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Thread: Sentry. (I got bored again)

  1. #1
    Sword of Telara
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    Dec 2010
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    Default Sentry. (I got bored again)

    Well, another entry in my creation of souls.

    Sentry
    Warrior
    Ranged DPS

    Introducing the Sentry. The ranged soul of the Warrior calling. With their signature long ranged turrets, Sentries dominate the battlefield. Able to pin a fly down 100 feet away, without killing it; Sentries are a threat to anyone within their line of sight.

    The Sentry uses near exclusive ranged attacks. However, due to the Warrior’s heavy armor, the Sentry decides to root in place and fight rather than flee like their Marksman cousins. With their sentry pets, the Sentry decides to make a fighting stand.

    Root Abilities
    0-Long Shot. A ranged attack that deals weapon damage plus X physical damage. Increases armor by 2% for 10 seconds. This effect stacks up to 5 times. This ability grants 1 Attack Point. (30 meter range)
    0-Summon: Rifle Turret. Calls forth a long ranged Rifle Turret that is bound in place, granting the Warrior a 5% damage boost. The maximum level of the summoned pet is X. (8 Second Cast)
    0-Called Shot. Call out a precise shot on a target, doing weapon plus Physical damage:
    1 Point: 100% of weapon plus X Physical damage.
    2 Point: 120% of weapon plus X Physical damage.
    3 Point: 140% of weapon plus X Physical damage.
    (30 meter range)
    2-Rebound. Follow up a successful critical hit by your turret with a ranged attack, causing weapon plus X damage. This ability grants 1 Attack Point. (6 second recast; 30 meter range)
    4-Repair Kit. Heals the turret for X health over 8 seconds.
    6-Multishot. The warrior knocks more rounds into their weapon, hitting 5 targets for weapon plus X damage. This ability grants 1 Attack Point. (30 meter range)
    8-Defensive Tactics. A hardened resolve that does not run from battle, decreasing damage taken by 5% when standing still. Last 1 hour.
    10-Blast Shot. The Warrior hits the target for weapon plus X Physical damage, while knocking him back 20 meters. This ability grants 1 Attack Point. (Melee-7 meter range, 5 second recast)
    12-Focused Fire. The Warrior marks his target, causing it’s Turret companion to do 10% more damage to the target for 20 seconds. The Warrior takes 5% less damage from the target while standing still. (30 meter range; 20 second recast)
    14-Hallowed Point Shot. The warrior loads his weapon with hallowed points, causing weapon plus X damage over 8 seconds. This ability grants 1 Attack Point. (30 meter range, 8 second recast)
    16-Fortress Arrow. The Warrior stands his ground, doing weapon plus Physical damage, while increasing armor by 3% for every enemy within range for 15 seconds, up to 5 enemies:
    1 Point: 110% of weapon plus X Physical damage.
    2 Point: 130% of weapon plus X Physical damage.
    3 Point: 150% of weapon plus X Physical damage.
    (30 meter range; 25 second recast)
    20-Harbored Shot. A defensive ranged attack that deals weapon plus X Physical damage, and increasing resistances by 30 and parry by 10% for 15 seconds. This ability grants 1 Attack Point. (30 meter range; 20 second recast)
    26-Summon: Blast Turret. Calls forth a long ranged Blast Turret that is bound in place, granting the Warrior a 5% damage reduction. The maximum level of the summon pet is X. (8 Second cast)
    26-Offensive Tactics. A vengeful resolve that increases damage done by 10% while standing still. Last 1 hour.
    32-High Caliber Shot. The warrior readies an offensive shot, causing weapon plus Physical damage. In addition to reducing the target’s attack power by 10% and increasing armor by 10%. This attack deals 30% more damage while standing still.
    1 Point: 100% of weapon plus X Physical damage.
    2 Point: 120% of weapon plus X Physical damage.
    3 Point: 140% of weapon plus X Physical damage.
    (30 meter range, 2 Second cast)
    32-System Upgrade. (Passive). Increases damage done by your turret by 20%, plus an additional 5% for every point put into Sentry above 32. Reduces the damage your pet takes from area of effect abilities by 65%.
    38-Quick Reload. (Passive). When abilities are used while standing still, decreases the cost of all abilities by 20%, and their recast times are reduced by 20%.
    38-Grounded Shot. An arrow that diverts the attention of spells, causing weapon plus X Physical damage, and taking 15% less damage from magic attacks for 10 seconds. (30 Meter range; 15 Second Recast)
    44-Tenacious Shot. The Warrior attempts to steal one of the enemies buff. The effect absorbed is also given to the Warrior’s turret pet. (30 meter range)
    51-Lazer Focused Shot. The Warrior charges a lazer precised shot, causing weapon plus Physical damage. In addition to increasing the critical hit chance, critical hit damage, and reduces damage taken for 30 seconds.
    1 Point: 130% of weapon plus X Physical; +5% Critical Hit chance, +10% Critical hit damage, reduces damage taken by 10%.
    2 Point: 150% of weapon plus X Physical; +10% Critical Hit chance, +15% Critical Hit damage, reduces damage taken by 15%.
    3 Point: 170% of weapon plus X Physical; +15% Critical Hit chance, +15% Critical Hit damage, reduces damage taken by 20%.
    (30 meter range; 1 minute recast)

    Root Abilities 47/51
    Tier 1 (Level 1-5)
    Armor Plating. Increases your Turret’s armor by 2/4/6/8/10% and it’s health by 2/4/6/8/10%. 5/5
    Scope Attachment. Increases damage done by single target abillities 2/4/6%. 3/3
    Sturdy Stance. Increases strength by 2/4%. 2/2

    Tier 2 (Level 6-10)
    Additional Ammo. Increases the amount of targets that Multishot can hit by 1/2/3. 3/3
    Hold your ground. Increases the damage reduction by Defensive tactics by 2/4/6% for every enemy in a 20 meter range by 1/2/3 enemies. 3/3
    Self-Destruct. Sacrifices the Warrior’s turret, causing weapon plus X earth damage, in addition to knocking back enemies and stunning them for 2 seconds. (30 meter in range of turret; 15 second recast) 1/1

    Tier 3 (Level 11-15)
    Long Ranged Mastery. Increases damage done by ranged attacks by 2/4/6/8/10%. 5/5
    Double Team. Increases turret’s damage by 1/2/3/4/5% if the Turret’s target is the same as the Warrior. 5/5
    Concussive Shot. Blast Shot also incapacitates the enemy for 3 seconds. 1/1
    Barrage Shot. The Warrior marks and fires at 8 enemies, causing weapon plus Physical damage.
    1 Point: 100% of weapon plus X Physical damage.
    2 Point: 120% of weapon plus X Physical damage.
    3 Point: 140% of weapon plus X Physical damage.
    (30 Meter range) 1/1

    Tier 4 (Level 16-20)
    Treads Upgrade. Turret’s will now be able to follow the Warrior. Increases out of combat speed by 15%. 1/1
    Heavy Shot. Snares the target, reducing speed by 80% for 7 seconds. (30 Meter range; 2 second cast, 10 second recast) 1/1
    Motion Sensor. Increases stealth detection of all party and raid members when within 15 meters of the Warrior’s Turret by 3/6/9. 3/3

    Tier 5 (Level 21-25)
    Weapons Upgrade. Allows the Warrior to use, Summon: Auto-Rifle Turret. The Blast Turret will also gain access to additional abilities. Increases turret damage by 15%. 1/1
    Improved Harbored Shot. Harbored Shot will also increase parry by 2/4/6/8/10%. 5/5
    Reconstruct. Causes the next turret summon to be casted instantly and cost no Energy. (1 Minute Recast) 1/1

    Tier 6 (Level 26-30)
    Improved Offensive Tactics. Increases damage done by the Warrior’s turrets by 5/10/15% when Offensive Tactics is active. 3/3
    Fortress of the Turret. When standing still, the Turret will increase party and raid member’s within 25 meters armor by 3/6/9%. 3/3
    Acid Ammunition. Causes all attacks by the Warrior’s turret to reduce attack and spell power by 10%. Last 1 hour. 1/1
    Turret Upgrade. Increases the Turret’s health by 33/66/100%. Causes Auto-Rifle Turret’s Auto-Fire to last 1/2/3 seconds longer. Blast Turret’s Gas Canister last 2/4/6 seconds longer. 3/3

    Tier 7 (Level 31)
    Overdrive. Causes the Warrior’s turret to go into Overdrive. Causing all attacks to critically hit for 20 seconds. Fully repairs the Warrior’s Turret to full health. Causes all of Auto-Rifle Turret and Rifle Turret to hit an additional 2 enemies. 1/1 (2 minute recast)

    Rifle Turret:
    Precise Shot: Shoots the enemy for X Physical damage. (5 second recast)
    Aimed Shot: Shoots the enemy for X Physical damage and reduces enemy armor by 5% for 10 seconds. (20 second recast).

    Auto-Rifle Turret:
    Precise Shot: Shoots the enemy for X Physical damage. (5 second recast)
    Aimed Shot: Shoots the enemy for X Physical damage and reduces enemy armor by 5% for 10 seconds. (20 second recast)
    Auto-fire. Barrages the enemy with shots, causing X physical damage every second over 6 seconds. (10 Second recast)

    Blast Turret:
    Fire Mortar: Shoots the enemy, causing X fire damage to 8 enemies. (5 second recast)
    Gas Canister: Shoots a gas canister at the enemy, causing 8 enemies to take X air damage over 8 seconds. (10 second recast)
    Shocking Mortar: Shoots the enemy, causing 8 enemies’ casting to be interupted. (15 Second recast)

  2. #2
    Rift Disciple Eresandril's Avatar
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    Wall-o text crits you for 10k!

  3. #3
    Plane Walker
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    Indeed we need a ranged dps soul since pvp is ranged based melee running out of healers range is an instant death(especially warriors).
    but you forgot something.
    how will it damage scale?

  4. #4
    Sword of Telara
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    Quote Originally Posted by Kajib View Post
    Indeed we need a ranged dps soul since pvp is ranged based melee running out of healers range is an instant death(especially warriors).
    but you forgot something.
    how will it damage scale?
    I don't know. I just came up with the concept. Real developers can do what they want.

  5. #5
    Soulwalker Liights's Avatar
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    you have far too much time on your hands

    used to be lights on kaleida & can't change forum name. now adelancia on freeholme LOLJK im adivinanza on deepwood


    how to attention hoar properly.


  6. #6
    Plane Walker
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    Quote Originally Posted by Anthony01 View Post
    I don't know. I just came up with the concept. Real developers can do what they want.
    Ye nice concept and i w'd like it damage scale by it self not depends on champion and para or riftblade.

  7. #7
    Sword of Telara
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    Quote Originally Posted by Liights View Post
    you have far too much time on your hands
    I really do. I'm working on Chanter for Clerics and Ninja for Rogues, lol.

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