When i tank my guildy warriors use CB on multi mobs RIGHT away everytime... i never lose aggro.
It's called knowing your teammates.. i know they are gonna do this, i pop all my high threat AoE ASAP, then usually an AoE taunt a couple seconds after CB starts to ensure im pushed to the top of the aggro table. This is all in non raid content.
In raids, im dps and we NEVERRRR use CB as our opening finisher. Not only do you waste a chance to build buff proccs FOR CB, but for single target you waste time without having any dots already on target. Additionally, Flaring Power takes charge/a few seconds to get the first one up... so bidding my time with TS or FB on single target allows me to get my CB off right as Wild Growth + Flaring hits for some nomnomnom burst dps.
Any raiding warrior opening with CB is just daft.
Last edited by batou079; 05-17-2012 at 12:25 PM.
Byriel - Guardians - The Brethren - DH 4/4 - GP 4/4 - GSB 5/5 - RoS 5/5 - RotP 4/4 - HK 11/11 - iD 1/8
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Batousi, 50 Warrior ~ Bomah, 50 Cleric ~ Kusanagi, 50 Rogue ~ Fuu, LvLing Mage
Having a pack mobs take off after a cabalist at the start of a pull is better than them just smacking the warrior?
If people use cornered beast at the start of a pull and die, then they will very quickly learn that it's not a good idea, and stop doing it.
If they don't learn and just keep dying repeatedly... I don't know what to say.
To an extent that's ok because I'm seeing more and more each day this is a game for stupids.
Deepwood :: TDQ 4/4 :: FT 2/4
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Atrius: "Paragon seems solid. At Level 60 I came in at the top of IA damage."
Fortunately most players learn and hold back a second or two to let me establish myself before they jump in the fight but once in a while I have to let them die a few times before they figure it out.
Ardwick: 60 Warrior
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Honestly, Cornered Beast needs no aggro reduction. If someones an idiot they will die - it's not a mechanic issue, its a user to keyboard interface issue. Why not remove aggro from all abilities? That way when someone spoodges too early with their big hits they don't have to worry about dying?
Argent EU Server, lvl 20
Dead on the floor is a 100% aggro wipe, working as intended.
Brewmeister - Greybriar 50/50 Rogue
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@OP> As said in many other posts, if you die from pulling aggro with CB, it's a L2P issue. Pro tip: macroing your AoE finishers with CB on top of it is a bad bad thing.
I don't know what it is with the playerbase in this game not getting how to DPS. Don't need to nerf CB or anything, don't need to boost a thing~ The DPS playerbase needs to STOP HITTING THEIR BIGGEST DAMMAGE ON PULL.
Instead, let the tank get in a couple AEs, stack the mobs and turn them. The turned mob should be the go signal, not the mob targeting the tank. People running in to AE before the tank even has all the mobs, getting cleaved or pulling mobs straight to the group is just stupid. That is NOT the tanks fault and no amount of nerfing can fix that stupidity.
This can happen for very specific circumstances such as using BF after two power strikes, and then using DS and needing a finisher but BF is on CD and so is cornered beast. So it has limited uses... other then that yes its terrible.
I can't say I even think this is an issue when I tank. I usually make sure to start every pull with 2-3 attack points and drop an aoe to get on the threat table then immediately do a call or spotters to lock down aggro and rarely have issues even if they do pop CB. If I am having problems at the start of pulls I will just pop a bunch of 1 point spotters to build threat (yes 1 point generates just as much threat as a 3 pointer).
Intercept is your friend on a pull... you should be popping a warlord call just about every time it's available in a raid setting for the crystal bonus anyway... so that's more AoE threat... and you have 2 high-threat AoE attacks (minimum) on 5sec cooldowns that you can spam. I have lost agro once to a cornered beast warrior, and that was only because I got stunned as I was running into the group... so the dps warrior got there first.