Ok, I'm going to trust what Atrius has said about the changes being preliminary and that they WILL change. I don't know why; Trion has bit us many times.
As far as the PTS changes go, here's a quick break-down of my opinion on the matter:
PROS:
1) Threat scaling based on endurance
2) The beginnings of mitigation boosts for deep point investments into trees
3) The attempt at making each of the warrior trees stand-alone; or viable @ 51pts
4) Removing Ravenous Defense (More on this later)
5) It seems like you listened to us; that we want Reaver to be good - maybe you didn't expect backlash since a tree that's long been dead was being resurrected?
CONS:
1) Still too much mitigation with low point investments in trees (13-14 paladin, 21-25 reaver); Paladin is the biggest offender. You get so much average mitigation with so few points in this tree that it feels pretty mandatory.
2) OVERWHELMINGLY MASSIVE nerf to warrior physical mitigation with the removal of Ravenous Defense (Still more on this later)
3) Vague tooltips; if you want people to test things and give you feedback, help us understand what is going on by updating tooltips in a timely fashion (Surge, I'm looking at you)
4) The toppling of our most effective tanking build (51VK)
5) Lack of effectiveness in the "improved" Hardened Will and Crest Mastery talents. Even if you got 0.35% mitigation for EVERY point in the tree once you got over 30 (aka 51x0.35% @ max), you'd still only get a total of ~27% magic mitigation from them. For Reaver, that's fine - but for Paladin, that would still leave them pretty far behind any other 51pt build for magic mitigation - and they don't have the physical mitigation to justify it.
6) The Warlord tree feels completely ignored; yes, there are some changes that didn't show up in your notes - but the Warlord tree can pretty much be ignored now. I'm sure that's not your intent.
7) Touch of Life and Life's Rapture still sharing a CD - even worse, if you use Life's Rapture (10 min CD), Touch of Life (5 min CD) goes on a 10min CD. It will say 5 min, but when the timer is up, it will not be usable for another 5 min. How rewarding is it to go 51 pts into a tree when you're pinnacle ability essentially cannot be used? This didn't matter when going 51 paladin was an obvious joke, but since you're trying to fix it, please remove this shared CD or give Paladins a new 51 pt ability.
8) Singularity becoming a physical mitigation tool as well. This is a personal preference because I really want the trees to have some sort of unique flavor and this goes against the idea that Void Knights are magical mitigation warriors. Please revert this.
9) Warlord calls. They serve no purpose for us. If Call of Battle gave us a stat buff instead of AP, it would make quite a bit more sense. Like 50 strength - something like that. That would help us with mitigation and threat; whereas call of battle right now just screws up Bard buffs and gives us a negligible amount of threat via AP. Honestly, the calls have been out of the equation since launch. Everyone's got a bard; no one needs a warlord for his buffs.
BUGS:
1) I noticed that the new Wasting Away stacks indefinitely. I got it to 103 stacks before I LOL'd and just stopped.
2) The new Flesh Rot gives you a weird debuff on the player with no description for each DOT on the target (I assume this is supposed to be the mitigation?). It's odd.
3) The aforementioned Life's Rapture/Touch of Life bug.
NOTES/REQUESTS:
1) I've asked this before, but it would be great if you'd provide a list of the new threat modifiers and how they are affected by the endurance scaling that's been added.
2) Please have a more open discussion with us. It sort of feels like you came in here to appease us when the firestorm of anger occurred with the release of 1.6 notes - then basically walked away.
3)
Please read this RAVENOUS DEFENSE:
This was a crutch to us. I've made suggestions on ways to alleviate this, and I'm going to keep pushing for this to basically be a static buff for all warrior tanking specs. I'm glad it's gone, because now I won't feel like a moron if I don't have Void Knight in my specs. On the other hand, I'm very worried that it will not be compensated. Should be a baseline mitigation tool, in my opinion. The link above has more info on that.
Yeah, I'm probably getting annoying. Sorry, but I really don't want to become obsolete. You can beat me down eventually, but I'm going to put up a fight.
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