Ok, so here's how it works.
Normals/Experts :
Tank - Cleric, Rogue, Warrior
Healer - Mage, Cleric
Support - Mage, Rogue, Cleric
DPS - Cleric, Rogue, Warrior, Mage
4 Roles - Cleric
3 Roles - Mage, Rogue
2 Roles - Warrior
10 Man :
Tank - Cleric, Rogue, Warrior
Healer - Mage, Cleric
Support - Mage, Cleric, Rogue
DPS - Mage, Cleric, Rogue, Warrior
4 Roles - Cleric
3 Roles - Mage, Rogue
2 Roles - Warrior
Raid :
Tank - Cleric, Rogue, Warrior
Healer - Mage, Cleric
Support - Mage, Cleric, Rogue, 0.5 x Warrior
DPS - Mage, Cleric, Rogue, Warrior
4 Roles - Cleric
3 Roles - Mage, Rogue
2.5 Roles - Warrior
So explain to me again why all the classes should be balanced within each role when some classes can perform more roles than others? Or do Warriors just need to deal with not being viable except at tanking (which will be fixed in 2.1 hopefully) which there is only one slot (usually), and DPS, which any class can fill?
Last edited by Renshai; 12-10-2012 at 07:24 PM.
Whatever the numbers are and independent from how we parse in comparison to other callings, any ability that adds 15% dps using a single global cooldown every 60s is an outlier. I would prefer if our dps was not so reliant on a single ability, especially when it is not an ability high in the Rb tree. Rb Para as a combination of single target souls ought to parse as high as Rb Champ, especially when going 61 into the Rb tree. Mired is like the early version of Strike Like Iron when it was low in the Paragon tree.
The main reason to use Para instead of Champ as a secondary soul is for the Interrupt. The damage penalty is too high, especially when Rb Champ parses below Para.
Last edited by Perros_The_Second; 12-10-2012 at 07:26 PM.
With any other RB build you use at max 4 buttons for ST. For this build, you have to keep a priority rotation with Frost Strike, Shock Pulse, the mark, Rift Strike, Flame Spear, Stonespear, Fiery Burst, Icy Burst, Rift Storm. With 54 RB, you can just do one macro with Rift Strike, Flamespear, Stone Spear, one macro with the finishers, and one for searing and Shock Pulse, one with Frost Strike. You don't really notice any difference in keeping an un-optimized rotation versus 51/23/2. For example, if there is disconnect and you do a Shock Pulse, any "rotation" would fall out of place, so a priority list is better. Even though a rotation is a priority anyways, normal players just love to stock to a set rotation they can just memorize instead of learning to use their abilities at the right time.
I can take screenshots if you want. My 54rb(which will become a paragon build on Wednesday) is 4 ST buttons. My 51/23/2 RB is 8.
Last edited by intrinsc; 12-10-2012 at 07:25 PM.
#800 I will look at mired on RB when the rest of this is all handled. As for Disconnect issue with Paragons I am still looking into this. We don't want to just give them something like the Harbinger has which makes attacks ranged, and we do not want to give them ranged attacks but we do want to come up with something. In the meantime we have increased their DPS and may have to again in the near future (Use of MAY means I am not promising anything)
Remember that anything you do to mired will affect your upcoming changes to Champion ST DPS. Of course, you could easily circumvent this by making individual attacks hit harder on champion, but you'd be killing a very fun spec to play. Anything above 51 RB is too easy to play with better AOE burst, so if 51/23/2 RB were to be nerfed via a Mired nerf to 54RB levels, then you would be killing the spec because anyone in their right mind would then choose the equal DPS spec that is easier to play and has superior AOE capabilities!
Atrius, I have bug reported it and so have other guildies. But I am not sure if it got back to you or you are aware of: The tank synergy crystals across the board for classes are only giving 65 endurance to the stat **** and increasing health by 650 EXACTLY!. They are not taking into account any health bonus % your gifts or talents give at all or anything else. I would love for you change this asap please.
Angelamongus <Afterlife> [Tank]~Laethys~
5/5 GSB - 5/5 Ros - 11/11 HK - 8/8 ID - 4/4 FT - 5/5 EE-
Rift Implosion still seems awful.
Tempest is staying where it is for now? Seems to lag behind other classes' ranged capabilities.
Transience ~ Threesprings
#805 I don't want to givet hem something they need an outside soul to use. Like a Ranged Follow Up. If I gave them a Ranged Follow Up I would have to give them a Ranged Builder as well. And then likely a ranged Finisher as people got upset that it was missing. It's A Slippery Slope. We will figure something out.
The natural solution would be a range extender like Harbinger Phantom Blades although 15s out of 30 sounds a bit too good unless Rb and Para are close in dps.
He said in an earlier post that they didn't want to do that.
Though they could play off the Touch of death mechanic, big hits (equal to the disconnect's period) on short delays, disconnects are usually predictable, seeit coming and just pop, FLEE, charge as the explosion hits.
or maybe a finisher that echoes the next x seconds after x seconds, old samurai movie cliche, CUT DOWN FOUR GUYS, NOTHIGN SEEMS TO HAPPEN THEN THEY ALL EXPLODE INTO A CLOUD OF BLOOD FIVE SECONDS LATER.
.. though i'd be too tempted to make fist of the north star references in 5 mans if that were the case.
.. Paragon has a very.. unique fluff as far as melee souls go, it's a very.. eastern "so good it's almost mystical" swordsman trope.. not somethign you see that often in mmo's really, It's either Big n' brutish grr warrior (champion here, or WoW's Warrior to name a few.) or Swordsman with magic making them sword better. (Deathknight, Riftblade.)
It allows the room for "skill tricks" -- things like delayed damage, flufed as just near-mystical level of weapon mastery.. iunno, gives them room to fluff something interesting, rahter than SWINGING AT AT A RANGE.
Last edited by Kyuubin; 12-10-2012 at 07:47 PM.
Atrius can you confirm these changes are going live Wednesday?
Last edited by Hyperian; 12-10-2012 at 07:52 PM.
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