so WotM is now a totally useless skill?
i mean anyone DWing uses WotW, WotM way only used by RW build, which wont have any benefit any longer.
Or did i miss anything?
so WotM is now a totally useless skill?
i mean anyone DWing uses WotW, WotM way only used by RW build, which wont have any benefit any longer.
Or did i miss anything?
Pretty much this if your dW than your going to be using wotw anyway not wotm. I say keep wotm the way it is to benefit 2handers as well, what is the point of trying to kill the RW spec?? Again other specs will become more viable but we dont have to kill the RW spec in the process i still would like to use it.
I'm always confused when someone says they want to play a dps class, but don't want to play the top dps spec because of their "playstyle". What playstyle would that be exactly?
My point is the goal should be to have many useful specs...instead of 5 specs that all do nothing but dmg and one always is tops. That way you might not have 5 warriors on every raid playing the exact same spec. Please reread and try to understand before being dismissive and unhelpful.
Last edited by gfiz; 02-18-2012 at 07:08 AM.
After these changes imho DW 44/20/2 with WotW and Para sinergy for ST encounters, and 51 champ 15 para (or 15 RB... mb 51 champ 10 para 5 RB) for AoE encounters with champion sinergy
Last edited by Ekso; 02-18-2012 at 07:13 AM.
I dont think so.
There are fights where WotM is very helpfull (akylios?).
I think this patch is going to allow the warrior to be more flexible. I hope beastmaster is going to be fixed soon too.
Test will show what kind of combination of souls will be good. We have to wait ;)
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DW vs 2h, and any variations within that, such as elemental damage versus physical, upfront damage or bleeds. You know, what all those 4 DPS souls try to achieve... Do I have to elaborate further?
Except you were coming off as dismissive with the way you worded your post, because that's how it came across to me when I read it. And the whole push to try to equalise specs is to make more of them viable enough as to be useful. Since DPS matters and is the primary focus of 4 souls, that will always be a major consideration and thus needs to be optimised in such a way that allows for soul synergies and competitive builds. There's not much point in having utility specs if they can't DPS well enough, especially in a calling that technically does not have a designated support role.
We tank or do damage, and have 4 ways of doing either. That's our focus, and we shouldn't forget that.
"Wer mit Ungeheuern kämpft, mag zusehn, dass er nicht dabei zum Ungeheuer wird. Und wenn du lange in einen Abgrund blickst, blickt der Abgrund auch in dich hinein."
He who fights with Monsters should look to it that He himself does not become a Monster. And when you gaze long into an Abyss, the Abyss also gazes into you.
Friedrich Nietzsche
I think it actually just got a lot worse. Before we averaged close to 300% scaling. 230% from base + TOFR (2%*66 = 132), etc; 50% from SLI; 33% from DS then more from WOTM/Crystal. Now we're close to 400%. 300% from base + TOFR, etc (3%*66 = 198%), 50% from SLI, then 33% from DS.
38Para/28RB might be a beast of a spec because it gets 50% from SLI, 50 from eb. Plus you get ET. What is still not clear to me is what he means by 200% AP scaling. Does he mean that the damage will be 200% of our AP, then the mods will be applied? That effective makes it 800% which is crazy high. I'm guessing he means he took the pos 15% that we got and made it 30%.
Need this on the PTS to test.
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Thanks for getting these out sooner. I just got back from business trip and will get on it right away. Interested to see the ap scaling evolve and strength become the prefered stat.
Last edited by Koe; 02-18-2012 at 08:37 AM.
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Considering all the crit procs for warriors, I'm going to have to agree with this.
It might lessen the need to go for dex heavy items, but you'll still have a big premium on +Crit items. But with a heavier focus on AP, Str heavy gear will become more attractive as a result (as long as you've stacked enough +Crit items to get to soft cap). Str/AP gear will only become useful once you can keep crit-capped.
Everything else then just becomes an itemisation issue.
"Wer mit Ungeheuern kämpft, mag zusehn, dass er nicht dabei zum Ungeheuer wird. Und wenn du lange in einen Abgrund blickst, blickt der Abgrund auch in dich hinein."
He who fights with Monsters should look to it that He himself does not become a Monster. And when you gaze long into an Abyss, the Abyss also gazes into you.
Friedrich Nietzsche
Rift Fury now affects all attacks just like Teaching of the Five Rings and Weapon Specialization.
This is a needed change but one build may get buffed a bit much by this change. We will see.
Is it really 300% from base? Don't you see it more like this: With no Modifiers or additives...
60.5 dps weapon
Live:
Punishing Blow:
140% (60.5) of weapon plus 148
60.5+24.2+148= 232.7
PTS:
500 Attack Power = 50.0 dps
60.5 + 100 dps + (Probably Changed Value) =
800 Attack Power = 80.0 dps
60.5 + 160 dps + (Probably Changed Value) =
I wouldnt guarantee nothing without seeing the change.
On a different page, are we again forgetting the beastmaster and the synergy to this tree? 1.7 was the goal to make this spec viable. Are changes going in 1.7 for this and that is why these patch notes are not reflecting beastmaster or are we forgetting this terrible tree again?
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