It should work just like you think it would. Hold down ctrl while hitting the normal key bind and it will use the other ability, same with alt.
Some other people have reported running into problems with this as well. You might want to make sure you don't have the auto self cast modifier on in the settings menu. Other than that I can't think of any reason it wouldn't work.
You might just want to put them on separate binds. Or make a couple more copies of the macros that have them and take them out of the main macro.
Me like:
Paragon 38/RB28/Void 0 or Paragon 38/RB28/Vind 0 - good RDD dps and, good mitigation, good parry and dodge
and
Paragon 38/Champ 17/Pally 11 - Pally for 10% dmg with 1H, 10% armor, End self buff, 100% heal and 3 sec stunn
Last edited by Ekso; 07-22-2011 at 08:57 AM.
GSB/DD/DH/RoS/RotP/HK conqueror, ultimate dungeon hero
I'll tell you what I told the guy who liked BM for PvP. Play it if you like it but it's really not very good.
11 Pally is a bad idea because most of the pally stuff that's any good requires you to wear a shield and most of the para stuff requires DW.
Paragon/riftblade would work okay for world PvP. But not having a healing debuff will really hurt your team in WFs.
templar![]()
Frootloops. p40 warrior. Seastone. Forsaken. 11/11 hk 5/8 id
Judgejudy. p28 mage. Seastone. Forsaken. chloro/dom pvp only
My guides: | 1.8 PvP Build | Macro Guide
I assume you're talking about this? It is so very very bad...
I'd take 8 points in pally over 22 in reaver any day on the survivability side.
Also, sustained damage is bad in pvp. All of those dots you put up are countered by a cleric pushing 1 button every 15sec. Ie a total waste. Further, there is no way you could kill said cleric in that build.
That build is good for one thing only. Getting high damage done numbers on the scoreboard in PS.
The only useful thing you're doing in it is spreading the healing debuff around.
Last edited by DaseinNJ; 07-25-2011 at 07:57 AM.
Alright, I'm starting to get pissed off with all of the warriors I'm running into, and it's not for the herp derp two-button macro ******** that most people nerd rage about. I mean, I felt like I could go for the gold in my Special Olympics helm half the time on mine pre-1.3 in Champ/Para/VK, but this issue wasn't a feature of that build.
It's the range. Every time some warrior flies in at me in my bard spec (which arguably has over half of its points invested in purely defensive measures -- 34 Bard/32 RS/0 Sab, and I've tried a Bard/Inf build with the defensive end of the tree), and I eat a stun/root off someone, the stun fades (or I purge it), I blink away once or twice and start kiting... and I die to some combination of Flamespear/PotW/PotR/PotH/Fiery Burst spam as I am ostensibly two blinks and 120% movement speed away.
I have no idea what I can do to deal with 1.3 warriors.
If they're the para/champ type, I pretty much have to hope that they have zero dim returns or immunity and Rift Prison is up, and that they can't Break Free out of it, because that might get me the distance I need to snare pit so they can't pop runspeed and Bull Rush/TtT me.
If they're high Riftblade, well, I eat all of the spears in my face and Riftwalk is pretty much always up because crits happen. Rift Prison always, always, /always/ gets Riftwalk'd out of, and if I drop a snare pit the Spear train generally gets at least one crit before I get enough distance.
The only ones I really seem to have options against are the Champ/VKs, heh.
Maybe it gets better when I'm in P6 gear -- perhaps I can turtle well enough to actually make it out of range long enough for someone to cleanse the HD off me and so that I can pot. It seems my only guarantee is to try and set up Memory Capture around a corner where there is no easy LoS access and to blink back there if I get in trouble, but that's not always as easy as it sounds.
I don't think this is worth a thread and I'm not the type to qq about it but it happens to me so many ******* times a night on my bard in pug warfronts that I think my head is going to explode. I don't think it's possible to express in text the level of frustration I reach when I juggle CC types, blow defensive cooldowns, pop two or three blinks, and still get my face mauled (while in Guardian Phase for the 50% armor). I run around with Guarded Steel and Rift Guard up as often as I can.
I'm honestly starting to reach my wits end, and I am open to suggestions from players who are hopefully better than me.
Glaiveheart :: Warrior || Areyk :: Cleric || <Wasted Talent> || Deepwood || Likes Received (1,200)
Also: Kyerashield :: Warrior || Keirsti :: Rogue || Jariale :: Cleric || Kaliboras :: Mage
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i'll 1v1 any spec you wanna throw at me in that build
cleric and otherwise.
you really don't know what you're talking about when it comes to pvp, but hey, that's okay.
edit- i hope you realize that's a 2h spec and i run around with a sylvan greatblade critting people for over 2k, those with max valor for 1400-1800ish
edit2- and off gcd's are pretty ridic with burst here as well. especially if people focusing me and i get ttb procing
Last edited by lameboi; 07-25-2011 at 10:24 PM.
Frootloops. p40 warrior. Seastone. Forsaken. 11/11 hk 5/8 id
Judgejudy. p28 mage. Seastone. Forsaken. chloro/dom pvp only
My guides: | 1.8 PvP Build | Macro Guide
First off, I know nothing about rogue talent trees. Pretty much the only abilities I know are Lost Hope, Cadence and the silver arrow debuff which does damage when I move.
There are some bards which are really hard to kill, and the only reason I can think why they stay alive is gear. Also it gets better if you seem like a tough target. Get near 6k health and people will target you with much less enthusiasm. It's pretty much the same with clerics. R1 clerics just bend over and die, and some R6s can survive through any solo burst I do.
Also don't stay still. Run back and forth between the players of your team so you are harder to catch. Someone standing still in the back row playing his trumpet will get targeted real fast. Though once some warrior can just run through the whole of your team and chase you around, your team have lost the fight at that point. Warrior running through the enemy team runs out of healing range, and can't survive long if people start hitting him.
You have the same off GCDs as para/champ/rb or para/champ/vk, You're just throwing away a soul by picking up reaver. I wouldn't say anything if it was VK. Then you could purge, dispell and get 50% more str. Reaver gives you some survivability in exchange for utility and dps. It's a poor choice by any measure.
I'm pretty sure I do know what I'm talking about in re PvP. Playing well in PS does not equate to max damage output on the bridge.
I use this build in open world, black garden, codex, and whitefall
If anyone has been in my que before, regardless what spec i am, i'm usually up top in damage and killing blows (by quite a healthy margin).
if you don't know how to time your infest and your reactives while using the other utility you have in this build then i suppose it's too complicated for you. however, i love being able to win odd number fights (even heavy odds if the people aren't that good/lower rank) all while under 30% because they cannot take me down between blood thirsty, power in the blood, and soul sickness.
edit-
and i completely smash any para/champ i see around. ;)
yesterday i was dueling a para/champ/rb and a necro/chloro/lock 2v1 a couple times, both r6, and i'd destroy the para before the necro had me fully dotted :P. unfortunately those tank mages are tough when you have city guards attacking you! :P (got too close the 2nd time and i think i coulda had him without guards)
sure, 44 para is good with a pocket healer, but is it really fun just running around mashing 2-3macros with no utility beside an aoe fear? not for me. i do enough of that in raid dps environments.
edit- and i do have a 44 para spec for 10v10 / raid vs raid pvp fights when my guys really need me to burstso i'm not hating on it, just saying that it's a gear dependent spec and as long as you have solid gear, you'll put up big numbers.
Last edited by lameboi; 07-26-2011 at 08:44 AM.
Frootloops. p40 warrior. Seastone. Forsaken. 11/11 hk 5/8 id
Judgejudy. p28 mage. Seastone. Forsaken. chloro/dom pvp only
My guides: | 1.8 PvP Build | Macro Guide
I have no doubt that build destroys para/champ. But it's not going to beat "any 1v1 I can throw at" you. Not by a long shot.
I know for a fact that 27 pally / 24 champ / 15 para will completely destroy you. Even a farming build like 32 pally / 26 RB / 8 para would kick your butt 1v1.
Last edited by DaseinNJ; 07-26-2011 at 09:36 AM.
My inclination is that gear is the issue for me atm, since I'm in a mix of P1/P2 (wasn't originally planning on hitting P6, but I'm saving up for the eventuality that I will). With Guardian Phase I'm rolling around at 6.5k health, and I think I'm up to 42% armor mit (before Guarded Steel, which is an armor buff -- haven't looked at the tooltip with it), but it seems my head just explodes.
Mobility is the one area where I'm probably not lacking, because I can be elusive enough with most builds but these two (which, unfortunately, are the prevalent PvP war builds on our server -- nobody's ****ing around with S/B RB/Pal anymore). Even if I try to drag the dps through, if I get charged and blink away I usually am still dying to the ranged spam before their dps gets in the danger zone, though I think lackluster pug dps and pug healing just compound the problem.
The guys that need to be in melee to hit me (or don't have /that much/ ranged dps output) are certainly something I can handle with all of the defensive points in the build. ;/
Glaiveheart :: Warrior || Areyk :: Cleric || <Wasted Talent> || Deepwood || Likes Received (1,200)
Also: Kyerashield :: Warrior || Keirsti :: Rogue || Jariale :: Cleric || Kaliboras :: Mage
Webmaster for "Do You Even Rift?" || Play Rock Band? Check out the Rock Band: Harmonies Project!
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