Interesting thought. Why is it, the Mage and rogue was the only callings that display the weapon used by the new soul in both the silhouette as well as the video? The cleric had a staff, and the warrior had a 2handed sword.
Interesting thought. Why is it, the Mage and rogue was the only callings that display the weapon used by the new soul in both the silhouette as well as the video? The cleric had a staff, and the warrior had a 2handed sword.
Lets Go Rift. Hope Archeage can do something next. Lets Save Rift
Yup. Oh there was much QQ'ing about flamespear back at launch.
By far, most PVP warriors were riftblade before it was nerfed. By far. And that was with Champ being quite a bit stronger! Champ used to hit like a freakin' truck.
The intent for riftblade was a range dps and utility soul. Guess what, range is better than melee, so everybody used it. :|
Raelyn <The Granite Guard> R40 Warrior @ Seastone
Tomoka <The Granite Guard> R40 Cleric @ Seastone
I really think this is a baseless assumption that will soon be shattered with the revamps in the expansion. I believe that the current warrior springs out of the attempt of trion to give them a cookie since they did not have a ranged or support soul. Given the current knowledge about the expansion we see that the need for that "cookie" no longer exists and therfore the advantages the warrior may have enjoyed in the past over the other classes in the game cease to be called for.
As to melee needing advantages. Look no further than the mage unveil where they said all raid encounters are now going to be tested with a full 20 man melee range only raid. This to me again points out that there will be equal advantages and disadvantages to being both melee and ranged and therefore the "cookie" that may have been given to the melee classes in the past now ceases to be needed in the game environment of strom legion.
In storm legion the act of being melee or ranged simply will not be factored into the damage potential of a class or soul; The enviroment no longer will favor either ranged or melee, the classes will all be balanced in number of roles and each can play melee or ranged; There just really is no reason left that one DPS soul should do more damage than another DPS soul.
Unless I've missed a dev post somewhere of course.
Last edited by aabuster1; 08-11-2012 at 11:08 PM.
Where you get this from is beyond me. One thing I have come to accept is to never underestimate Trion. I know that it will be ranged because of previous precedent combined with the silhouette and their methodology they are going after. Anything else beyond that is pure conjecture.
Last edited by intrinsc; 08-12-2012 at 06:59 AM.
Truh. Its bad design we didnt for this amount of time.
If you remember back, the funny thing about flame spear is that nobody complained at all about it. Untill one day they put a patch in which gave flamespear a graphic. Within a week there were posts crying to the heavens even though it didnt do that much damage. Flamespear got its nerf. So basically flamespear got its nerf based off the *perception* that users could see it. It wasnt until later that they made additional corrections to tune us down (overly down tune us). But because of all the crying flamespear's nerf was never repealed.
As for the range soul, warriors are rigid min maxers. If there is a fight which favors range, or the range soul does more st/aoe dps it will get used. If not, hopefully it will also provide nice synergy in PVP.
There's no reason to think the devs are saying melee/ranged will do the exact same damage, and that there will be no difference between them. Why would Warriors be getting a ranged soul, if that were the case? Ranged will always have the inherent advantage of being NOT MELEE, so it will always need to do slightly less damage. Otherwise, Rogues have no reason to ever use a melee spec, at least not from a min/max perspective. Not to mention, ranged will always be superior in a fight against melee in PVP.
So, melee will remain slightly higher dps than ranged, which is the only sensical way to balance the game.
As for Warrior's 'cookie,' I think their melee/ranged will be on par with Rogue melee/ranged, once Warriors have their ranged soul and support soul. That said, Rogue/Warrior melee will still do more damage than Rogue/Warrior ranged.
Last edited by nocks; 08-12-2012 at 08:41 AM.
Sure there are but not in ID. In HK there's Grug and Akylios. I don't know why warriors rail about melee vs range when they can just ask a rogue and get an answer in two seconds. You know from someone who's actually played both in all the encounters.
This is also the main reason why warriors will get a ranged soul. Too many ranged vs melee QQ theads so the devs moved to solve the issue by giving every class a ranged and melee dps soul.
I rite a gooded guide for rouges.
NB-Sin Guide - http://forums.riftgame.com/rift-gene...-sin-spec.html
Lol, so if a ranged warrior soul starts to equalize dps as if it were melee, then there is no point in going melee since melee mechanics in ID aren't always fun. What is funny is that mages got a melee soul. It'll be interesting to see the swap.
Because we can wear plate, you have to add 10% to our DPS number.
Raelyn <The Granite Guard> R40 Warrior @ Seastone
Tomoka <The Granite Guard> R40 Cleric @ Seastone
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