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Thread: Thoughts on Conquest for Warriors

  1. #1
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    Default Thoughts on Conquest for Warriors

    We all knew this was coming. Well you should have known. The issues for warriors is a combination of melee range and lack of survivabikty. Currently a warrior cannot even attempt to go dps in conquest due to the insane amounts of AOE and ranged dps. The developers have a few options. They can reduce range dps and AOE significantly in conquest. We are talking upwards of 40% or beef up warrior defenses. I think suggest the following:

    1). Increase the PA AOE danage reduction ability to 25% from 10%.
    2). Increase the PA ability the reduces damage when crit to 10% ar full five ranks.
    3). Add an ability in the PA tree that provides damage immunity but also reduces all damage done by 100% for ten seconds. Make it have a one minute cooldown and only effect pvp.
    4). Add an ability for tank classes similar to hold the line in warhammer. The warrior takes 75% less damage and is immune to AOE. Requires a shield and lasts for the energy bar. All players behind the warrior get + 50% dodge and + 50% spell restance. Does not stack. Cannot interrupted. The warrior cannot move while doing it.
    5). Add an ability for tanks that is a damage reflect. 5% damage reflect. It is a purable buff from the pvp PA tree that only effects players.
    6). Increase the range of reaver dots and pulls to 30 meters. Increase all warrior ranged attacks to 30 meters.
    7). Increase the effectiveness of plate armor.

    These may seem excessive but they are not. Conquest is a disaster for warriors due to how high ranged dps is in the game.

  2. #2
    Shield of Telara Kaybriar's Avatar
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    What makes you think they are going to change anything when they continuously make raid bosses that also punish warriors?

    Just use a full tank spec, get the marks you need, then never go back.
    Kaybye ~

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    Quote Originally Posted by Kaybriar View Post
    What makes you think they are going to change anything when they continuously make raid bosses that also punish warriors?

    Just use a full tank spec, get the marks you need, then never go back.
    Because conquest and pvp is about fighting. Having fun and contributing to your group. Having warriors run around in tank spec and do nothing is not meeting this goal. Also, when the farming stops it seems stupid to be required to level a rogue to enjoy conquest. This is what is currently happening. Trion must nerf ranged dps significantly or buff warrior survivability.

    Bad pvp is bad pvp. Time for Trion to blanche this disaster and make it so warriors have a chance. It is not like this was not obvious weeks ago. I mean come on. It is stupid.

  4. #4
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    Warriors are incredibly powerful in every warfront except conquest. You cant ask for op team wrecking killing machines to be made even more op just because they are weak in one map. Pick your battles carefully, be careful of the loan enemy who has 47 cloaked friends waiting to pwn you when you teleport in. Or go tank and leach as suggested.

    It is tough to go from being overpowered killing machines 24/7 to feeling gimp in one particular warfront. But hey, go roll a cleric and try to melee, you will beg for your warrior.

    (Rerolling to warrior, currently lvl 25, leaving cleric max rank since october)
    Last edited by stefe; 07-03-2012 at 08:38 PM.

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    Rift Chaser Kryoz's Avatar
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    Quote Originally Posted by stefe View Post
    Warriors are incredibly powerful in every warfront including conquest.

    Fixed that for you
    Last edited by Kryoz; 07-03-2012 at 08:45 PM.
    http://img802.imageshack.us/img802/716/basically.jpg

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    Quote Originally Posted by Dementic View Post
    Fixed that for you
    Well, i can see his point about not having 30-35 meter range spammable aoe is a large disadvantage in a map like conquest, especially with the 40 cloaked enemies suddenly appearing.

  7. #7
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    Quote Originally Posted by stefe View Post
    Warriors are incredibly powerful in every warfront except conquest. You cant ask for op team wrecking killing machines to be made even more op just because they are weak in one map. Pick your battles carefully, be careful of the loan enemy who has 47 cloaked friends waiting to pwn you when you teleport in. Or go tank and leach as suggested.

    It is tough to go from being overpowered killing machines 24/7 to feeling gimp in one particular warfront. But hey, go roll a cleric and try to melee, you will beg for your warrior.

    (Rerolling to warrior, currently lvl 25, leaving cleric max rank since october)
    Just so its clear, your warriior is level 25 or pvp rank 25?
    You do seem to be the resident expert on warriors though so not really sure.

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    Quote Originally Posted by Stilly View Post
    Just so its clear, your warriior is level 25 or pvp rank 25?
    You do seem to be the resident expert on warriors though so not really sure.
    Rank 25. Just started pvping on him last weeked at rank 9 i think it was, with two pieces of pvp gear.

    Not an expert by any means, but having been max rank on my cleric for 9 months, I can already tell at this starter level with the warrior that their toolbox for pvp is vastly superior. Also, if your resident expert comment was sarcastic, am i allowed to post if im not the top warrior in the world? Just checking.
    Last edited by stefe; 07-03-2012 at 09:32 PM.

  9. #9
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    Quote Originally Posted by stefe View Post
    Warriors are incredibly powerful in every warfront except conquest. You cant ask for op team wrecking killing machines to be made even more op just because they are weak in one map. Pick your battles carefully, be careful of the loan enemy who has 47 cloaked friends waiting to pwn you when you teleport in. Or go tank and leach as suggested.

    It is tough to go from being overpowered killing machines 24/7 to feeling gimp in one particular warfront. But hey, go roll a cleric and try to melee, you will beg for your warrior.

    (Rerolling to warrior, currently lvl 25, leaving cleric max rank since october)
    Actually warriors are not overpowered against good ranged dps teams in any warfront period. Just because you died to a warrior does not mean they are overpowered. Leveling a warrior to 25 means you should probably read the forums to learn more about the class instead of commenting out of ignorance.

    Warriors need a buff to survivability in all warfronts. It is the only dps class that requres a full time healer to do anything. Rogues and mages have the same damage but at 30 meters.

  10. #10
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    Quote Originally Posted by stefe View Post
    Rank 25. Just started pvping on him last weeked at rank 9 i think it was, with two pieces of pvp gear.

    Not an expert by any means, but having been max rank on my cleric for 9 months, I can already tell at this starter level with the warrior that their toolbox for pvp is vastly superior. Also, if your resident expert comment was sarcastic, am i allowed to post if im not the top warrior in the world? Just checking.
    Your cleric experience means squat as warrior is what i am saying. Totally different class with different issues to deal with. You're coming across as some expert w/o saying how OP warriors are with no practical experience. FYI, i mainly solo queue so not guild/pocket healer. Don't consider myself some uber bad pvp'er either but did rank to 40 pre-conquest so not clueless either.

    So rank 25 meaning your level 50.

    So you mainly comparing warrior to cleric?
    How about warrior to rogue?
    Warrior to mages?
    Warrior to warrior?

    Seriously though, try a non-PB/RW spec and let me know how it goes for you. I'm not huge fan of the RB spec, but w/o mobility your options very limited as DPS.

    Keep in mind that things are a bit scewed right now due to the Conquest debacle in that very likely to meet up with some that may be pvp geared out but playing poorly; e.g, range face tanking warrior. Bad move. You can till the good ones from the bad pretty easy, and those that are not in valor gear.

  11. #11
    Eas
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    Quote Originally Posted by Mekenna View Post
    Warriors need a buff to survivability in all warfronts. It is the only dps class that requres a full time healer to do anything.
    No they don't. I pugged quite alot and you can still do quite alot without a pocket healer. Hell, I've seen better warriors then me get rampages without a healer backup.

    Warriors have always been, and will always be heavy gear dependent. Getting that gear might be a struggle for some, but once you got it warriors are in a good place.
    Last edited by Eas; 07-04-2012 at 03:55 AM.
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  12. #12
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    Quote Originally Posted by Eas View Post
    No they don't. I pugged quite alot and you can still do quite alot without a pocket healer. Hell, I've seen better warriors then me get rampages without a healer backup.

    Warriors have always been, and will always be heavy gear dependent. Getting that gear might be a struggle for some, but once you got it warriors are in a good place.
    Rank 44 warrior and I hate my warrior with a passion. Every time I am in a WF without a healbot on me I really just want to AFK.

    Play my undergeared and underranked mage, cleric and rogue? Much better experience for me.

    As soon as achievements, mounts and pets become truly account wide I am swapping to mage or rogue immediately. Range in this game dominates all and that's never going to change.

  13. #13
    Plane Touched Sergeantkeys's Avatar
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    I play a warrior in PVP and I have fun, I'm not alone am I ?

    Good, we settled that.
    Skulking around the forums at 3AM. Making sense is not my priority, it's about raging and raving
    "A warlord is a Warrior with a brain, but a warrior nonetheless"

  14. #14
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    Quote Originally Posted by Mekenna View Post
    Warriors need a buff to survivability in all warfronts. It is the only dps class that requres a full time healer to do anything.
    Um no. I queued with a healer for a total of 3 or 4 times, ever. I can do pretty well without one, granted warriors probably profit from having one more than others but you don't need "a full time healer to do anything", it's simply not true. Not since 1.7 at any rate. And when backed up with heals they are notably more handy than other classes in the ability to crash into and break up clusters of people using the considerable aoe dmg, utility such as fear bomb and lingering wounds, aoe silence in case of high VK or fork + wind spear for rb etc while soaking up damage for the team behind them due to the higher natural hp pool, maybe a shield and a handful of points invested into a tank soul netting few extra % of dmg resist and so on. I typically end up very high on both dmg done and dmg taken score even with very little healing present, and it's not rare that I'm top in both.

    Warriors are in a bad spot in conquests, true. But this is due to poor design of the feature itself rather than deficiency of the class. Yeah in a 100v100 zergfest slideshow running into melee range with the other group equals suicide. But who would have thought... right? Conquest is simply put badly done. And the more I think of it the less I see how can it ever be truly fixed. No matter what you do, people flocking into huge swarms is hard to prevent and in that case range is everything, it's not the only game where this rule stands.

  15. #15
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    Warriors gain less favor than range classes. I can tell you that is a fact. Way less. I play both a rogue and warrior and tested it out. So yes...all the players on the forums saying they love the warrior how it is basically likes to cut themselves...and thinks its cool..outside of that warriors are in a bad shape.

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