
Originally Posted by
Vabjekf
It did in the beta, i tested it at level 19 with a build i can not remember. But basically i did a respec and just put something like 15 points into rift blade and sat on the rest of my points, went outside town, and started attacking things.
I was consistantly hitting for around 100 damage (it varied by like 4 points between 98 and 101.. or 102, something like that)
Anyway, it was always within that damage range, i killed a few mobs doing nothing but flame spear spam to test this.
I then spent 10 points into paladin to get the full 10% damage bonus.
The first hit was 108. I think i had a spread of 105-109, but i can not recall the exact damage range.
I did test on the same enemy of the same level, and killed a few of them with just flame spear, but it hits pretty consistantly, only fluxuating a few points, so further tests were not deemed nessisary.
Doing the math i worked out that the 8% only adds ontop of the existing percent.
So for example, a rift blade with the 50% damage bonus from rift blade, and the 10% damage from paladin, will not do base times 1.5 times 1.1, but rather base times 1.6
So its not really going to be an '8%' bonus over what you would have had otherwise, but just a 4%, but its still something.
And i can not say that thats how it works 100% certainly. It was not giving a full 10% damage increase, and based on the numbers it could have been the percent that i would have fit with the rift blade damage bonus, but there could be other mechanics at work and it was actually counting the full 10%.
At 50 ill test again with a parser and test dummies. A few hundred flame spears should let us see the actual percent =P
The full heal, 5% hit chance increase, and retaliation with the block to use it, are reason enough to go paladin though, even if the damage bonus is really only a couple percent in the end.
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