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  Click here to go to the first Rift Team post in this thread.   Thread: AP Scaling and other DPS changes to the Warrior going up to PTS

  1. #3961
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    Quote Originally Posted by Haasome View Post
    I think half the QQ is actually coming from this... ppl want their farm spec for dem leet PA's a lot more than pvp... Guess I have to tip my hat for Denza at least admitting it finally...
    And those people need to go do a few xp loops on PTS before complaining.
    It's fine.

    Half the QQ is coming from people spamming it in PVP, where warriors will be just fine in PVP in 1.8.
    The other half is coming from people spamming it on corrupted spirits in EI, where warriors will be just fine in 1.8 too.

    Test first. Complain second. That's the order it goes in.

    Almost no warrior in this topic has done either one. They missed the PVP testing, and haven't set foot outside the dummy arena on PTS.

    They didn't nerf it because you love it. They nerfed it because it was overused and you love it because it's too powerful.

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    i don't necessarily care, as i said i just find it funny that people assume over-used = over-powered.

    If we lose it? Meh, we will figure out some other build that the community ends up crying is OP, it will get nerfed, and the circle will continue. For PvE, i find it humorous that the hardcore PA farmers are so up in arms. Sorry, your auto-mode farming trains will have to use a slightly less powerful skill, oh noes! 1 second longer per kill, gonna mess me up!

    Sure i enjoyed using it, ill be first to admit i DO use it in PvP. Why? Cause warriors have so few choices in the first place to balanced builds that can burst and survive. Hell both our only useful pvp heals are being nerfed. So even less choices. *shrug* back to Ragestorm? 51 RB builds? 38 VK? hehe.
    Last edited by batou079; 04-10-2012 at 02:25 PM.

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  3. #3963
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    Quote Originally Posted by totinhas View Post
    I say, keep the nerf of Sweeping Strike ONLY TO PVP , and let PVE alone

    then you will make everyone happy
    That makes me angry. Leave it alone. It is not overpowered and the previos testing on the PTS was poor at best. It is not overpowered on live or on the PTS.

    Don't fix what is not broken. It is a good skill that should not be nerfed. Good but not OP.

  4. #3964
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    Please post talk about SS in another thread this is getting ridiculous on how all you warriors cry about one simple ability. PVE>PVP first.. Use another pvp spec I'm sure there are gonna be good ones that do not include SS.. Also on another note SS was only good with 4 piece champ crystal new crystal only effecting said abilities in champion only now leaves SS moot.. Once agian post on warrior dps specs for PVE not PVP thanks.
    Last edited by XxShunsuixX; 04-10-2012 at 02:31 PM.
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  5. #3965
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    Sweeping strikes was good in pvp for killing undergared players that couldn't spread out and weaposwapping to kill melee. There are far better builds for pvp now. Let the spec die.

    As for farming... my guess is 40/26 rb/champ will be better than sweeping strikes.

    I don't see the point in the nerf but who cares.

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    Quote Originally Posted by batou079 View Post
    i don't necessarily care, as i said i just find it funny that people assume over-used = over-powered.
    And I find it funny that people are flopping around like soccer players in the topic as if anyone's going to believe they're not addicted to sweeping strikes with the kinds of words being thrown around here. Here, over-used = over-powered. In this MMO genre it always is because MMO players are addicted to power. Every class who gets their crutches taken away scream. Warrior is no different. What's different is your perspective.

    They know exactly why they love sweeping strikes. They're not being honest.

    I use sweeping strikes. I'm being honest. You caught me. I don't have to play rogue to see why this nerf needed to happen.

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    Quote Originally Posted by PFalcon View Post
    And I find it funny that people are flopping around like soccer players in the topic as if anyone's going to believe they're not addicted to sweeping strikes with the kinds of words being thrown around here. Here, over-used = over-powered. In this MMO genre it always is because MMO players are addicted to power. Every class who gets their crutches taken away scream. Warrior is no different. What's different is your perspective.

    They know exactly why they love sweeping strikes. They're not being honest.

    I use sweeping strikes. I'm being honest. You caught me. I don't have to play rogue to see why this nerf needed to happen.
    I'm more addicted to the combination of utility, aoe, healing and mitigation. Make no mistake about it cleric aoe healing will still be top of the line in 1.8. SS was the counter to it. Two warriors SS'ing an area turned it into a meat grinder. Light's hammer was meh for usefulness, but it was nice when you found that rare cleric which wasn't using the helm enchant. Then of course the extra buff spot to protect planar blade, and the small amount of hp and mitigation you got.

    Personally I'll probably change my pvp spec to 38RB/23Ch/5RV.
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  8. #3968
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    Quote Originally Posted by PFalcon View Post
    And those people need to go do a few xp loops on PTS before complaining.
    It's fine.

    Half the QQ is coming from people spamming it in PVP, where warriors will be just fine in PVP in 1.8.
    The other half is coming from people spamming it on corrupted spirits in EI, where warriors will be just fine in 1.8 too.

    Test first. Complain second. That's the order it goes in.

    Almost no warrior in this topic has done either one. They missed the PVP testing, and haven't set foot outside the dummy arena on PTS.

    They didn't nerf it because you love it. They nerfed it because it was overused and you love it because it's too powerful.
    I did test SS on the spirit packs on PTS. I lol'd at how much it got nerfed. I'm simply providing feedback that the nerf was a bit overboard on the PVE side. And yes I agree that it doesn't affect my PA farming by much, it still disturbs me that they make blatant changes like this without thinking about the PVE side of things. This is why a game needs to be seperated between PVE and PVP like so many other games have done with some success.

    It's more of the principal of the thing. If you take away the ability to choose, people will complain. There can be a place for SS in PVE without being overpowered. All Trion has to do is use their heads for more than 5 seconds.

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    IT IS NOT OVERPOWERED. Saying something is a crutch because it works is insane. You need to be Falcon punched.

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    Quote Originally Posted by Denz View Post
    It's more of the principal of the thing. If you take away the ability to choose, people will complain. There can be a place for SS in PVE without being overpowered. All Trion has to do is use their heads for more than 5 seconds.
    It's not the principal of the thing, since you can flop your principal to keep what you really want. It is simply a matter of how many players build their entire specs around that one ability.

    It's every PVP spec, and every PVE grinder.

    Cold development has mathematical ways to prove overpowered abilities. It's not principal at all. They are taking axes to every low-tree crutch in the game, because it KILLS diversity. Have you not seen the theme by now? You spin it as choice. It's not. It kills choice.

    If you were a cleric, mage or rogue, what would you be saying about this change? Would they back your "principal" up?

    Have you backed up their claims that it's their principal of the things that got nerfed on them too?

    Trust the devs. Where there was one raid war dps spec before, now there are more than 4. They will do the same to PVP.

  11. #3971
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    Quote Originally Posted by Majorin View Post
    Atrius and Dalgar. Do not nerf sweeping strikes. At least test it against full valor toons and you will not see huge damage spikes.

    Again, the trend in warfronts have been for ranged classes to choose pve gear over pvp gear and they get hit like a truck because of it.

    Do not nerf an ability so kids can pvp in pve gear. It does not make any sense period but that is what you guys are doing. How long can I survive against mages with no valor gear on.
    Agreed. SS should not be nerfed, at least not to this level. I would understand a small tweak in dmg but not to this extent.

  12. #3972
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    Quote Originally Posted by PFalcon View Post
    It's not the principal of the thing, since you can flop your principal to keep what you really want. It is simply a matter of how many players build their entire specs around that one ability.

    It's every PVP spec, and every PVE grinder.

    Cold development has mathematical ways to prove overpowered abilities. It's not principal at all. They are taking axes to every low-tree crutch in the game, because it KILLS diversity. Have you not seen the theme by now? You spin it as choice. It's not. It kills choice.

    If you were a cleric, mage or rogue, what would you be saying about this change? Would they back your "principal" up?

    Have you backed up their claims that it's their principal of the things that got nerfed on them too?

    Trust the devs. Where there was one raid war dps spec before, now there are more than 4. They will do the same to PVP.
    i don't play warriors much anyway for pvp..I'm on my rogue pewpewpewing fanout spamming more padded damage than a lousy sweeping strike on 5 sec cd or just switch over to my cleric and go inquisicar or cab for some awesome damage..Mages are op and they know it themselves so won't even go their. Wait until you see sc and maybe sabs aoe potential next patch..you will lol how pathetic ss is even on live.


    What people post today on warriors...rogues mages/clerics were doing it awhile ago..When was the last time you got over 70+ kills and 1million + damage? This has been happening since 1.5 with the other classes on regular port scion day for awhile.

    Let's go ahead and name our real crutches because SS is not a crutch. 44 rb, blade of elemental affinity is a crutch skill in pve. We rely heavily on it because it is our only source of sustaining uptime when farming. We don't have any self healing mechanics like the other classes scattered throughout their souls..nerf blade of elemental affinity is the only logical thing to do because now we all suffer from having crappy farm specs. Choose one role you like and enjoy the down time, drinking after every few fights while the other classes don't have to.

    Lets go on to the next crutch. VK residual absorption..without it we are cc'ed and squirreled to death by mages so lets get rid of that crutch since we rely on it in 38vk too much..this way we can just not play that spec ever again...since it is as useless as every other spec we have.

    Okay..let us go ahead and infer 51 point champ goes live...do you realize how much of a crutch destroyers bearing is...hell look at all our souls that are being worked on..everything is xx/champ..Lets destroy champ soul altogether because it is a crutch to synergy outside of champ. Think about what your saying..it is illogical

    You want to ruin PvP for warriors. All you have to do is nerf planar blades, residual absorption, and all of paly heal on blocks...those will bring us all in line to being close to useless. Then go ahead and remove boea so the only thing warriors can do is raid effectively. This is apparently the most logical thing.
    Last edited by Flashmemory; 04-10-2012 at 03:48 PM.

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    Quote Originally Posted by Majorin View Post
    IT IS NOT OVERPOWERED. Saying something is a crutch because it works is insane. You need to be Falcon punched.
    Name another Warrior "builder" (AoE at that) that hits that hard. Don't worry, I'll wait...
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  14. #3974
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    Quote Originally Posted by PFalcon View Post
    It's not the principal of the thing, since you can flop your principal to keep what you really want. It is simply a matter of how many players build their entire specs around that one ability.

    It's every PVP spec, and every PVE grinder.
    (I disagree, Paladin just happens to have a full heal, perfect for PVP! And what other builder are you going to find that hits 10 mobs? Have you seen the clerics run the EI spirits? What makes them so much better than warriors?)

    Cold development has mathematical ways to prove overpowered abilities. It's not principal at all. They are taking axes to every low-tree crutch in the game, because it KILLS diversity. Have you not seen the theme by now? You spin it as choice. It's not. It kills choice.
    (It can be another choice if you tune to be equal to other choices, the nerf on PTS isn't a tune, it's a missed opportunity to give another choice. They advertise the flexibility of Rift but don't practice what they preach in their patches. We're not asking for an overpowered ability, tweak it to a reasonable level for both PVE/PVP so that both sides can be happy.)

    If you were a cleric, mage or rogue, what would you be saying about this change? Would they back your "principal" up?
    (Not sure what you mean? SS needed nerfed in PVP/PVE but the dial got turned back a tad too far.)

    Have you backed up their claims that it's their principal of the things that got nerfed on them too?
    (I think you're picking at straws now.)

    Trust the devs. Where there was one raid war dps spec before, now there are more than 4. They will do the same to PVP.
    I wish I could but warriors have been a broken mess for a long time. If 1.8 turns out to be a stellar patch of balance and proper scaling, then my trust will start to be earned.

  15. #3975
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    Clerics aren't better at spirit grinding than warriors. Their AoE is light and their enmity is crap. The only thing they have is snap AoE agro, which is the only thing you notice about them I'm guessing.

    One bursted sweeping strike across their pack, and you can leash their entire group back to where it started, and there's *nothing* they can do about it but chase you. They'd better have insoles on.

    We're not in the business of balancing your PA-grind-get. Even if we were...warriors are pretty dominant out there even with this nerf.

    As someone said, as far as PVE goes...this is mostly a HPS nerf for warriors in PVE, which is fine because it's still high, and a PVP crutch removal so that we don't look as pathetic as rogues do in pvp.
    If you all want to roll around and fan out, play a rogue. Wars have a good thing going here. Devs are on a roll in increasing diversity while keeping things equal cross-class.

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