Anyway, i'm also confused by Atrius latest change. I TOTALLY understand that he wants to keep all DPS builds on an even kilter, but what i don't understand is reducing both the amount of soul synergy we have and reducing our off GCD finisher choices at the same time. This game was supposed to be about soul flexibility and choices... but our flexibility just shrank, losing 600ish DPS on a DPS build isn't a "slight balance" it is a flat nerf, let's not sugar coat that fact.
If he were to keep Icy Assault on GCD, but revert the Destroyers change it would still be a nerf, but not nearly as devastating as it is now. And ultimately, if he truely means to buff warrior DPS souls across the board once they are balanced with each other, this would ensure that 51 Champion based builds do not fall behind. Atrius, i beg you to re-examine a reduction of soul synergy.
I do not speak for the warrior community, but i guarantee our biggest concern right now is the loss of soul synergy (flexibility) that attracted most of us to this game... Not so much the dps loss, as you say you will be buffing us back up.
Byriel - Guardians - The Brethren - DH 4/4 - GP 4/4 - GSB 5/5 - RoS 5/5 - RotP 4/4 - HK 11/11 - iD 1/8
Weekend HK PuG! http://brethrenrift.enjin.com/forum/...eekend-hk-runs
Batousi, 50 Warrior ~ Bomah, 50 Cleric ~ Kusanagi, 50 Rogue ~ Fuu, LvLing Mage
I'd say there's a big difference in aoe capability comparing paragon to champ. Even 100% crit poth's only hit once every 6s. Compare that to mb every gcd and blade fury every finisher. Its a sizeable difference even considering paragon getting more range and more targets by a little.
Its almost ok if u use para champ and weaponswap for mb then swap back for poth, but is a lot clunkier then 51 champs aoe rotation. (Assuming in para champ u have talented follow thru for more targets hit, and use an oilstone as well)
Drakkars - Warrior - Warcry - FaeblightGuild Leader4/4 TotDQ, 4/4 FT 4/5 EE
Paragon's AoE can't be beaten by a champ unless everything's packed in there. That's why it's perfectly fine being significantly lower in melee AoE quarters.
I'm using the argument of why ranged DPS should be lower than melee dps, on myself. Paragon can reach mobs in AoE that champ can't. So yeah it has to pay.
Why am i getting the sense that some abilities are being nerfed, while others are being uplifted, but yet the outcome still remains the same, while giving the impression that 'something' is being done? Just an observation.
Champ: Top AoE, 60-70% ST
Para: 100% ST + decent ranged (60-70%) for discos, meh AoE (~40%)
RB: 95-100% ST + 60-70% AoE
BM: (80-90%) ST + (80-90%) AoE, +~3-5% multiplicative raid wide damage buff.
That would give warriors both a DW + 2H high ST spec both with distinct advantages. A heavy AoE spec, plus a good versatile/raid needed spec. Mix and match between trees somewhat as required.
Oh does anyone know what the deal with the warlord spotter's order description is about?
Each attacker may trigger it once every 3 seconds, lasts 20 seconds....
Does that mean any warrior who uses it stacks a damage boost per hit on the mob for 20 seconds?
If that's the case, synergy over. everyone go 2 warlord.
It should be (IMO)
Champ. 100% st, worst for disconnects, best AOE.
RB: 100% st, good for short disconnects only. 70% best AOE
Para : 100% st, best disconnects (remove range penalty and potw cd), bad AOE
BM: 100% st, 80% AOE, good mobility
btw, wtb a dps soul with 1 second global cooldown. Mages have one, why can't we?
We only have 4 dps souls, which is the same as cleric and much less than other 2 classes.
And dont forget that it is hard to combine BM with 3 other 51 souls since you need 21 points to get your level 50 pets.