Closed Thread
Page 140 of 288 FirstFirst ... 40 90 130 136 137 138 139 140 141 142 143 144 150 190 240 ... LastLast
Results 2,086 to 2,100 of 4308
Like Tree490Likes

  Click here to go to the first Rift Team post in this thread.   Thread: AP Scaling and other DPS changes to the Warrior going up to PTS

  1. #2086
    Ascendant
    Join Date
    Mar 2011
    Posts
    1,953

    Default

    Quote Originally Posted by Kiika View Post
    Its looking like ill be shelving my warrior come 1.8 it seems our class is in shambles in both pve and pvp with no clear direction.
    Should've jumped the bandwagon long ago when I made Maza my "main"!

    While I appreciate what Atrius is trying to do, I still find that all of the DPS souls are just...Dull. Boring. The changes don't seem to be fixing that (Plus..Wtf, BM), in fact it seems like the one unique thing we did have about our DPS is going away. Tis a shame, really.

    Also...Bets:
    Anyone willing to bet on how close to patching to live they're going to throw changes onto the PTS this time? My bet is 27 hours.
    Last edited by Hunt55511; 03-21-2012 at 01:40 AM.
    Maza the Mage <Damaged PvPness>
    Not playing a warrior anymore because it's boring.
    11/11 HK | 4/4 ROTP | 0/8 ID

  2. #2087
    Prophet of Telara Pines's Avatar
    Join Date
    Feb 2011
    Posts
    1,041

    Default

    Three weeks to go, hope it solidifies soon.

  3. #2088
    Plane Walker
    Join Date
    Feb 2011
    Location
    Memphis, Tn
    Posts
    405

    Default

    Anyone else notice that people seem to only see a couple abilities getting nerfed and dont see anything else he said? Like how all the builds will be buffed once they are all balanced...
    GunnyWood
    Rift Riders Guild Leader
    DeepWood Guardian-Warrior

  4. #2089
    Ascendant
    Join Date
    Mar 2011
    Posts
    1,953

    Default

    Quote Originally Posted by GunnyWood View Post
    Anyone else notice that people seem to only see a couple abilities getting nerfed and dont see anything else he said? Like how all the builds will be buffed once they are all balanced...
    Doesn't make up for the lack of any real, challenging rotation which leads to a boring experience. Fiery Burst CD? Just completely took out any rotation an RB-heavy build would have. Making IB into Assault and on-GCD? Makes for a clunky rotation that is dull, at best. I only DPS on my warrior now when I absolutely have to -- DPSing on my mage is much more interesting. I don't care if my warrior is competitive DPS-wise...I want an engaging rotation that flows smoothly -- on-GCD finishers directly oppose that. On-GCD finishers are clunky at best, and not worthwhile at worst.

    Atrius -- if you can, later can you look into making our DPS rotations more engaging? Spamming 1, with a few different abilities used as-needed makes for extremely boring gameplay. Oh, and look into useless tanking souls too!
    Last edited by Hunt55511; 03-21-2012 at 01:55 AM.
    Maza the Mage <Damaged PvPness>
    Not playing a warrior anymore because it's boring.
    11/11 HK | 4/4 ROTP | 0/8 ID

  5. #2090
    Ascendant
    Join Date
    Dec 2010
    Posts
    1,896

    Default

    Quote Originally Posted by Atrius View Post
    Champion
    • Destroyer's Bearing now only triggers it's Attack Point off Physical attacks.

    Riftblade
    • Fiery Burst now has an 8 second cooldown.
    • Icy Burst has become Icy Assault. It is now a Finisher that uses Weapon Damage but is not off the Global Cooldown.
    • Also, I am currently working on the Fierce Strike issue.
    Are you trying to destroy cross-soul synergy even further?

  6. #2091
    Ascendant
    Join Date
    Mar 2011
    Posts
    1,953

    Default

    Quote Originally Posted by AlienFromBeyond View Post
    Are you trying to destroy cross-soul synergy even further?
    Thou shalt not use the soul system for hybrids!
    Maza the Mage <Damaged PvPness>
    Not playing a warrior anymore because it's boring.
    11/11 HK | 4/4 ROTP | 0/8 ID

  7. #2092
    Rift Disciple
    Join Date
    Jan 2011
    Posts
    162

    Default

    Please leave us some rotations with oGCD finishers. Nerf the damage if you have to, or bring GCD finishers in line with them but don't break them completely - like the poster above said, rotations based around GCD finishers are slow and clunky, boring and generally un-fun. Combine that with the obligatory use of the purple cat for optimum DPS ... and well, that was exactly the reason I had stopped playing this game for half a year in the first place.

  8. #2093
    MiO
    MiO is online now
    Champion
    Join Date
    Jan 2011
    Posts
    592

    Default

    Any thought to lowering the cooldown on Backhanded Blow to six, or at least seven, seconds to allow it to better fit into skill usage rotations?

    Its currently just .5 seconds beyond being used as often as possible in a champion/beastmaster spec.

  9. #2094
    Ascendant
    Join Date
    Mar 2011
    Posts
    1,953

    Default

    Quote Originally Posted by Dire View Post
    Please leave us some rotations with oGCD finishers. Nerf the damage if you have to, or bring GCD finishers in line with them but don't break them completely - like the poster above said, rotations based around GCD finishers are slow and clunky, boring and generally un-fun. Combine that with the obligatory use of the purple cat for optimum DPS ... and well, that was exactly the reason I had stopped playing this game for half a year in the first place.
    I absolutely dread being forced to use on-GCD finishers in 1.8. It'll probably make me stop playing my warrior entirely outside of tanking, which I'll only do grudgingly.
    Maza the Mage <Damaged PvPness>
    Not playing a warrior anymore because it's boring.
    11/11 HK | 4/4 ROTP | 0/8 ID

  10. #2095
    Plane Walker
    Join Date
    Jan 2011
    Posts
    451

    Default

    I enjoy watching the reactions to every post Atrius makes.

    Omg we love you for paying attention and giving us our well deserved buffs!

    ...

    Omg this change nerfs our dps by 10, I'm rerolling!
    Ferboten - Laethys - Beep Beep Ima Jeep

  11. #2096
    Soulwalker
    Join Date
    Aug 2011
    Posts
    23

    Default

    Quote Originally Posted by Dire View Post
    Please leave us some rotations with oGCD finishers. Nerf the damage if you have to, or bring GCD finishers in line with them but don't break them completely - like the poster above said, rotations based around GCD finishers are slow and clunky, boring and generally un-fun. Combine that with the obligatory use of the purple cat for optimum DPS ... and well, that was exactly the reason I had stopped playing this game for half a year in the first place.
    This! I was LOVING 51Champ/15RB. Disruptive, destroyers and OGCD finishers made this build very fun to play. Destroying the synergy between these two trees can't be the answer.

    Seriously, try playing 43RB after 51Champ. It's a snoozefest.
    Last edited by Boysenberry; 03-21-2012 at 02:23 AM.

  12. #2097
    Rift Master
    Join Date
    Aug 2011
    Posts
    694

    Default

    Quote Originally Posted by AlienFromBeyond View Post
    Are you trying to destroy cross-soul synergy even further?
    Pretty much my reaction when i read the changes soul synergy is already completely destroyed with our best build on live seems more is to come. Also no off-gcd to use in pvp....*facepalm*

  13. #2098
    RIFT Guide Writer Sekhmet The Fierce's Avatar
    Join Date
    Jun 2011
    Posts
    1,302

    Default

    Quote Originally Posted by Atrius View Post
    Hello everyone, I just finished another round of changes. I am hoping this change gets things back on track to narrowing the equality of the DPS souls so I can look at some across the board DPS buffs because I think right now that my target is a tad low. To explain what I mean, there are currently a couple of builds that are coming out ahead of the others, so once again I am pulling those back in hopes of doing an across the board push upwards without making those particular builds a problem. So the changes you should see very soon are listed below.

    Champion
    • Destroyer's Bearing now only triggers it's Attack Point off Physical attacks.

    Riftblade
    • Fiery Burst now has an 8 second cooldown.
    • Icy Burst has become Icy Assault. It is now a Finisher that uses Weapon Damage but is not off the Global Cooldown.
    • Also, I am currently working on the Fierce Strike issue.

    Please keep posting feedback, even if it's the fact that you feel something does too little or too much damage. The goal is still to get the Warriors comparable in DPS. The parses I have been getting that show individual performance with ability break outs, as well as the raid parses showing DPS from different Callings in the same fight have been incredibly useful to me in trying to achieve this, please keep them coming.
    Well, there goes the 51CH/15RB build and the 44Para build might as well go full 22 Champ since the 2 point RB finisher is now on the GCD. My first comment is that this will nerf various builds due to GCD finishers not being upto par with oGCD ones. The change, as commented on, has reduced the synergy of deep Champion with other souls.

    As for the CD on Fiery Burst, this still won't make a difference to rotations, since the duration is 10 seconds. To maximise every tick, you wouldn't want this macro'd anyway. However, target switching and placing multiple fiery bursts on a target can't happen any more (though kinda difficult to pull off effectively).

    Looks like I'll be parsing again sometime to see how this plays out.
    Last edited by Sekhmet The Fierce; 03-21-2012 at 02:35 AM.
    "Wer mit Ungeheuern kämpft, mag zusehn, dass er nicht dabei zum Ungeheuer wird. Und wenn du lange in einen Abgrund blickst, blickt der Abgrund auch in dich hinein."
    He who fights with Monsters should look to it that He himself does not become a Monster. And when you gaze long into an Abyss, the Abyss also gazes into you.
    Friedrich Nietzsche

  14. #2099
    Rift Disciple
    Join Date
    Jan 2011
    Posts
    162

    Default

    Quote Originally Posted by Boysenberry View Post
    I was LOVING 51Champ/15RB. Disruptive, destroyers and OGCD finishers made this build very fun to play. Destroying the synergy between these two trees can't be the answer.
    It was the only 2h spec I could live with.

    In all probability the Icy Burst change also means that 51RB/15Para will be done for (as a competitive spec, that is) - with its go-to finisher based on weapon damage it will most likely be behind its 2h counterpart by a sizable margin.
    Last edited by Dire; 03-21-2012 at 02:36 AM.

  15. #2100
    MiO
    MiO is online now
    Champion
    Join Date
    Jan 2011
    Posts
    592

    Default

    Quote Originally Posted by Sekhmet The Fierce View Post
    My first comment is that this will nerf various builds due to GCD finishers not being upto par with oGCD ones.

    Could always make GCD finishers hit for a thousand more. 6k RH vs 4k RW 3k IB on pts.

Closed Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts