
Originally Posted by
Sharogy
"repost"
The correct Weights for AP vs Crit is about 1:1.7 - 1:1.8 in ID gear unless u run some 44/22, which means most available item from the same Ilvl will benefit u greater if they are leather.
this can be easily verified using ferboten's DPS calculator, simply increase Ap by 25, see raid dps increase, vs crit by 50, see raid dps increase, and u see crit win always under softcap.
For more numerical example:
On a dummy, with no consumables just selfbuff, im Criting PS for 3135, BF for 6410, (no GI buff, after stacking to 5 stack of GI, my ps Crits for 3236, bf for 6793), atm i have 36.25% crit.
Backward calculation for avg non crit dmg is the following:
NON GI:
PS hits for 3135/1.5 = 2090
BF hits for 6410/1.5 = 4273
WITH GI:
ps hits for 3236/1.5 = 2157
BF hits for 6793/1.5 = 4529
Note: 150 ap is in itemisation value equal to 300 crit, that means if i switch out 150 ap for 300 crit instead i can obtain a 11.4% extra crit (assume all under softcap values).
Note: (all numbers i typed in this post are rounded up for easy typing, real calculation is done in excel with exact values).
In a core champion rotation of PS PS BF, without GI, expected avg dmg is the following:
(2090*0.6375+3135*0.3625) = 2469 on PS
(4273*0.6375+6410*0.3625) = 5048 on BF
this means the avg dmg of this simple mini rotation would yield: 9985 dmg.
Now Stacking up to 5 stacks of GI buff, expected avg dmg is the following:
(2157*0.6375+3236*0.3625) = 2548 on PS
(4529*0.6375+6793*0.3625) = 5349 on BF
this means the avg dmg of this mini rotation would yield: 10446 dmg.
Now assume this theoretical Gear swap is possible for extra 300 crit instead of getting this 150 AP:
my new crit would be 47.65%, using non GI stack numbers the expected avg dmg is the following:
(2090*0.5235+3135*0.4765) = 2588 on PS
(4273*0.5235+6410*0.4765) = 5291 on BF
this means the avg dmg of this mini rotation would yield: 10466 dmg.
Conclusion: in this given situation, 1 ap for finishers clearly scales better than 2 crit for finishers, but the opposite is true for all builder attacks, and combined in this mini rotation which is fairly representative for the champion rotation in a whole, Crit still scales better in the 1 ap vs 2 crit Ratio.
What does this mean?
it means it is better to stack crit up to Softcap over AP given the same itemisation values. aka, get them leathers.
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EXTRA:
To further test the scalling, does this ratio change in any way when i have more buffs? in order to test this i simply apply all the consumables i can afford, and do the same test, if the result shows the gap becomes "smaller" between AP and crit, then it is possible that AP will outscale crit in a raid buffed environment, however if the opposite is true then there is no reason for me to test this in raid buffs as it will likely to only put crit further ahead.
Consumable: Oilstone+blue flask+f00d+tablet
new crit %: 37.75
Current crit dmg values: 3359 on ps and 6769 on bf (no GI stack)
Expected avg dmg:
3359/1.5*0.6225+3359*0.3775 = 2662 on PS
6769/1.5*0.6225+6769*0.3775 = 5364 on BF
Rotation dmg: 10688
Now stack up to 5 stack of GI: 3461 on ps and 7152 on bf
Expected avg dmg:
3461/1.5*0.6225+3461*0.3775 = 2743 on PS
7152/1.5*0.6225+7152*0.3775 = 5668 on BF
Rotation dmg: 11152
with Imaginary crit gear instead of the 150 AP:
Expected avg dmg:
3359/1.5*(0.6225-0.114)+3359*(0.3775+0.114) = 2789 on PS
6769/1.5*(0.6225-0.114)+6769*(0.3775+0.114) = 5621 on BF
rotation dmg: 11199.9
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Conclusion: There is no indication that gap would get closer when having more "buffs" on. hence the earlier drawn conclusion is likely to be correct when extrapolated to raid buff environment.
that 2 crit > 1 AP for ID gear lvls all across the board except for 44/22.
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Highly recommanded: Ferboten's dps calculator
it maps out all ability across rotations in all different raid buff settings, the conclusion is the same, 2 crit > 1 ap for everything except 44/22 in ID gear.
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