I am starting to THINK that all these new peeps asking for NERFS on warrior have no idea that we got nerfed to **** on up to 1.4.
I am starting to THINK that all these new peeps asking for NERFS on warrior have no idea that we got nerfed to **** on up to 1.4.
You still have plate, giving you awesome advantages for pve and pvp. There is this one guy who solos Akylios solely with the help of his plate armor, which is not fair at all. An other warrior ignores all cleave mechanics, then my spells do almost no damage, again, because of plate armor.
Until plate gets the well deserved nerf, we'll ask for more balance though abilities.
Last edited by Oktabi; 12-10-2011 at 08:17 PM.
Those NERFS were necessary because warriors were OP in 1.4. Then 1.6 happened and we got this:
WARRIOR
* 'Gift' abilities now reduce incoming Physical damage by 0.3% and non-Physical damage by 0.38% per Soul Point spent in the associated Soul Tree. Ultimately this grants a 20% Physical mitigation and 25% non-Physical mitigation bonus to characters who have all of their points spent in tank souls.
* Several tank abilities have had their threat generation amounts increased.
* Rebalanced Power costs of non-Finisher abilities to resolve the issues caused by the Surging Energy fix. This change affects all Warrior Souls.
* Spell interrupt shared cooldown has been increased to 8 seconds to match interrupt ability cooldowns.
* Removed the damage reduction in PvP for the following abilities: Paired Strike, Punishing Blow, Frenzied Strike, Reaping Harvest, and Path of the Raptor.
Those 1.4 nerfs are gone and we need them back.
They don't need anything to boost their DPS.
Mages need to be nerfed down to 2-3% behind warriors, melee rogues/clerics need to be boosted to current warrior levels, and caster cleric needs to be boosted to Mage levels(2-3% behind Warrior).
MM for Rogue is in a good spot, but Ranger needs to be boosted to Mage/Cleric Levels(2-3% behind warrior).
The only thing Warrior could use is more variety.
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we still have all These Nerfs.
Teaching of the Five Rings, Weapon Specialization, and Rift Fury are reduced by 10%.
Slayer's Bearing is reduced by 5%.
Strike Like Iron is reduced by 5% when used with 1 or 2 Attack Points, and 10% when using 3 Attack Points.
Bend Like the Reed: Bonus is reduced by 5% per Attack Point used.
Titan's Strike have been reduced by 10%.
Force of Will is reduced by 5% in PvP for each Soul Point spent in it.
BTW all those Add up
Last edited by Koe; 12-10-2011 at 11:07 PM.
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Last edited by Mechanix; 12-10-2011 at 11:12 PM.
You sir, are terrible. Those "unnerfs" compromise less than 10% of the nerfs that occured in 1.4. Anything but riftblade is still garbage in pvp, they unnerfed abilities that STILL aren't used. We still have a 30% damage reduction in pvp compared to pve. Does any other class have that? Does anyone else lose a flat 30% damage JUST because it's pvp? Don't think so. Warriors are the laughing stock of the pvp community, you clearly don't understand the mechanics if you believe that the tiny "undo" made us viable again.
Last edited by Mechanix; 12-10-2011 at 11:34 PM.
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