person who got the recipe just after 300 nodes,your lucky,as I type this I've been in iron pines for 5 hrs so far today mining,over 500 ore for the day,not counting the countless hrs from past days mining in instances and still havent seen the recipe

  10. #25
    Rift Disciple
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    Quote Originally Posted by Black_Shade View Post
    Actually, this has been a problem in games past. Turbine (AC1/AC2/D&D/LotRO) admitted publicly that their random number generator wasn't quite random, and that certain players were flagged with "bad luck" that required a major patch and apology to fix. This was back in the AC1/AC2 days, but it wouldn't surprise me if this could happen again. Also, no computer random number generator is actually random. It's one of the first things you learn in a basic programming class.
    I hadn't heard about that. That is pretty embarrassing as pseudo-random numbers are pretty trivial to generate even on a large scale. Regardless, any technology that relies so heavily on random numbers should be using some sort of physical based random number generation (ie atmospheric noise, entropy) which is also almost trivial to implement. But after see how poorly structured RIFT's authentication token system was, I would not put this beyond the realm of possibility.

    Also I didnt know they still had BASIC programming classes, most of the ones I took were C or java

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