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Thread: Cornered Beast

  1. #16
    Plane Touched Waseem2k's Avatar
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    Quote Originally Posted by intrinsc View Post
    Using CB on a fresh pull is as smart as using Sign Of Asias and Tyranny spam on a fresh pull as Cabalist. Tell your DPS to stop being dumb.
    Once again, there's a huge difference. Cabalist will be at range, if he does something stupid like that you have plenty of time to grab the mobs, with melee, they will simply turn around and get clobbered.
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  2. #17
    Ascendant batou079's Avatar
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    When i tank my guildy warriors use CB on multi mobs RIGHT away everytime... i never lose aggro.
    It's called knowing your teammates.. i know they are gonna do this, i pop all my high threat AoE ASAP, then usually an AoE taunt a couple seconds after CB starts to ensure im pushed to the top of the aggro table. This is all in non raid content.

    In raids, im dps and we NEVERRRR use CB as our opening finisher. Not only do you waste a chance to build buff proccs FOR CB, but for single target you waste time without having any dots already on target. Additionally, Flaring Power takes charge/a few seconds to get the first one up... so bidding my time with TS or FB on single target allows me to get my CB off right as Wild Growth + Flaring hits for some nomnomnom burst dps.

    Any raiding warrior opening with CB is just daft.
    Last edited by batou079; 05-17-2012 at 12:25 PM.

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  3. #18
    Plane Touched
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    Having a pack mobs take off after a cabalist at the start of a pull is better than them just smacking the warrior?

    If people use cornered beast at the start of a pull and die, then they will very quickly learn that it's not a good idea, and stop doing it.

    If they don't learn and just keep dying repeatedly... I don't know what to say.

  4. #19
    General of Telara
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    Quote Originally Posted by Waseem2k View Post
    Once again, there's a huge difference. Cabalist will be at range, if he does something stupid like that you have plenty of time to grab the mobs, with melee, they will simply turn around and get clobbered.
    The only difference is skill level. If your warrior can't manage his/her threat, there BAD and they will either learn how to manage there own threat or continue being bad. What your asking for is comparable to giving clerics infinite mana, all tanks a full-heal on a 30s cooldown, or allowing soul walk in combat. What you are asking for is to continue to dumb the game down so Rift breeds nothing but stupid.

    To an extent that's ok because I'm seeing more and more each day this is a game for stupids.
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  5. #20
    Rift Disciple Ardwick's Avatar
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    Quote Originally Posted by Waseem2k View Post
    I know warriors are loving this ability, whats annoying is when they pop it off the bat and get themselves killed with all the aggro this ability generates. I'm not asking for a nerf to the ability, i would like the threat reduced on it. It does not matter what kind of Tank is running, if a warrior hits the ability right away, he's going to die and we have to waste a battle rez just for that.

    Either reduce the threat on the ability or increase the overall threat for all tank classes in game to keep up with abilities like this.
    When I'm tanking and people do stupid stuff, stuff happens to them. They learn eventually. I can't tell you how many times I've let packs of mobs charge a rogue in an expert because before I even get to the mobs they are spamming fan out. Or when their fan out pulls another pack of mobs I stand their and just watch them go splat. And no, it's not just rogues, it's mages and other warriors. I've pulled before and watched a warrior bull rush right by me and steal aggro.

    Fortunately most players learn and hold back a second or two to let me establish myself before they jump in the fight but once in a while I have to let them die a few times before they figure it out.
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  6. #21
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    Honestly, Cornered Beast needs no aggro reduction. If someones an idiot they will die - it's not a mechanic issue, its a user to keyboard interface issue. Why not remove aggro from all abilities? That way when someone spoodges too early with their big hits they don't have to worry about dying?
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  7. #22
    Ascendant Fujitasix's Avatar
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    Dead on the floor is a 100% aggro wipe, working as intended.
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  8. #23
    Rift Master smoked's Avatar
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    Quote Originally Posted by mistacrowley420 View Post
    You don't use tearing slash?
    Quote Originally Posted by lameboi View Post
    if you don't use TS st you're doin somethin wrong :P
    AOE context TS = titan strike?

    So no, I dont.

    If you mean tearing slash as TS for ST then yes, I do.

  9. #24
    Champion of Telara mistacrowley420's Avatar
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    Quote Originally Posted by smoked View Post
    AOE context TS = titan strike?

    So no, I dont.

    If you mean tearing slash as TS for ST then yes, I do.
    Makes sense, I forgot all about titans strike because it's such a joke.
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  10. #25
    Rift Master smoked's Avatar
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    Quote Originally Posted by mistacrowley420 View Post
    Makes sense, I forgot all about titans strike because it's such a joke.

    Hence my post!

  11. #26
    Shadowlander Liapandra's Avatar
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    Quote Originally Posted by Ardwick View Post
    When I'm tanking and people do stupid stuff, stuff happens to them. They learn eventually. I can't tell you how many times I've let packs of mobs charge a rogue in an expert because before I even get to the mobs they are spamming fan out. Or when their fan out pulls another pack of mobs I stand their and just watch them go splat. And no, it's not just rogues, it's mages and other warriors. I've pulled before and watched a warrior bull rush right by me and steal aggro.

    Fortunately most players learn and hold back a second or two to let me establish myself before they jump in the fight but once in a while I have to let them die a few times before they figure it out.
    This. And you also have the case when they pull aggro on a mob, run away from the tank with it, die and then QQ about how bad the tank is.

    @OP> As said in many other posts, if you die from pulling aggro with CB, it's a L2P issue. Pro tip: macroing your AoE finishers with CB on top of it is a bad bad thing.

  12. #27
    Prophet of Telara Bliter's Avatar
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    I don't know what it is with the playerbase in this game not getting how to DPS. Don't need to nerf CB or anything, don't need to boost a thing~ The DPS playerbase needs to STOP HITTING THEIR BIGGEST DAMMAGE ON PULL.
    Instead, let the tank get in a couple AEs, stack the mobs and turn them. The turned mob should be the go signal, not the mob targeting the tank. People running in to AE before the tank even has all the mobs, getting cleaved or pulling mobs straight to the group is just stupid. That is NOT the tanks fault and no amount of nerfing can fix that stupidity.

  13. #28
    Ascendant Soulsurfing's Avatar
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    Quote Originally Posted by mistacrowley420 View Post
    Makes sense, I forgot all about titans strike because it's such a joke.
    Did some dummy gcd finisher testing last night and in 51/10/5 when doing single target, if bf is on cd, titans was the next highest damaging finisher i had.

    This can happen for very specific circumstances such as using BF after two power strikes, and then using DS and needing a finisher but BF is on CD and so is cornered beast. So it has limited uses... other then that yes its terrible.

  14. #29
    Rift Disciple
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    I can't say I even think this is an issue when I tank. I usually make sure to start every pull with 2-3 attack points and drop an aoe to get on the threat table then immediately do a call or spotters to lock down aggro and rarely have issues even if they do pop CB. If I am having problems at the start of pulls I will just pop a bunch of 1 point spotters to build threat (yes 1 point generates just as much threat as a 3 pointer).

  15. #30
    Plane Touched Thargrom's Avatar
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    Quote Originally Posted by Ezariel View Post
    I can't say I even think this is an issue when I tank. I usually make sure to start every pull with 2-3 attack points and drop an aoe to get on the threat table then immediately do a call or spotters to lock down aggro and rarely have issues even if they do pop CB. If I am having problems at the start of pulls I will just pop a bunch of 1 point spotters to build threat (yes 1 point generates just as much threat as a 3 pointer).
    Not any more, spotter's order hasn't generated threat since... um... 1.6? You shouldn't need the old spotter's order spam any more now anyway, since we have all of these un-targeted 10m endurance-based AoE threat builders on 5sec cooldowns.

    Intercept is your friend on a pull... you should be popping a warlord call just about every time it's available in a raid setting for the crystal bonus anyway... so that's more AoE threat... and you have 2 high-threat AoE attacks (minimum) on 5sec cooldowns that you can spam. I have lost agro once to a cornered beast warrior, and that was only because I got stunned as I was running into the group... so the dps warrior got there first.

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