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Thread: Bunch of Questions about Riftblade!

  1. #1
    Plane Touched Kane Hart's Avatar
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    Arrow Bunch of Questions about Riftblade!

    1) Riftblade does elemental damage (fire) and str has 0 effect on any of the range attacks.
    2) Riftblade is more of a plated mage?
    3) Riftblade is best played with 1h and shield?
    4) Riftblade is better to just collect endurance and taking gear rather then stack STR since nothing uses it but a skill or 2 that would be wasted.
    5) Riftblade is better with the following souls but please correct me I might miss understand the mix of souls.

    Beastmaster: 4 points for pet and pet heal? 4% hit 5% I guess for 5 points. I saw neat things down the roots but not sure what they do exactly so if anyone wants to fill me in?
    Champion: 5 points for 10% more damage to consume attack point attacks? + 5% more physical damage that is totally useless but why not haha its a buff
    Paladin: 5 points gives you 10% more armor and endurance buff and 2.3% more hp? 10 points for 10% more blocks and a 10min cooldown 100% heal.... OMG sounds amazing?
    Warlord: Did what the Paladin had but less?
    Void Knight: Seams to melee and would not work well
    Paragon: Maybe. Offers for 10 points into it. 5% ignore armor and 5% parry during attacking with none consuming points.. Then there is a 5% str buff and a 3% crit? Only reason I see going down this is for crit but it seams to much of a waste... But it is offensive at least...
    Reaver: This might be the winner maybe? 5 points gives you %30 or less hp = 20% dmg reduction. but also 2.3% more hp again and also skill called Binding of Affliction Not sure if it works with Riftblade but if it does increases all damage by 5%. 10 points gives you 5% less damage ontop and some crazy protection shield that I have no clue how it works lol...

    So with all this information I know maybe someone can fill me in the rest please.

  2. #2
    Soulwalker
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    The way I see it, the best secondary soul is Champion and then either Reaver or Paladin. This is for PVP with an emphasis on damage/control. Using this build as a baseline, you can then put 4 points in Reaver for the 5% damage buff, or 10+ points in Paladin for 5% hit, and a one hand damage increase (assuming this affects Riftblade abilities when you're going sword & board, haven't tested that yet).

  3. #3
    Plane Touched Kane Hart's Avatar
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    Quote Originally Posted by Ragg View Post
    The way I see it, the best secondary soul is Champion and then either Reaver or Paladin. This is for PVP with an emphasis on damage/control. Using this build as a baseline, you can then put 4 points in Reaver for the 5% damage buff, or 10+ points in Paladin for 5% hit, and a one hand damage increase (assuming this affects Riftblade abilities when you're going sword & board, haven't tested that yet).
    This throws out everything out the door since everyone tells me str has 0 effect on RB so you should just stack endurance.

  4. #4
    Rift Disciple TemetNosce's Avatar
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    Quote Originally Posted by Kane Hart View Post
    1) Riftblade does elemental damage (fire) and str has 0 effect on any of the range attacks.
    2) Riftblade is more of a plated mage?
    3) Riftblade is best played with 1h and shield?
    4) Riftblade is better to just collect endurance and taking gear rather then stack STR since nothing uses it but a skill or 2 that would be wasted.
    5) Riftblade is better with the following souls but please correct me I might miss understand the mix of souls.
    1. Which skill? To clarify, Flamespear is unaffected but skills that deal weapon and elemental damage are.

    2. Hrm... You can play it that way.

    3. Once again, depends. I do play it this way, however I'm specced for it.

    4. Provided you're relying mostly on elemental damage yes.

    5. BSM is good as a third soul with anything for the free pet, Paladin goes well for survivability if you're ok with relying on Flamespear, Reaver is solid for holding aggro/tanking, VK mixes for PVP mana murder, Champ/Paragon are both for if you're heading for a more offensive melee role.

    Out of the lot, I'd suggest deciding in advance whether you're going sword and board, two hander, or two weapon fighting. If you're going shield pick Paladin or Reaver as secondary, if you're going two hander Champion, if you're going two weapon Paragon. For your third soul... basically just go BSM, the free pet is ridiculously good for 0 points invested.
    Ipsa scientia potestas est

  5. #5
    Soulwalker
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    Default RB questions

    I think Flamespear is flat damage but things like Fiery attack (forget the name of it, +1 attack point and is a melee dmg + fire dmg) use your STR/AP bonuses. I've been DPS'ing as Rift PVE and getting 800dps AoE in instances @ 42, about 200 dps higher than our mage and ranger. This is with stacked STR/AP/Crit.
    Last edited by Feyd; 02-27-2011 at 01:10 PM.

  6. #6
    Soulwalker
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    Quote Originally Posted by Kane Hart View Post
    This throws out everything out the door since everyone tells me str has 0 effect on RB so you should just stack endurance.
    Yeah, Strength is about useless but theres nothing else to put the points towards in Paragon. Anyway there are some decent damage bonuses later on in Paragon, not to mention AOE fear, 3s stun on a 15s cooldown, disarm/stun/root/snare break, 50% healing debuff and a knockback.

  7. #7
    Ascendant Talamare's Avatar
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    Quote Originally Posted by Kane Hart View Post
    1) Riftblade does elemental damage (fire) and str has 0 effect on any of the range attacks.
    2) Riftblade is more of a plated mage?
    3) Riftblade is best played with 1h and shield?
    4) Riftblade is better to just collect endurance and taking gear rather then stack STR since nothing uses it but a skill or 2 that would be wasted.
    5) Riftblade is better with the following souls but please correct me I might miss understand the mix of souls.
    1 It has a minor effect, something like 100 STR = 5 damage
    2 Yes
    3 Yes because our best spells arent affected by weapon
    4 Yes
    It's not a damage meters fault you can't hit a certain dps and others similar to you can, it's the fault of your bad gear, bad spec, or bad rotation. So stop getting mad at the meters and invest some time into not being bad.

    DPS Mathcraft - How damage works
    DPS Mathcraft - STR vs DEX
    DPS Mathcraft - Armor
    Warrior DPS Calculator *UPDATED* v0.2
    Paragon Rebalancing Suggestion

  8. #8
    Ascendant Vabjekf's Avatar
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    1. Strength helps block and parry, which are both nice.
    You dont focus on str no, but its not a useless stat.

    2. Kind of, sort of. I mean, mages do a lot of different things. Rift blade is about what i would expect a ranged warrior to be. It has some attacks that do damage, and it can cause certain effects with its attacks, snares, roots, silence, etc.

    3. I think so, just because you get a good deal of extra mitigation and dont really lose out on anything. Retaliation hits hard. More weapon damage is really only going to help rift strike and thunder strike. With rift strike, with a 1 hander, it will do more damage to the things that you are not targeting. But you have other stuff damaging the things that you are targeting, so in the end what you target will probably die first anyway, so no big deal there. Rift strike is on a cooldown, and im just not sure if the extra damage is worth losing the mitigation, particularaly since to use rift strike you need to be close up anyway.

    4. I like str dex and end.

    5. 51riftblade/11paladin/4 reaver, if you are doing the shield thing. You get:

    Reaver:
    16% damage mitigation when below 30% health
    5% damage bonus

    Paladin:
    8%damage bonus
    A ranged 3 second stun
    A full self heal
    5% more chance to hit
    15% block chance
    An endurance buff
    A powerful block reactive that hits for about the same as a flame spear, at least for me, and is off the GCD.

  9. #9
    Ascendant Talamare's Avatar
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    Quote Originally Posted by Vabjekf View Post
    Paladin:
    8%damage bonus
    Have you been able to prove that it affects Flame Spear and Fire Burst?
    It's not a damage meters fault you can't hit a certain dps and others similar to you can, it's the fault of your bad gear, bad spec, or bad rotation. So stop getting mad at the meters and invest some time into not being bad.

    DPS Mathcraft - How damage works
    DPS Mathcraft - STR vs DEX
    DPS Mathcraft - Armor
    Warrior DPS Calculator *UPDATED* v0.2
    Paragon Rebalancing Suggestion

  10. #10
    Ascendant Vabjekf's Avatar
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    Quote Originally Posted by Talamare View Post
    Have you been able to prove that it affects Flame Spear and Fire Burst?
    It did in the beta, i tested it at level 19 with a build i can not remember. But basically i did a respec and just put something like 15 points into rift blade and sat on the rest of my points, went outside town, and started attacking things.

    I was consistantly hitting for around 100 damage (it varied by like 4 points between 98 and 101.. or 102, something like that)

    Anyway, it was always within that damage range, i killed a few mobs doing nothing but flame spear spam to test this.

    I then spent 10 points into paladin to get the full 10% damage bonus.

    The first hit was 108. I think i had a spread of 105-109, but i can not recall the exact damage range.

    I did test on the same enemy of the same level, and killed a few of them with just flame spear, but it hits pretty consistantly, only fluxuating a few points, so further tests were not deemed nessisary.

    Doing the math i worked out that the 8% only adds ontop of the existing percent.

    So for example, a rift blade with the 50% damage bonus from rift blade, and the 10% damage from paladin, will not do base times 1.5 times 1.1, but rather base times 1.6

    So its not really going to be an '8%' bonus over what you would have had otherwise, but just a 4%, but its still something.

    And i can not say that thats how it works 100% certainly. It was not giving a full 10% damage increase, and based on the numbers it could have been the percent that i would have fit with the rift blade damage bonus, but there could be other mechanics at work and it was actually counting the full 10%.

    At 50 ill test again with a parser and test dummies. A few hundred flame spears should let us see the actual percent =P

    The full heal, 5% hit chance increase, and retaliation with the block to use it, are reason enough to go paladin though, even if the damage bonus is really only a couple percent in the end.
    Last edited by Vabjekf; 02-27-2011 at 03:25 PM.

  11. #11
    Plane Touched Kane Hart's Avatar
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    What ability exactly grants More damage? it seams that Take no more prisoners does work but I noticed it's only for consuming power attack moves not power attack making moves.

    Example: http://godcraft.com/x/32d32d32.png

  12. #12
    Ascendant Talamare's Avatar
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    Quote Originally Posted by Vabjekf View Post
    It did in the beta, i tested it at level 19 with a build i can not remember. But basically i did a respec and just put something like 15 points into rift blade and sat on the rest of my points, went outside town, and started attacking things.

    I was consistantly hitting for around 100 damage (it varied by like 4 points between 98 and 101.. or 102, something like that)

    Anyway, it was always within that damage range, i killed a few mobs doing nothing but flame spear spam to test this.

    I then spent 10 points into paladin to get the full 10% damage bonus.

    The first hit was 108. I think i had a spread of 105-109, but i can not recall the exact damage range.

    I did test on the same enemy of the same level, and killed a few of them with just flame spear, but it hits pretty consistantly, only fluxuating a few points, so further tests were not deemed nessisary.

    Doing the math i worked out that the 8% only adds ontop of the existing percent.

    So for example, a rift blade with the 50% damage bonus from rift blade, and the 10% damage from paladin, will not do base times 1.5 times 1.1, but rather base times 1.6

    So its not really going to be an '8%' bonus over what you would have had otherwise, but just a 4%, but its still something.

    And i can not say that thats how it works 100% certainly. It was not giving a full 10% damage increase, and based on the numbers it could have been the percent that i would have fit with the rift blade damage bonus, but there could be other mechanics at work and it was actually counting the full 10%.

    At 50 ill test again with a parser and test dummies. A few hundred flame spears should let us see the actual percent =P

    The full heal, 5% hit chance increase, and retaliation with the block to use it, are reason enough to go paladin though, even if the damage bonus is really only a couple percent in the end.
    Good enough of a test for me, thanks
    It's not a damage meters fault you can't hit a certain dps and others similar to you can, it's the fault of your bad gear, bad spec, or bad rotation. So stop getting mad at the meters and invest some time into not being bad.

    DPS Mathcraft - How damage works
    DPS Mathcraft - STR vs DEX
    DPS Mathcraft - Armor
    Warrior DPS Calculator *UPDATED* v0.2
    Paragon Rebalancing Suggestion

  13. #13
    Soulwalker Stryke_1337's Avatar
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    Hey, Kane!

    I've played on your GodCraft server for a while now. Good to see you're in RIFT.
    Seocon - Warrior

  14. #14
    Telaran
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    I'm trying to find a good PvP build

    1)Rift as main but I use Champ for th CCs...rest is reaver
    http://rift.zam.com/en/stc.html?t=1c....xuoxuzk.y0ozo

    2) Similar as the one before but I chose pally rather than reaver
    http://rift.zam.com/en/stc.html?t=1c...qG0uosbo.y0ozo

    3) Still Rift as main but this time I go deeper in champ
    http://rift.zam.com/en/stc.html?t=1c...i0sdoRMM.xuo0z

    I'm really quite on the confused side and I hope u can help!

    Ta

  15. #15
    Plane Touched Kane Hart's Avatar
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    I would like to know a good pve build with champ and RB it sounds like champs the winner anyways.

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