I tried parsing without golem inductor to reduce RNG. GI seems to add around 200 dps.
51 Champ/15RB -> 2.9k
51 Champ/13RB/2BM -> 3.0k
28 PG/22Champ/16RB -> 2.5k
51 PG/15RB ->2.7 (I didn't use SB or Flurry though)
51 RB/15PG -> 2.6-2.7ish
PTS was lagging a ton, so I was having a hard time hitting more than a 2 min parse without a spike.
Seb - R40 OP PVP Warrior
Solo Tanking Akylios - But I hate tanking Plutonus.
New WF Idea for Rift
SAVE THE VK!!!
Why are people parsing with anything but their live gear?
what was your rotation? i cant seem to get my head around how u did 3400, self buffed.
Last edited by Sebb; 03-13-2012 at 11:45 PM.
Seb - R40 OP PVP Warrior
Solo Tanking Akylios - But I hate tanking Plutonus.
New WF Idea for Rift
SAVE THE VK!!!
No rotation, just a priority setup
Flurry
Swift Blades
Fiery
Icy
The top warrior parses i saw giving out fervor alone were 3400-3500 spiking to 3700 for short times using 51champ/15RB.
opener was disruptive-->power-->fiery then power,power, icy-->power,power, icy-->power,power,icy
then entire rest of rot is disruptive, fiery --> power,power, icy x3
proper timing used on cooldown, but was mentioned that it would be saved for AoE abilities on fights that aren't pure ST.
These were using ID relic gear bags(same synergy crystal bonus atm) with BiS enchants(what wasn't in bag was obtained normally)
"You're just realizing the fault of your species, human beings are the most untrustworthy, backstabbing creatures on this planet. Except for bears."
~The Devil
Seb - R40 OP PVP Warrior
Solo Tanking Akylios - But I hate tanking Plutonus.
New WF Idea for Rift
SAVE THE VK!!!
I was exercising on 51/15 (ch/rb) rotation and I just wanted to mention that it's beautiful.
It kind of reminds me RW-2H rotations as you are now performing circles of FB instead of circles of SLI.
You also want your deliberate to hit before you renew FB and disruptive to go right after an IB so that u can hit another IB almost back to back - very nice timings there.
AoE is an easy 2 buttons derp, however, min-maxers will have to manage their Proper Timing cooldown in encounters that you have to switch from ST to AoE and vise versa by given opportunity which is spicy enough to make up for aoe rotation being easier.
I've also noticed that it's scaling quite nice with skill as a messed up rotation is penalized by 100-200 dps (self buffed on dummy) compared to a perfect one.
Also it might not be the hardest rotation ever but do not rush to underestimate it as there are no ranged abilities in this build and even the shortest melee disconnection is enough to get you out of your timings.
Actually expect it to happen a lot in heavy movement fights (and remember that u dont have 2x charges + fleet of foot like u do in 38para-2h) - This is where pro-active players might shine -
My thumbs up for this build. I defo vote for it to be one of the best-choices for 2H dps or at least a good example of what kind of rotations are considered fun (if not challenging) to play. cheers!
Guild Leader of <Exploit> - Regulos World 3rd
Laethys/Maelforge W#7 HK Conq W#3 Crucia World 3rd - Perfect Crucia World 1st <Rift Runners> // Akylios W#5 <Purge to Win>
~ Looking for players of our caliber. PM me for more info. ~
The only thing that bothers me about a 51champ build being best for ST is that it's crystal has nothing good for ST.
Anyone test BM with the latest PTS update, or have those changes not been pushed yet?
Retired Warrior Class Lead for The Grubs. No longer playing but still following the game.
www.thegrubs.net
Actually I want to correct my above post. AoE rotation is a well 3 button rotation since u also have concerned beast as a finisher
But anyway, what I really wanted to ask is if "Titan's Strike" is currently broken on PTS or I misunderstood the tooltip.
From what I understand it hits up to 5 enemies for some Base damage + bonus damage depending on your AP.
However, I've been testing in right now on PTS and something seems to be very wrong with it.
Half hits will go ~1100 non-crits & ~1700 crits while others are going ~2.8k non-crits and ~4.9k crits.
It also happens that one of the 5 targets will be crit-ed for 1.7k and the target next to it will receive non-crit for 2.8k which is just weird.
Is it broken or just the main target gets hit for base+bonus damage while the 5 nearby targets get hit only by the bonus damage?
Last edited by YobiRaion; 03-14-2012 at 01:26 AM.
Guild Leader of <Exploit> - Regulos World 3rd
Laethys/Maelforge W#7 HK Conq W#3 Crucia World 3rd - Perfect Crucia World 1st <Rift Runners> // Akylios W#5 <Purge to Win>
~ Looking for players of our caliber. PM me for more info. ~
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