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Thread: Crit vs Strength/AP, I'm at a loss...

  1. #1
    Shadowlander
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    Default Crit vs Strength/AP, I'm at a loss...

    Title says it all. I thought crit was the most important stat to our class right now in PvP, so I maxed it out. I wear leather shoulders and boots, and rogue rings (all p8). I am crit capped at 40.15% with 36hit and only 736ap.

    I understand their are talents in other trees that reduce chance to crit, but I never feel like I'm critting as often as I should. When I go toe to toe with other warriors with less than 30% crit in a DPS race I consistently lose (running variations of rb/ch, rb/rv/ch, rv/ch/pal, etc...) I know they are not specced into vindicator crit enough and hit harder. This is vs S&B and 2H (with me 2Hing). When I switch to S&B it gets worse.

    Am I going about this all wrong for PvP? Should I work to get my AP up to 890 sacrificing 10% crit? I thought it was a busted stat...

    Any advice would be greatly appreciated.
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    Rift Disciple Fearitself's Avatar
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    Quote Originally Posted by shep123 View Post
    Title says it all. I thought crit was the most important stat to our class right now in PvP, so I maxed it out. I wear leather shoulders and boots, and rogue rings (all p8). I am crit capped at 40.15% with 36hit and only 736ap.

    I understand their are talents in other trees that reduce chance to crit, but I never feel like I'm critting as often as I should. When I go toe to toe with other warriors with less than 30% crit in a DPS race I consistently lose (running variations of rb/ch, rb/rv/ch, rv/ch/pal, etc...) I know they are not specced into vindicator crit enough and hit harder. This is vs S&B and 2H (with me 2Hing). When I switch to S&B it gets worse.

    Am I going about this all wrong for PvP? Should I work to get my AP up to 890 sacrificing 10% crit? I thought it was a busted stat...

    Any advice would be greatly appreciated.
    Basically another issue trion should deal with because the only spec that actually scales with attack power is 51 RB which is a **** pve dps. Basically war is pretty much all weapon damage which is stupid as hell since you only receive half a crit for 1 dexterity but we're forced to do it. Basically get a lot of crit and a 55 dps wep and thats about it.

  3. #3
    Rift Disciple Fearitself's Avatar
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    Also when you use leather you lose a lot of physical mitigation so youre going toget hit a lot harder if youre running leather pieces vs plate

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    Rift Disciple Fearitself's Avatar
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    And wow I just re read the post and realized you went all leather. That's why warriors are crushing you. They have a lot more armor than you

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    Rift Disciple Fearitself's Avatar
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    Quote Originally Posted by Fearitself View Post
    And wow I just re read the post and realized you went all leather. That's why warriors are crushing you. They have a lot more armor than you
    Actually sorry I'm sooo put out of it today. You need more hit. 36 hit = terrible you will be dodged parried blocked all the time. Hit rune helmet legs guns and 2h and if possible switch out an accessorie for a good hit one of possible if you don't have good hit weapons. Hit = very
    important
    Last edited by Fearitself; 12-08-2011 at 12:56 AM.

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    Slow down man... I wear TWO pieces of leather which means I lose somewhere in the neighborhood of 1k armor? Not a big deal. However, I didn't mention that my valor is only 984 and vengeance at 75. Dueling an equally geared warrior running some 51rb/15pal my parser logged 0 misses and we both hovered between 5-6 parry/dodge.

    I guess I'm looking for a bit more detailed insight here. I carry a p8 2-hander and get lit up by other 2H or S&B.
    Last edited by shep123; 12-08-2011 at 01:01 AM.
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    Just to give you a foothold to compare your AP scaling to rogues:

    Quote Originally Posted by Shadowprison View Post
    Just curious how well it actually scales.

    80 AP increase with savage strike (100% scaling) = 11 more damage = 0.1375 Damage/AP

    80 AP increase with Backstab (250% scaling) = 29 more damage = 0.145 Damage/AP


    Obviously its not an exact number, but IMO it shows just how bad AP scales.

    Difference between 0 AP savage strike and 1200 AP savage strike is only 160-170 damage. That seems extremely poor.
    I can only imagine its worse for warriors.
    Last edited by Shadowprison; 12-08-2011 at 12:59 AM.

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    Rift Disciple Fearitself's Avatar
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    Quote Originally Posted by Fearitself View Post
    And wow I just re read the post and realized you went all leather. That's why warriors are crushing you. They have a lot more armor than you
    Quote Originally Posted by Shadowprison View Post
    Just to give you a foothold to compare your AP scaling to rogues:



    I can only imagine its worse for warriors.
    Yeah I fixed my statement. Like i said I guarantee it's your hit. You need to switch out runes and other pieces and yea AP only scales with one tree for wars. 51 rb. That's it
    Last edited by Fearitself; 12-08-2011 at 01:04 AM.

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    RIFT Guide Writer Ahov's Avatar
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    Quote Originally Posted by Shadowprison View Post
    Just to give you a foothold to compare your AP scaling to rogues:



    I can only imagine its worse for warriors.
    1 AP is better than 1 crit. Itemization just doesn't offer us this choice. It offers us 2 crit vs 1 AP usually, so the crit wins out.

  10. #10
    Plane Touched Healz's Avatar
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    get crit till ur 1173 crit rating raid buffed then stack ap (Not that AP really helps) I think from around 900AP
    my RW's hit for around 150 more i cant remember exact numbers but i did test it one time and it really is a shame .
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  11. #11
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    What spec are you running that you lose to 51RB to? I never lose to them.
    Raelyn <The Granite Guard> R40 Warrior @ Seastone
    Tomoka <The Granite Guard> R40 Cleric @ Seastone

  12. #12
    Rift Chaser
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    Maxing Crit like that is a PvE tactic to Min/Max dmg when you're not actively being hit.

    also 1v1 vs Warrior =/= 1v1 vs Rogue =/= 1v1 vs mage, and you need to approach each fight differently.

    Specifically vs warrior, however, you are probably killing yourself with high crit vs their Burning Blood.

  13. #13
    Telaran
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    not to mention as S&B you need strength, which is a hybrid defensive/offensive stat (even though way better at defense) since you want to block a lot.

    and AP shouldn't really be linear if it were to be scaling properly.

  14. #14
    Shadowlander
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    Default My Builds & Burning Blood

    Any of my comments are specifically in regards to PvP and not PvE. To rephrase my original post, I'm wondering if it is better to start stacking str/ap instead of crit BEFORE you are crit capped.

    Quote Originally Posted by Xney View Post
    What spec are you running that you lose to 51RB to? I never lose to them.
    I Know D: I feel like uninstalling when I lose to this build. I was running 38/28 and another gimmicky physical dmg build I'm toying with that is rv/ch/pal (probably the worst against plate so I understand why it would lose) I thought the old bread and butter would be just fine though.

    Quote Originally Posted by Kharis View Post
    Specifically vs warrior, however, you are probably killing yourself with high crit vs their Burning Blood.
    I realized this last night after looking at some pie graphs of where the dmg was coming from. There were several instances where burning blood was the top incoming dmg source.
    Last edited by shep123; 12-08-2011 at 09:39 AM.
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    Ascendant Soulsurfing's Avatar
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    Quote Originally Posted by shep123 View Post
    Any of my comments are specifically in regards to PvP and not PvE. To rephrase my original post, I'm wondering if it is better to start stacking str/ap instead of crit BEFORE you are crit capped.
    the only spec this would even be a question worth pondering would be 51 rb. and idk the answer to that, i tried 51rb but didn't stick with it.

    crit is very important in pvp for a number of reasons;
    1. burst damage
    2. it fuels your power generation
    3. proc's lingering wounds (if you have it)

    that said i do not wear leather in pvp, because while most warrior builds are RB centric, and the enemies we face also mostly use elemental damage, there are other gimmick and add-on abilities people might use like 35% bladefury, frenzied strike, sweeping strikes, all of which will hit harder without plate. not to mention, who knows if trion will eventually nerf wars wearing leather, so i don't want to waste pvp favor to buy leather rogue gear. i'm sure some people choose to wear leather, i just stay away from it now.

    str is an important stat for wars also in pvp because it ups your block ability, and most wars have at least 8-12 points in a tank soul, be it vk for purge, or paladin for touch of life/sweeping strikes. since it also doubles as an ap booster, i go for str as well.

    so what i do is i go for max crit but i don't make sacrifices to get it. in other words i'm not gonna lose out on a ton of end, str, or anything else i need just to gain a little bit of crit.

    in PVE, yes, you would sacrifice ALL to get to crit cap, then go ap. but you have a tank in PVE, who soaks up all the damage. no such thing in pvp, you have to be able to survive also. therefore you should take a best in slot approach to things.
    Last edited by Soulsurfing; 12-08-2011 at 12:11 PM.
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