While I will agree that it can be frustrating as a DPS warrior, we have since been able to compensate for most of these fights where our warriors are rocking DPS.
Warboss Drak has the anti-melee disconnect, but it's nothing too serious.
Ituziel is a joke if you use the wall strat, melee only has to move for a few waves and our warriors are in 3800-4200 dps range.
Maklamos is an issue? The only thing that can kill melee is if two tanks get a desolation pulse, and usually it just involves one of them jumping off the platform to solve that issue. Other than that melee stands at max melee with their thumb up their ***.
Rusila they run bombs in P1, and DPS in P2. Maybe move slightly for Thousand Cuts?
HM Conclave we kill Packmaster first so there is no worry of feedback. Everyone is stacked in melee anyway so it's just the movement from crystal placement. Witchlord next, minimal movement. Yes, there are the orbs in P3 against Ereetu, but I tank this part and just move the boss out of them and the warriors jump back in when they can.
Laethys is a dream boat for warrior DPS.
Can't speak past that. =p


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