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Thread: Death blow changes on the PTS(1.9) -50% damage?

  1. #16
    RIFT Guide Writer Sebb's Avatar
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    Quote Originally Posted by Steelwind View Post
    Three abilities in the Champ tree are useless.

    -Debilitating Strike (can only be used by one Warrior in the raid)
    -Titan's Strike
    -Deathblow
    At lower gearing levels. TS > BF for ST


    Just a side mention.... TS will get you killed on Laethys. The splash damage has a HUGE radius.
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  2. #17
    General of Telara
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    Quote Originally Posted by TheGrinnz View Post
    Warriors already bring more than enough DPS to justify their inclusion, that is not the issue.
    Not according to a lot of the current complaints on the warrior forums for ID Raiders. Some guilds even benching melee dps entirely for Mealforge. Its not there fault, its just the mechanics, but melee DPS should be rewarded for having to deal with dps losses due to mechanics. Deathblow could be a solution. And yea maybe 45% is way too much of a boost as suggested. I do kinda like the buff to damage redux from DB tho, but it should not be so much that you can take cleaves head on xD
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  3. #18
    RIFT Guide Writer TheGrinnz's Avatar
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    Quote Originally Posted by Itseotle View Post
    Not according to a lot of the current complaints on the warrior forums for ID Raiders. Some guilds even benching melee dps entirely for Mealforge. Its not there fault, its just the mechanics, but melee DPS should be rewarded for having to deal with dps losses due to mechanics. Deathblow could be a solution. And yea maybe 45% is way too much of a boost as suggested. I do kinda like the buff to damage redux from DB tho, but it should not be so much that you can take cleaves head on xD
    Yes the issue is disconnects. Without them their DPS is quite sufficient if not overly so. Any boost to damage would be highly unbalancing without other considerations.
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  4. #19
    Plane Walker
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    Quote Originally Posted by TheGrinnz View Post
    Yes the issue is disconnects. Without them their DPS is quite sufficient if not overly so. Any boost to damage would be highly unbalancing without other considerations.
    maybe they should add one-shot-the-melee group mechanics to every boss in ID except maklamos?

    a lot of what you read as our dps is unintentional splash damage on nearby adds. there are 0 viable warrior builds that dont use AOE as a normal part of the rotation

  5. #20
    RIFT Guide Writer TheGrinnz's Avatar
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    Quote Originally Posted by Scarchasm View Post
    maybe they should add one-shot-the-melee group mechanics to every boss in ID except maklamos?

    a lot of what you read as our dps is unintentional splash damage on nearby adds. there are 0 viable warrior builds that dont use AOE as a normal part of the rotation
    I'm talking about DPS on single targets. And yes, the additional massive AoE damage with zero extra effort is also a plus.
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  6. #21
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    Quote Originally Posted by Scarchasm View Post
    lol@dont make me angry equip loadouts..
    a little more dps from deathblow, and then stand in front of cleaves with a couple of pieces of tank gear on to keep the 30% AP buff up
    Similar to an old suggestion of mine for making Death Blow and Don't Make Me Angry useful for raiding... just have deathblow (or deathblow crits) proc DMMA

    This has the effect of making deathblow useful, by increasing warrior AP by 30% for the last 30% of a boss fight.

    Situational, useful, unique to warriors, requires moderate point investment in champ...

  7. #22
    Plane Touched YobiRaion's Avatar
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    Quote Originally Posted by Soulsurfing View Post
    Would love to see DB more useful as a single target finisher.
    Agree.
    If DB deals about the same dmg as BF but "increases attack power by X for Y seconds" then basically we could have a very interesting twink in Champ rotations to include DB under 30% boss fights
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  8. #23
    Plane Touched
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    So 1.9 has landed... any consensus on the usefulness of Deathblow as of yet? At 1250ish AP, it deals maybe 4-5% more damage than Bladefury, with the champ crystal. However this may change at higher levels of AP.

  9. #24
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    bladefury won't overtake deathblow until around 3000 AP i think, so it should still be best to use it for that crucial 10 dps gain
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  10. #25
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    no offense but why are you guys arguing with someone barely out of hk.. its thread spam/trolling
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  11. #26
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    I'm at 1344 AP or so self buffed no trinket and my deathblow is hitting for more than bladefury. I don't recall the exact numbers, but it was 300-400 points of damage higher.

    51/9/6 + Champ crystal.
    Last edited by Aymen; 06-28-2012 at 10:25 AM.

  12. #27
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    Yeah, DB was hitting harder than BF for me as well in 51/9/6. Obviously it'll be good in 13/2 as well, but wonder whether you'll still keep CB/TS in the rotation too.

  13. #28
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    Quote Originally Posted by AlienFromBeyond View Post
    Yeah, DB was hitting harder than BF for me as well in 51/9/6. Obviously it'll be good in 13/2 as well, but wonder whether you'll still keep CB/TS in the rotation too.
    I've been keeping those 2 DOTs up and using DB as the replacement for EB/IB in the rotation.

  14. #29
    Telaran
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    Quote Originally Posted by intrinsc View Post
    I've been keeping those 2 DOTs up and using DB as the replacement for EB/IB in the rotation.
    Althought DB hit hard, but FB/EB/IB + FS/PS give you 1 extra AP. You can fit 3 bursts in 10sec DS/TS CD, while only 2 if you use FB + DB. I haven't done any extensive test on DB cuz it require target below 30% health, but I would imagine 3 bursts will do more dps than 1 FB + 1DB.
    Last edited by Edgeseed; 06-29-2012 at 01:10 AM.

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